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Max & the Magic Marker is both unique and clever. We found it a nice blend of moving Max through his drawings and figuring out the best additions to assist him. The concept is pretty cool and we've enjoyed coming back to it after a spell to see what new objects we can successfully create for Max.
70 (UK) (Feb 11, 2010)
That gets you 15 levels and an afternoon's entertainment, or longer if you're a completist and want all the collectables. The WiiWare version is pretty good value at that price, and it's possible to ignore the niggly controls for the sake of six quid. All the same, give the PC demo a try first. There's plenty to like about Max and the Magic Marker, such as challenging puzzles, novel ideas and great gameplay mechanics. But the emphasis on creativity won't appeal to everyone - especially those who remember when this was all just fields, pipes and clinky gold rings.
60 (Jan 25, 2010)
Max & the Magic Marker tente de marcher sur les traces de Drawn to Life et de Crayon Physics sans en avoir vraiment l’envergure. Les développeurs ont rendu une copie honnête mais dépourvue d’imagination et de fantaisie. Sa réalisation austère, sa difficulté exponentielle et ses quelques soucis de jouabilité l’éloignent même du jeune public à qui on le croyait destiné. Les amateurs de challenge pourront y trouver leur compte, mais ce titre entre indéniablement dans la catégorie des « vite joué, vite oublié ».