missing cover art
DescriptionThe third in the Last Ninja series sees you as Armakuni, the Last Ninja. He is drawn again into a battle with evil Shogun Kunitoki. The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength. The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood. Armakuni must stop the Shogun's evil scheme.
The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles. However, it also introduces Bushido, necessary to complete each level. Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.
The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.
There are no Wii user screenshots for this game.
There are 30 other screenshots on file for other versions of this game.
There are no promo images for this game
- "Ninja Three" -- In-game title
- "Last Ninja Three" -- Alternate spelling
- "Last Ninja III" -- Alternate spelling (C64 media)
Part of the Following Groups
There are no reviews for this game.
|Eurogamer.net (UK)||Jan 18, 2009||6.5 out of 10||65|
|Official Nintendo Magazine||Feb, 2009||44 out of 100||44|
|Nintendo Life||Dec 13, 2008||10|
There are currently no topics for this game.
Konix Multisystem versionThe game was slated to be released for the ill-fated Konix Multisystem console – before any other format. Here, not only only was the game cancelled, but the entire console was cancelled, with the Ninja 3 port already featuring most of the graphics, controls and the basic workings of the game. Footage of an early demo can be seen at the Slipstream site.
Virtual Console versionLast Ninja 3 was discontinued on the Virtual Console in Europe on February 23, 2010, in consequence of a bug in the game that results in the game being frozen at the end of the first stage, with any progress impeded to the gamer, and was unable to be fixed.
- Commodore Format
- November 1994 (Issue 50) – #7 The Bottom 10
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.