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In all, Mega Man 10 is probably a better game than its predecessor despite its easier difficulty setting (on Normal) and the fact that the developers tossed a grinding stage involving Mole drills in before Wily’s final form. Don’t groan—you’ll probably need it. The DLC is fun and actually game-changing, and I just can’t find fault with the production values. It’s clear that Inti Creates loves their Blue Bomber, and I applaud their prowess with the series. Now, let’s see them make the game where Wily builds Zero and Dr. Light builds Mega Man X!
As impressive as the musical score was in Mega Man 9, Capcom seems to have outdone themselves with the soundtrack in Mega Man 10. Sure there are a few average tracks here and there, but it's an overall stronger effort and does a nice job of conveying the theme of each of the game's levels. Mega Man 10 is everything you could want out of sequel and more. It not only carries on the same retro tradition of its predecessor, but it still introduces enough new ideas to the mix to make the game more appealing and an even better value. Whether you're a Mega Man fan or not, you really owe it to yourself to at least give the game a try, if only to see what all the fuss is about. At the very least, Mega Man 10 proves that the classic 8-bit Mega Man gameplay formula is still every bit as relevant today as it was 20 years ago.
Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads. Franchise newcomers who crumbled at Wily’s merciless hand in the past shouldn’t shy away from this great downloadable title.
Mega Man 10 is a solid follow-up to Mega Man 9. It lacks a bit of the charm of its predecessor, but it still remains a solid and well put-together Mega Man game. The weapons and enemies are not quite as memorable and exciting as in MM9, but they have their charm. The addition of an extra playable character isn't that different from Mega Man 9's DLC, but it gives the game a little extra replay value. MM10 is a game built to be played multiple times, and Capcom has done a good job of assuring that players will want to play the game over and over, including Time Attacks and future DLC. By and large, Mega Man 10 is just another Mega Man game. It doesn't do anything particularly innovative or new, but it's good, simple fun. If you've ever enjoyed a Mega Man game, you'll most likely enjoy this one, but if you haven't, Mega Man 10 won't do anything to change your mind.
Its graphics, while in an archaic style, are beautiful. The Robot Master designs are awesome. The music is brilliant. The gameplay is classic. And the little additions give the series enough new life to keep things going full steam ahead. It's strange how Mega Man 9 sucked me into speed-running the game just to see my name on the leaderboard, and Mega Man 10 has done the same thing to me. Go figure. So yes, progression in gaming is a good thing. But when you're talking about the classic Mega Man series, the world of 8-bit is precisely where it belongs. And because of that refusal to take a big jump forward, Mega Man 10 delivers. This might be quite the statement for many, but I stand behind it 100%: in terms of pure gameplay, Mega Man 10 is easily a better game than 90% of what we play on a yearly basis. And you can take that to the bank.
About the only complaint I have with the game is the music. The 8-bit Mega Man games have always had excellent tunes (with the exception of a few), and Mega Man 10's music can be filed under the "Meh" category. Nothing stands out like it did in Mega Man 9; it just doesn't catch your ear in the same way. I was hoping to add Mega Man 10's soundtrack to my collection alongside Mega Man 2, 3, and 9, but it just isn't memorable enough. Mega Man 10 is a wonderfully challenging package wrapped up in a charming, 8-bit time capsule. It has its tongue planted firmly in cheek and delivers a ridiculously fun experience for all. Mega Man 10 is a wonderfully challenging package wrapped up in a charming, 8-bit time capsule. It has its tongue planted firmly in cheek and delivers a ridiculously fun experience for all.
If you've not played a Mega Man title before, 10 is a really good starting point. Between its easy mode, challenges that'll teach you how to play better, and time trial replays to help you learn the levels, there's never been an easier Mega Man to get into. However, when playing the game on normal or hard mode (unlockable), or simply trying to shave a few tenths of a second off of a timed run, there's also still plenty of challenge to be had for longtime fans of the series. Mega Man 10 truly is a step up from Mega Man 9, feeling much more complete in terms of features, as well as providing an experience that can be appreciated by both veterans and newcomers alike. If you've ever had any interest in the Mega Man series, or just want a good 2D platforming shooter, you can't go wrong with Mega Man 10.
Mega Man 10 succeeds in reproducing an 8-bit style, though with refinements that wouldn't have been possible back in the olden days. The level and enemy designs evoke classic Mega Man, and overall, the visuals surpass the more simplistic look of its predecessor. As for the music, it's a more diverse mix with great tunes, but it doesn't quite approach the series' best. Capcom has once again successfully recreated a classic Mega Man game while improving the package with tweaks and new content. Those intimidated or even frustrated by the normal difficulty of a Mega Man game can fall back on the easy mode, making the experience more accessible than ever. The Blue Bomber once again proves he still has what it takes.
Die zum Teil von Wahnsinnigen für Wahnsinnige designten Herausforderungen sind eine Freude für Pixelperfektionisten, der optionale Easy-Modus ist ein netter Gefallen an alle MegaEinsteiger, die es sich nicht leisten können, schreiend und Haarbüschel ausreißend durch die Wälder zu sprinten. Und dennoch zündet der Begeisterungsfunke nicht so dramatisch wie beim Vorgänger: Zum einen sind die Bossgegner zwar abgefahren, aber irgendwie nicht so richtig verrückt - das beinhaltet auch die folgerichtig dezent konservativen Waffen. Nichtsdestotrotz: Auch dieses Mal schaffen es Inti Creates und Capcom mit Bravour, das rustikale Spieldesign erfolgreich ins Zeitalter von antialiasten Megapixelshadern zu retten - heraus kommt mal wieder ein wunderbar altmodischer Hüpfspaß für Liebhaber gut greifbarer Pixel.
There is little to differentiate Mega Man 10 from previous games in the series, and this ties into the classic visuals as well. Mega Man 10 looks like a relic from the '80s, but the timeless art style and vibrant colors make it look good even in the modern era. Unfortunately, the score is not so enduring. The soundtrack evokes a similar style to its predecessors, but the songs are forgettable, falling far short of those in previous entries. Even with this small problem and the goofy bosses, Mega Man 10 is a lot of fun. The challenging levels have no problem repeatedly punishing players until they finally master the tricks, and it's still so satisfying to overcome the obstacles to lay waste to your robot masters. The Mega Man franchise is rooted firmly in the past, but instead of feeling stale with age, it only reinforces how incredible those original games were.
Mega Man 10 est un excellent produit dont on ne pourrait se passer. Se basant sur des mécanismes bien rodés, le titre de Capcom bénéficie toujours d'un level design intelligent qui ne laisse aucune place à l'approximation. Le Challenge Mode et le Time Attack sont les bienvenus pour les hardcore gamers alors que le Easy Mode permettra vraiment aux néophytes de prendre du plaisir et d'apprendre les mécanismes de jeu. Un vrai régal pour seulement 10 euros, à ne pas rater, fan de la série ou non.
Mega Man 10 may not be very creative, but it is definitely fun. This title does little to innovate the series, and some of its design is clearly done by checklist ("Yeah, there’s the disappearing blocks jumping puzzle, there’s the ice stage, etc."). Yet it’s still a very good 2D platformer and while it fails to improve on Mega Man 9’s strong points it definitely addresses that game’s flaws. The $10/1000 Points they’re asking for is a ’just right’ price, and Mega Man 10 is definitely one of the better entries in the WiiWare catalog.
Speaking of, I'm not entirely sure, at this point, where I'd park MM10 in terms of relative classic-Mega-Man quality. It's not quite up to the shining standards of Mega Man 2 and the extremely underrated Mega Man 5 (and I'm dead serious about that -- go play it before you knock it), but it's definitely nowhere near the bottom of the bin that Mega Man 4 and the non-NES installments so squarely define. Given my score, it's obviously closer to the top; between this and MM9, it's clear that Capcom's cybernetic mascot's still got some kick. I don't know about you, but I could do with annual 8-bit meat-grinders from now until 20XX.
Furthermore, there are less cutscenes in between the levels than there were in 9. Still, they did a great job of retaining the classic feel of a Mega Man game and inserted a bit of humor that long time fans will be sure to appreciate. Additional download content will be coming in the next few months that will include new stages and a third playable character. So adding this to the challenge mode will further boost the replay value to be found. Overall, like most of the other games in this series, 10 is just more of the same, which isn’t necessarily a bad thing. Long time fans will enjoy it, but the causal gamer won’t have much of a reason to rush out and buy this as it’s just a continuation of 9. The whole nostalgia factor might not work again as a selling point, either. Overall though, this title has better music and a good amount of replay value. Check it out if you have a chance.
Mega Man 9 was released to the loud applaud of critics in 2008, partly due to the eleven years between it and Mega Man 8. Mega Man 10 doesn't quite achieve that same level of impact, even if it does serve up much of the same thing. Still, MM10 is a glorious return to the hay-day of 8-bit gaming; a fantastic challenge built on the back of some of the most refined mechanics the genre has ever seen. In an industry that moves forward with such pace, it's refreshing to find a series that is content to stay right where it is.
For such a short game, there is plenty to do. First-time customers can easily put several hours into the main mode, while long-time fans will enjoy the various supplementary activities. It may look like a remnant of the NES era, but it’s quite the robust package. Ultimately, I can’t say that Mega Man 10 was necessary. It doesn’t accomplish anything that its predecessor didn’t already, and in many areas it falls short of the bar set in 2008. Nonetheless, it provides the hallmark thrills we’ve come to expect from the series, while carving its own little space. It’s solid, fun, and a testament to high quality platforming action. Now, an SNES-styled Mega Man X9… that’s necessary. It's a solid, if rather unnecessary, sequel in a venerable series. If only more franchises' "average" efforts were this much fun.
The game's new features, a playable Proto Man and an Easy Mode, definitely add a little spice to Mega Man 10. Proto Man was playable in Mega Man 9 as a paid download, but now he's playable from the start and his shield, Slide move and Proto Buster make the game feel very different. The Easy Mode also makes the game different, but in a much more noticeable way. Floating platforms are added over spike pits, fewer enemies appear on screen and Mega Man can take a lot more punishment before he goes pop. A true Mega-fanatic can probably polish off Easy Mode in under an hour, but then there's always the (practically impossible) Hard Mode. Even though it's more of the same old, same old (a charge that killed the classic Mega Man series back in the SNES/PSone days), Mega Man 10 is a pretty good 2D platformer and Mega fans will thoroughly enjoy it.
Reprenant le principe du revival 8-bit, Mega Man 10 rajoute en consistance ce qu'il perd en level design. Une légère déception rééquilibrée par des mécaniques de jeu bien senties, notamment au niveau des ennemis interagissant entre eux et avec l'environnement de manière assez surprenante. Néanmoins, malgré son classicisme plus prononcé, Mega Man 10 conserve tout de même des passages mémorables qui démontrent que l'imagination de certains développeurs de Capcom demeure vivace, avec un soupçon de méchanceté.
The game definitely has its moments; the level gimmicks waver between "clever" and "annoying," but the clever ones are ridiculously fun. The bosses in the final fortress stages are among the best in the series, which helps offset the cruelty of the stage layouts themselves. Many levels offer split paths, with the choice of a standard route and a more rewarding alternate sequence whose perks are offset by a more brutal difficulty level. You can elect to play as Proto Man from the very start, too, and for those who persevere until the end there are plenty of unlockable extras and challenges to be uncovered. MM10 fumbles the forward momentum established by its predecessor, and that's a shame. MM9 promised a renaissance for the series, but MM10 suggests that's it business as usual for Capcom. Still, while this may amount to little more than yet another Mega Man sequel, it's still one of the best 2D action games to come along in years.
Heureusement, les acharnés trouveront déjà de quoi s'occuper sans mettre la main au porte-feuille grâce aux challenges, au mode time attack avec classement en ligne et au niveau de difficulté hard à débloquer. Un petit bonheur de douleur, en résumé.