Description
In Kororinpa the player uses the Wiimote to roll balls through mazes by tilting it to change the angle of the maze on screen. Tilt it too much and the ball will fall off the track. Along the way, there are crystals to collect. A certain number of them is needed to unlock the final door in each level in order to progress to the next. Some unlock 'secret' levels. Each level can be replayed infinitely to improve the time.
The "balls" are not really balls but cute animals such as a ladybug, a fluffy cat or a watermelon. They have different characteristics e.g response time, speed and bounciness. The mazes get increasingly complex and can require the player to turn the controller upside down. There are 50 levels in five different environments, each with specific visual style, music and obstacles.
Contains a split-screen multiplayer mode.
Alternate Titles
User Reviews
The Press Says
| Insomnia |
Dec 24, 2007 |
     |
100 |
| The Next Level |
May 24, 2007 |
     |
90 |
| GotNext |
May 24, 2007 |
     |
90 |
| Computer Bild Spiele |
May 02, 2007 |
2.04 out of 6 |
79 |
| V2.fi |
Mar 28, 2007 |
75 out of 100 |
75 |
| Nintendo Front |
Apr 21, 2007 |
72 out of 100 |
72 |
| Eurogamer.de |
Mar 06, 2007 |
7 out of 10 |
70 |
| FOK!games |
Mar 05, 2007 |
70 out of 100 |
70 |
| Video Game Generation |
Apr 19, 2007 |
6.4 out of 10 |
64 |
| Video Game Talk |
Apr 22, 2007 |
     |
10 |
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Trivia
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This entry to the MobyGames database was contributed by
PolloDiablo (9734) on Apr 14, 2007.