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Hudson Soft se ha destapado con una aventura excepcionalmente concebida, que además ha sido ejecutada con maestría. La Torre de las Sombras es un claro ejemplo de lo que se puede hacer con Wii dedicando el tiempo suficiente. Es una aventura que sabe atraparte desde el comienzo y que te mantiene enganchado hasta el final gracias a su fantástica jugabilidad, magnífica ambientación y enorme personalidad. Dad la bienvenida a una de las mayores sorpresas del año y firme candidato al título honorífico de “Sleeper Hit” de la temporada. Hudson Soft se merece una calurosa y ferviente felicitación.
Wer knallharte Kopfnüsse im Stil von Mr. Winterbottom sucht, kommt aber nicht auf seine Kosten. Die Puzzle-Einlagen fallen zwar bei weitem nicht so kreativ und abgefahren aus wie z.B. in Braid und beschränken sich meist auf klassische Schalter- und Verschiebe-Aufgaben, doch die Lichtquellen im Vordergrund verleihen dem Ganzen erfrischend neue Facetten. Nach einigen Spielstunden verlassen sich die Entwickler allerdings zu häufig auf die Grundmechaniken wie das Drehen von Rohrkonstrukten. Die Kämpfe könnten ebenfalls anspruchsvoller ausfallen. In punkto Abwechslung spielt der Titel eher in einer Liga mit kleineren Download-Titeln. Zum Glück konnten mir solche Schwächen im Detail aber nicht den Spielspaß verderben. In den wichtigsten Disziplinen punktet der Schattenläufer souverän: Er bietet eine kreative Spielmechanik, ein gut ausbalanciertes Verhältnis aus Rätseln und Action und eine stimmungsvolle Atmosphäre.
A Shadow's Tale is able to take a common genre and turn it on its head ever so slightly that it's both fresh and familiar at the same time. While there can be some minor control and aliasing issues, these are fairly minimal and outweighed by everything else on offer. The manipulation of light, the beautiful graphics and unique, melancholic atmosphere of A Shadow's Tale make it a one of a kind experience on the Wii. For those that aren't immediately gripped by its initial stages a bit of patience is required, as it definitely does become a far more inventive and interesting game as you progress. Combined with a price point far below most current retail games, A Shadow's Tale is worthy of you shining a light on it.
Don't look for a deep and involving experience in A Shadow's Tale but rather...a magical tale of a shadow that reminds of Peter Pan's, searching for his memories and discovering the purpose of its disembodiment. The developers of Kororinpa succeeded in conveying what they were aiming to provide in terms of an experience, and that has to be commended. It gives a feeling of "independently developed" software, but coming from a studio that, at the time, belonged to a well established developer, the now defunct "Hudson Soft." The game at hand is certainly part of the wide array of under-appreciated titles released for the Wii, and is highly worthy of anyone's attention.
A Shadow's Tale est une surprise comme on aimerait en voir bien plus souvent ! Porté par un univers crépusculaire envoûtant et un level design ingénieux, le titre d'Hudson Soft peut aussi se targuer d'avoir un gameplay qui sait se diversifier. Bien plus axé plates-formes/réflexion qu'action, il vous faudra de la patience pour en venir à bout, surtout si vous comptez le faire à 100%. Vous pouvez vous jeter dessus les yeux fermés sans aucune crainte !
La Torre delle Ombre è senz'altro un titolo controverso, che alcuni riterranno eccellente nel suo minimalismo mentre altri inquadreranno come un'opera fondamentalmente incompiuta. A nostro avviso la verità, come spesso accade, sta nel mezzo: l'esperienza di gioco è piacevole e coinvolgente, e pur mostrando il fianco a qualche eccessiva semplificazione non perde mai la propria direzione di fondo, innestando diversi elementi originali ed efficaci nel gameplay. Il ruolo di Spangle nello scovare gli interruttori, la gestione delle luci, la rotazione dello scenario e altre intuizioni sopperiscono in qualche modo alla mancanza di spessore nei combattimenti, definendo il quadro di un prodotto magari non straordinario nelle sue meccaniche ma certo interessante e gradevole, ricco d'atmosfera e tecnicamente ben realizzato. Ideale per chi è alla ricerca di qualcosa di diverso dal solito.
I waffle back and forth on the shadow element of Lost in Shadow. A shadow does not have a mind of its own. A spirit does. So are we a dark spirit in Lost in Shadow? Certainly something worthy of debate. The violent content is one of the things that holds Lost in Shadow back. This game could be so much better without it in my humble opinion.
Lost in Shadow is a great experience that’s spread a bit too thin. Though the core ideas behind the game are remarkable, the game’s length and awkward pacing early on will frustrate some and might make others outright bored. And when a game is this minimalistic in its approach, this stripped down and efficient, any troublesome elements stand out much more and have a bigger impact. But those flaws can’t erase the fact that this game contains some stellar ideas and one captivating world. Shadow is absolutely a solid experience, albeit one that has some darkness of its own.
Ultimately I can’t recommend Lost In Shadow to everyone. The puzzles and combat are too difficult for children (even on easy mode), and platforming fans will be put off by the unresponsive controls. Lost In Shadow can’t compete with Nintendo’s first-party offerings, but if you can accept its flaws, the mind-bending puzzles will keep you entertained to the end.
La Torre delle Ombre è un titolo che difficilmente potrete valutare ignorando le due facce della medaglia che lo rappresentano. L'idea alla base del gameplay è molto interessante ma come abbiamo detto non riesce ad offrire una buona varietà al giocatore, che spesso si ritroverà di fronte a qualche déjà vu di troppo. E' comunque un gioco che ci sentiamo di consigliare senza molte riserve a tutti i giocatori che fossero alla ricerca di esperienze fresche e particolari. Un titolo di nicchia che speriamo possa trovare il posto che merita nella line-up del Wii e nel cuore degli appassionati. Un posto piccolo magari ma lasciate, se potete, uno spiraglio per il sole di Hudson.
Poor pacing almost derails this imaginative platformer, but a variety of clever puzzles in the second half of the game make it worth sticking with to the end.
I’m worried that I’m making Lost In Shadow sound bad. It’s not bad. It’s actually rather good. It’s just nothing terribly new. The distinctive look of the game and light-based mechanics do a great job of making a familiar sidescroller seem new and exciting, but over time they too become familiar and we’re left with a standard – although above-par – platformer. A worthy game, just not a great one.
For some strange reason, though, Konami has decided to push this out at full price and bloat its length to the point where our initial goodwill almost entirely evaporated. There are some brilliant, affecting and ambitious moments to be enjoyed here, but you'll be reaching for the Wii's off button long before its makers intended.
It’s inconsistent and never quite fulfils its potential but this is far more inspired than it first appears and one of the best Wii games of the year.
Es una pena que un juego con una mecánica tan interesante y bastante original, un cuidado diseño artístico con una buena ambientación, y unas primeras horas que enganchan y apuntan a algo grande, se acabe desinflando por no saber mantener el interés durante todo su desarrollo. Y es que su gran pecado es que pese a no tener una duración descomunal, sino acertada, acaba haciéndose largo por lo repetitivo y monótono que resulta, y aunque en sus últimas horas intenta dar un giro eso no arregla que el nudo de la aventura sea poco inspirado. Un buen título pero que contaba con mimbres para haber sido notable o incluso sobresaliente, aunque no se debería descartar tan a la ligera ya que dentro del discutido catálogo de Wii sí resulta algo diferente y que gustará en mayor o menor medida a los amantes de los plataformas y los puzles, y sobre todo de los juegos de corte clásico que no necesitan de grandes contoneos para ser disfrutados.
La Torre delle Ombre è quindi il classico titolo che, pur non riuscendo ad eccellere in nessun campo, merita di essere inserito nella collezione dei giocatori più sensibili al fascino delle atmosfere fiabesche ed eteree che tanto successo hanno garantito ai titoli di Ueda. D'altra parte, anche Ico e Shadow of the Colossus sono riusciti a ritagliarsi un posto nel cuore di milioni di appassionati (noi compresi) nonostante fossero tutt'altro che perfetti. Anche in questo caso, come accadde anni fa su PlayStation 2, ci troviamo di fronte a un'esperienza piacevole e poetica capace di emergere dalla massa di titoli fotocopia del mercato attuale.
Playing with shadows should be about breaking the rules, not simply providing a different version of those rules. The presentation suggests an art house production while the actual foundation is more content to operate within the confines of genre conventions. It can be disappointing, but it’s easier to view Lost in Shadow is an earnest effort with few great ideas rather than a fabrication forged of influence and familiarity.
Thankfully, the designs of the bulk of Lost in Shadow’s platforming trials are clever enough, providing a mostly fun and memorable experience, if an emotionally empty one. For most, that will be enough; there’s something to be said about shrewd level design wrapped in an alluring artistic style that nods towards some of gaming’s greats. Still, it’s regrettable that Lost in Shadow stumbles in key places that make it a “good,” but never truly “great,” adventure.
Lost in Shadow comes together to form a unique package and is often inspired in its complex play of light and shadow. It’s a fun game that sometimes frustrates, but also really works your brain’s capacity for spatial awareness. It has moments of brilliance and excitement, but most of the time simmers at “fun” and doesn’t boil over into “superb.” If the premise has had you intrigued since it was introduced, we doubt you’ll be disappointed in the result.
A classic case of visual style over playable substance, A Shadow’s Tale still has enough graphical and audio flair to convince you to forgive its less original features, and there’s more than enough moments of enjoyment to make the purchase worthwhile. What could have been another must-have Wii 2D platformer, A Shadow's Tale is still worth your time as long as you keep your expectations in check.
While it's nice that the developers made sure the game didn't end too soon, it is far longer than it needed to be. Lost In Shadow overstays its welcome, which is disappointing. If the game had been less ambitious in scale and more ambitious in content, it would perhaps be one of the best games in recent memory. Instead, it falls just short of something truly great.
That doesn’t mean that Lost In Shadow is a bad game. It uses a simple, dark fairy tale as its story, gradually revealing everything to anyone willing to make the effort to see it. It’ll take a lot, too; the platforming and puzzle-based stages become much larger and more complex as the adventure wears on. The Shadow Corridors offer a brilliant and creative approach to level design and camera perspective. The problem is that the game never uses its ideas and concepts to their fullest extent. Despite the decent variety of obstacles and enemies, the quest becomes tedious and repetitive after a few hours. The combat mechanics are shallow at best; had there been a few additional default weapons, a better moveset, and more refined item and leveling systems, it would have made the process far more interesting. The adventure is salvaged halfway through via an awesome, gameplay-altering twist, but getting to it requires far more effort and time than it should have.
If Lost in Shadow were released as a cheaper, downloable title, it may be easier to recommend, but as a full priced retail title, it's nothing but a disappointment. The momentum the game builds as you play through the early chapters is all but whipped away due to sloppy decision making, lazy mechanics and sloppy controls. Yes, games can be art, but they must have substance too.
Video games are art. They can stir emotions, reactions and feelings in us that only games, in their own special, interactive way can. Sure, movies, novels and traditional art can all have profound effects on us, but the act of actually being involved in a game is what makes this art form so unique. That being said, video games are, well... games, and need to be ‘played’ to be experienced. So can it be that a game is too ‘artsy’ for its own good? Is it possible for a game to favour style over substance so much that the core gameplay suffers? Well if Lost In Shadow is allowed to have its way, then the answer is a resounding yes.
Probablement né en tant que WiiWare puis glissé dans une boîte pour essayer de toucher un public plus large, A Shadow's Tale propose au final un voyage fort sympathique et plus long qu'on ne l'imaginait au premier abord, même si les développeurs ont un peu trop tiré sur la corde lors de certains passages. Construit autour d'une idée forte déclinée de manière astucieuse, avec un agréable équilibre entre les phases sur deux et trois dimensions, le titre d'Hudson souffre néanmoins d'une facilité trop prononcée, d'une histoire sans souffle et d'une réalisation technique un peu faiblarde. Si l'on est capable de passer outre ces défauts, A Shadow's Tale ne sera pas la révélation de l'année, mais simplement une bonne petite surprise pour les possesseurs de Wii.
A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming. It's a shame because some of the shadow effects are brilliant, and the use of light in puzzles is really quite innovative. Unfortunately though, A Shadow's Tale doesn't have the aesthetic credentials to back up its unique mechanics, which is ultimately the game's biggest shortcoming. It's certainly not a bad game, but with so many great games on the way in run up to Christmas, it'll have a hard time stepping out of the shadows.
If Lost in Shadow were half as long, and half the price, it'd probably be great. It feels like a decent downloadable game trying desperately to stretch itself into a full retail suit that doesn't quite fit. As it is, its joys are like its formless protagonist: ephemeral.
Het rustige karakter, de combinatie van mat kleurgebruik en loungemuziek en de vertrouwde, maar oubollige gameplay maken van A Shadow’s Tale een spel waar je gemengde gevoels aan overhoudt. Je wil er graag van houden, maar het gebrek aan een spannend leveldesign en moeilijke puzzels werken erg tegen. Daarnaast is het jammer dat er veel trial-and-error-momenten zijn en dat de vijanden enigszins misplaatst aanvoelen.
As I trudged through hour after hour of Lost in Shadow's adventure, a singular, pervasive thought cycled through my head: I wished this game were shorter. Besides the combat, there's nothing particularly awful or busted-feeling to endure, but the middling nature of the platforming becomes a tiring slog as the game goes on, and on, and on, refusing to lean on anything but its novel concept. If the developers had cut things down to maybe half (or even a quarter) of its current length, and focused on polishing up the game's best, cleverest levels, Lost in Shadow might've had a chance of standing out as something legitimately special.
Director George Lucas famously said that a "special effect without a story is a pretty boring thing." A special effect without strong gameplay is also a boring thing, which is Lost in Shadow's greatest fault. All Lost in Shadow has going for it is a gimmick and a few recycled elements from more memorable games. It's an interesting premise to be sure, but one that relies on style over substance.
There's nothing sadder than a great idea wasted, but it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game. The best ideas need to grow, expand and evolve as the levels pass by, but A Shadow's Tale never takes that next step and unfortunately proves to be as insubstantial as its hero.
Lost in Shadow is unfortunately true to its name. The player will feel lost in a sea of mediocre gameplay that doesn’t have a foreseeable end in sight. While we typically herald gaming developers for providing extensive length in new games and shun those who do not, the exhausting amount of material in the game only irritates the player with trick endings. Awarding 15 precious gaming hours to completing the shallow tale that is Lost in Shadow is a travesty, even during the doldrums of the post-holiday fracas. I can’t recommend Lost in Shadow to anyone that enjoys puzzle games. You are much better off playing Limbo or Braid, if you haven't already.
Lost in Shadow commits what I consider to be gaming's cardinal sin: taking a great idea and using its originality up in a bad game. This is a real waste.
Si Kage no Tô s’annonçait prometteur, la grande crainte à son sujet s’est finalement confirmée. Comme bon nombre de jeux de réflexion, le concept finit par perdre en intérêt passées quelques heures. KnT serait même trop long pour ce qu’il propose. On s’attendait ainsi à ce qu’il soit sauvé par diverses émotions qui en auraient émané. Malheureusement, il en est dénué malgré son ambiance pourtant servie par une belle réalisation technique et une bande sonore convaincante quoique particulière. KnT est uniquement un titre graphique, esthétique mais froid.
Avec son concept novateur et son ambiance mystique, A Shadow's Tale s'annonçait vraiment comme un jeu à part. Si cette singularité s'exprime bien visuellement, elle n'existe plus au niveau du gameplay qui s'inspire de nombreux autres titres existants sans vraiment d'inspiration supplémentaire pour bien agglomérer tout ça. Le principal défaut du jeu reste toutefois son manque de rythme, de variété et... de fun. Tout simplement ! Un jeu qui sait attirer notre oeil, mais ne parvient malheureusement pas à s'attirer nos faveurs très longtemps et qui en dépit d'une volonté de se démarquer, restera à l'ombre des grosses production actuelles, ou de jeux indie plus ingénieux et inventifs.
Lost in Shadow is the epitome of one-note gameplay with endless switches to flip, gates to open, and ladders to climb. I could only tolerate a handful of levels at a time before I became mentally numb and needed to shut the game off. I had hoped that by taking it in sections, I would be able to pace myself and complete the game for this review, but a little online research and word of mouth suggests that the average playtime is between fifteen and twenty hours. I simply couldn't imagine wasting that much time on something that gives back so little. For game as tedious, repetitive and contrived as this one is, the developers would have been far better off releasing it as a DLC title and trimming at least three quarters of it away. As much as I may admire the concept, I really can't recommend Lost in Shadow to anyone except those who crave simplistic, repetitive gameplay and an unnecessarily bloated running time.