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Despite the noteworthy amount of frustration I encountered with the game's Tournament Mode, HoopWorld is still one of the best games I've played all year. This game is a lot of fun, and I had a much more enjoyable time with this than I did with a majority of WiiWare games I've played to date. I still wish online was added, as HoopWorld would've been a blast to play online. But I'm hopeful that Virtual Toys will at least follow through on their promise to add fan-requested downloadable content. As if you couldn't already tell, I highly recommend you give HoopWorld a purchase. If you're worried about the controls, all you need to do is just let loose and have fun. Mastering them will come in time, as was the case with me. It's totally worth the points, especially if you're looking for a new multiplayer game for your Wii.
Local multiplayer can be fun, but online multiplayer is practically nonexistent, although there is an online scoreboard for Survival mode. Arcade-style basketball games are not nearly as prevalent as those featuring other sports, and HoopWorld is a lot of fun, so it’s definitely deserving of a look.
The defection of EA's new NBA Jam from the Wii-exclusive camp has stung a lot of the Nintendo faithful, and understandably so – but, though they're rare, there are still Wii exclusive being delivered through services like WiiWare that help ease the pain of injured fan pride. HoopWorld is one of the best and most timely examples of that reality I've encountered in a while – it's a truly impressive alternative to the Jam experience that even excels beyond my nostalgia memories of that arcade classic in some respects. I think it's well worth a look for its asking price of 10 bucks, and if its developers ever decided to revisit the concept with a few key improvements -- like, say, adding Classic Controller support and Wi-Fi Connection play to something like "HoopWorld: Tournament Edition" – then it could even edge up into must-have territory.
Even still, the core gameplay is really great. You can’t go wrong with making basketball even more over-the-top than it already is, but I fear that the new NBA Jam is going to eclipse this game. I don’t want that to happen. I’d love to see Virtual Toys have a chance to jump back in and make a better, more polished product. Just leave the motion controls off to the side next time, OK guys?
HoopWorld is not a bad choice for a quick and cheap round of arcade basketball, and those blessed souls willing to overlook the flawed controls might find themselves having a pretty good time. For everyone else, especially the motion control averse, you're probably better off waiting for EA's NBA Jam revival.
Arcade style ’basketbrawl’ in the same style as NBA Jam and Archrivals; it’s competent and enjoyable for what it is, with only slightly troublesome controls and a lack of online play being an issue.
It might not hold a candle to a certain classic contender once Fall rolls around, HoopWorld is still good, arcade-y fun that particularly shines when you play with a friend. Its lack of cooperative/four-player play (only two-player versus here) is an unforgivable omission, but I think that has more to do with the odd number of your team than anything else. Once you surmount the learning curve that comes with the waggle, HoopWorld more than delivers on its promise of old-school three-on-three fun.
Although there are many “this could have been better” elements in Hoopworld, it contains short bursts of entertainment once the goofy control scheme is learned. The game’s July 2010 release was absolutely intentional due to the revival of NBA Jam coming soon. But for a $10 WiiWare downloadable title, you can’t be too harsh on it.
De manier waarop HoopWorld: BasketBrawl een arcade gameplay combineert met een zeer uitdagende moeilijkheidsgraad en een tof uiterlijk is iets wat we niet vaak tegenkomen op het WiiWare-kanaal. Toch is het jammer dat de besturing met de WiiMote uitpakt als een ramp, want dit overschaduwt de kwaliteit van de gameplay op een wel zeer negatieve manier. Als je je dan ook nog bedenkt dat HoopWorld niet over een online multiplayer beschikt, is 1000 Wii Points gewoon best veel geld voor een game die enkel leuk is om tegen vrienden op de bank te spelen.
Unable to decide its own identity, Hoopworld feels both casual and complex, featuring mechanics that are too basic and unpolished for a modern game and a knotty control scheme that is sure to scare away grandma. There’s simply not much depth or content within. Granted, some may overlook the major flaws with Hoopworld because it is indeed a ten dollar game, but just because Hoopworld is a ten dollar game doesn’t turn on the auto-forgive flag. As such, as much as I want to like Hoopworld, I can't forgive it's shortcomings.