User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (12 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (Mar 07, 2007)
Mario Kart 64 makes a near-seamless transition from N64 history to a new generation for the Wii’s Virtual Console. The game’s presentation is still as fun as ever, but the ghost data being absent from the time trial modes does decrease its value ever so slightly. Still, this racer is just as crazy as it was 10 years ago and is highly recommended for solo fun and big gatherings alike. It is a great title to keep you occupied through any sustained drought of gaming releases.
90 (UK) (May 25, 2007)
What I'm saying, basically, is that as excellent as Mario Kart 64 is, I'd much rather have the SNES Mario Kart for 800 points than this glossy remake for 1000 points. But feel free to ignore grumpy old me. Mario Kart 64 is still a delightful kart racer, and if you've got enough spare GameCube controllers for some four-player tournaments, it's an essential investment.
Nintendo Life (Jan 27, 2007)
As great as the original Super Mario Kart release was, Nintendo really managed to outdo it in just about every facet imaginable. The game play is deeper, the visuals are more detailed, and the musical score is as catchy as ever. If you've ever wondered why so many game fans hold Mario Kart 64 as the best of the series, you only need take the game for a spin on the Virtual Console to see what all the fuss is truly about. It's easily one of the best Nintendo 64 releases of them all and an absolute must-have for any Mario Kart fan.
85 (Aug 12, 2009)
Après Super Mario 64, Nintendo nous montre une nouvelle fois tout son savoir-faire au travers de ce fantastique jeu de courses. Beaucoup plus proche des joueurs que son homologue SNES, Mario Kart 64 est aussi le summum de la saga en matière de jeu en écran splitté. Un titre magique qui trouvera sa place dans tous les salons familiaux.
Mag'64 (Sep 03, 2009)
Wenn das Spiel so viel Spaß macht, dass man es früher gefühlte 20-mal durchgespielt hat, ist der Umfang groß genug. Wenn die Grafik auch heute noch sauber und flüssig daherkommt, dann kann sie nicht rundheraus schlecht sein. Wenn die Geschwindigkeit ausreicht, um ein gutes Spielgefühl zu erzeugen, ist sie nicht langsam. Wenn dann noch die zahlreichen Stärken wie die Ohrwurmmusik, die genialen Streckenideen (z.B. Yoshis Valley), das ausgewogene Item-System und der unübertroffene Mehrspielermodus hinzukommen, dann können vielleicht all die Spieler, welche das Spiel nicht mehr im Original kennen, vielleicht verstehen, weshalb man Mario Kart 64 gespielt haben muss – Gummiband-KI hin, Umfang her. Man verzeiht dem Spiel fast alles, auch die langweilige Rainbow Road (7 Minuten lang!) oder die Tatsache, dass man nach jedem Abspann erst mal ausschalten muss.
Don't get me wrong, there's nothing really wrong with the new Mario Kart - the increasingly rotund plumber and his jolly crew have never looked and sounded so good. And from Wario's penguin-like mumblings to the glittering crown on the Princess'- head, it's obvious that the design team was plenty willing to get down and dirty with the presentation aspects of the game. The addition of more detailed sliding techniques and a few new nasty things to distract your opponents are welcome features. However, once you get past the predictable new additions, you begin to realize that there's really not much depth to Mario Kart 64.
80 (Feb 02, 2007)
Mario Kart 64 is an immensely enjoyable game and one of the most entertaining multiplayer racing experiences ever to hit consoles, but this Virtual Console edition suffers from numerous problems that will disappoint many players. The time trial ghost problem is something that really hurts that particular game mode and the speed issue in multiplayer races could surely have been sorted out prior to release. Still, for £7 you'll be hard pushed to find a multiplayer game that offers this much entertainment.
IGN (Jan 30, 2007)
Mario Kart 64 arrived in America almost exactly 10 years ago, and the fans found it immediately. The game was a phenomenal sales success for Nintendo, selling over a million copies in just its first two months on the market, and paving the way for more great multiplayer games (like GoldenEye) to come later that same year. If you never owned an original Kart cartridge, consider this download. But if you've still got the old N64, four dust-covered controllers and the game itself sitting in a closet somewhere, do some digging. This re-release comes close to capturing the full spirit of the original version, but playing it old-school remains superior.
Wiiloveit (2007)
Mario Kart 64 offers some nice tracks, some fairly good controls (although boosting round corners can often feel a bit mixed on the sensitivity front), some decent graphics and tunes, and some annoying modes. If the modes were sorted and gave more of an incentive to play, then this would have been a lot better, as it stands though, there's much better multiplayer fun out there for 1000 points.
60 (Mar 12, 2007)
Mit seinen dezent leblosen Rundkursen, verändertem Schlitterverhalten und fiesem Gummiband-Effekt, machte sich Mario Kart 64 seinerzeit nicht allzu viele Freunde. Lässt man allerdings die leidigen Vergleiche mit dem Original bleiben, erhält man ein solides Kart-Rennspiel, das noch heute "Ok" aussieht und vor allem im Multiplayer-Modus mächtig zündet. Heutzutage störe ich mich eher an dem – selbst in der 150cc-Klasse – schwachen Geschwindigkeitsgefühl, das unter anderem von den viel zu breit geratenen Strecken herrührt. Wer diese Bedenken nicht teilt und des Öfteren mehr als einen Mitspieler vor dem Wii versammelt, findet in Mario Kart 64 einen niedlichen Racer, der zwar nie wirklich genial war, aber auch nicht allzu viel Staub angesetzt hat.