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Manhunt 2 may not be as gruesome as the first game in the series, but that is fine by me. The camera work could have used a little touch up, same with the characters animations. It is a real shame this game had to be edited like this, if we could have purchased the real version of Manhunt 2 it might be better since the static in-between kills can be annoying half way through the game. There are some hacks on the Internet to fix this problem, but if you are going to do that don't ask me for help, just play the game as it is and just wait for the third game to come out, I'm sure by then things will change.
For those of you that loved the original, Manhunt 2 is a trip that's worth taking, even if it's not nearly as memorable or enjoyable. While I applaud the series for it's uncompromising take on morality and violence, it's hard not to notice that recent tiles like Mass Effect and BioShock have covered similar territory in a more mature - and much more enjoyable - fashion.
En definitiva, Manhunt 2 es un título que después de toda la polémica que generó en su día no ha llegado a ser todo lo que se esperaba. Se mantiene en la misma línea que la primera entrega, pero el sistema de juego y la violencia que desprende es algo que ya no nos impresiona. Se podrían haber mejorado algunos detalles que hubiesen mejorado bastante la experiencia de juego. Un apartado gráfico más a la altura de los títulos lanzados en los últimos meses, una mejora en el control de los personajes y la cámara, junto a algún aliciente una vez que hayamos finalizado la aventura. Un buen juego que podría haber llegado a mucho más teniendo en cuenta lo poco explotado del género.
It might be extremely dark in subject matter, but Manhunt 2 was refreshingly better than what I expected. Of course it's not free from problems, it has a 'PS2' last-gen feel, flawed basic combat controls and an 'shooter' element that simply detracts from what I found most interesting about the game; the stealth. The criticism for its lack of moral code is partly justified, although there is nothing worse here than in a lot of modern gore films. Certainly not suitable for children, some mature adults may find Manhunt a half decent stealthy action game with a relatively interesting plot.
It doesn't shock me that Rockstar Games decided to create a sequel to the gory 2003 stealth/horror game. It doesn't surprise me that the developers set out to make a game that is even more twisted and disturbing than the first game. And it certainly doesn't surprise me that this sequel has become a lightning rod for controversy. What does surprise me is where I'm playing this over-the-top, ultra-violent game full of brutal murders, sexual diversions and non-stop four letter words. This is the kind of thing I would expect from the PlayStation or Xbox, but I'm playing this on the Nintendo Wii. I'm not sure what to make of that.
Forget the rhetoric deriding Manhunt 2 for its ultraviolent tendencies. While the game offers a gruesome experience, it's scarcely more bloodthirsty than the horror movies playing at your local Cineplex or games already sitting on store shelves.
All in all, Manhunt 2 doesn't quite live up to the hype of its predecessor. It is incredibly violent, but it doesn't have the same effect as the original due to the muted kill sequences. The game ends fairly quickly, and there isn't much incentive to play through it again. Completing the game allows you to revisit the levels and play through a bonus level to see an alternate ending. It's nice that the Wii is getting some more adult games, but the novelty quickly wears off, and you're left committing what you think are brutal murders — although thanks to the shaky camera and hazy images, you can't really tell.
Apesar de toda a controvérsia, "Manhunt 2" nada mais é que uma extensão do primeiro jogo, e o mesmo truque não funciona com tanta intensidade agora. A patrulha conservadora teve sua pequena vitória, fazendo com que a violência ficasse mais sugerida. O enredo e o desafio ficaram menos radicais, e isso também pesa contra os fãs desse tipo de jogo. É menos cru que o antecessor, mas mantém muitas das qualidades do primeiro game, principalmente no que diz respeito à mecânica de jogo, ou seja, o título não se resume apenas à violência. Quem gostou do primeiro título, pode ficar um pouco decepcionado com essa edição "desnatada", mas deve continuar do lado da série. Já quem quer pôr os pés pela primeira vez nesse mundo sombrio, o "Manhunt" original é uma experiência mais integral.
This game is neither here nor there. Even though it has some terribly unsettling moments I have played other games before that punctuate the eeriness even more (like Silent Hill) but it is the aspect of it being “an every-day occurrence” that makes one feel uneasy about it all. The game is playable, but it just lacks that spark to stick it up there with the other greats.
Expertly crafted, unbearably intense, and ideally suited to motion control, it ticks all the boxes for a console that is still a long way from emerging from its well-publicised drought. If only Rockstar realised that, in this case, less would certainly have been more.
Manhunt 2 is simple stealth fun, and the only items you really need to worry are things like axes, circular saws, plastic bags, hypodermic needles, and crossbows. The cut-scenes and stages are short - which is a good thing. Checkpoints are well spaced, and you can save your progress at any time. Unfortunately, you have to sit through the same cut-scenes whenever you repeat an area, and that's just aggravating. Why can't I skip these? The background story unfolds as you uncover your past, and it's more interesting than your typical stealth tale. I tend to be jaded when it comes to complicated stealth games like Metal Gear and Splinter Cell, but I found Manhunt 2's straightforward brand of mayhem appealing.
It's difficult to recommend Manhunt 2 in its current M-rated form to anyone. This material isn't just inappropriate for children, it's not appropriate for most of the people you know. The background material behind the storyline is well developed enough, and those with considerable tolerance for over-the-top gore and violence may derive some pleasure from it. But the game's execution as a bland third-person stealth adventure with sub-par combat and annoyingly stylized death sequences hamstrings what could have been a sleeper hit for mature audiences. It's hard to completely blame Rockstar for all the failings of Manhunt 2, considering the ESRB's hand in crippling the developer's vision. Whether or not that vision should be considered artistic is up to you.
Maniabilité bancale, infiltration terriblement simpliste qui cède rapidement le pas à l'action des armes à feu, le gameplay de Manhunt 2 n'a pas beaucoup de choses à offrir. Evidemment, c'est sur son hyper violence qu'il misait mais celle-ci se retrouve occultée par un filtre graphique prompt à provoquer nausées et maux de tête. Au final, il ne reste à Manhunt 2 que son nom et son aura de polémique pour faire parler de lui en jouant les martyrs. Malheureusement, même s'il avait été livré dans son état original, cela n'aurait pas fait disparaître le reste de ses lacunes. N'est pas martyr qui veut.
The kills are censored. The graphics are five years old. The story sucks. The gameplay is full of glitches, and there is no payoff in the endings, just an excuse to make a sequel. Why did we care about this game again? Oh yes, controversy. The disappointing Manhunt 2 has been banned from sale in the United Kingdom. Those British don’t know how lucky they are.
Manhunt 2 is essentially a last-gen game that has been ported to the Wii and had a bunch of Wii-mote controls thrown at it. The atmosphere is initially loaded on in spades and you get the feeling that you could really get drawn in to the story and become a killing machine, but there are just too many gaping holes in both the plot and the gameplay to ever allow that to happen.
Despite winning the battle to get Manhunt 2 released, Rockstar has in many ways lost the war. The game feels dated, which is understandable considering it was made a couple of years ago. It is unsophisticated and at times rather clumsy compared to the stealth titles we've become used to. The storyline is good and well presented and the main characters are complex, but once again it doesn't quite stand up to the titles we have seen on the next-generation of consoles. The whole BBFC controversy and media attention will likely mean this sells well, but it is the same attention that ends up putting the game on a pedestal that it cannot justify. Fans of the original will still get enjoyment out of it, but for those who were unsure this will do nothing to make them convert.
While we didn’t want to wade into the violent video game debate, it’s hard not to with a game like this. Revelling in the violence it’s no wonder that even Rockstar's own employees believed they were taking a step too far. The real problem with the game though is just how horrid the experience actually is, with very few redeeming features (the musical score and sound effects being the only ones we can think of). This belongs at the bottom of the bargain bins to rot for all eternity.