Mighty Bombjack Reviews (Wii)

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Critic Reviews

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Eurogamer.net (UK) (Jun 15, 2007)
While the game itself is actually quite easy, at least compared to other titles of the same vintage, it does feature one infamously cruel design feature. Should you play well enough, amassing more than nine coins or 99 seconds on the timer, you're taken to the Torture Room. If you don't perform a sequence of jumps within a time limit you lose a life. If you do complete the challenge, you still lose all your coins, the clock resets to 60 seconds and you have to start the level again. Boo-yah!
Nintendo Life (Apr 27, 2007)
Being a massive fan of the original arcade game so when I first played this I had high hopes for it. In the translation to a platform game something just seems to be missing. It will keep you entertained for a while but this game is not in the same league as Super Mario Bros and Kirby's Adventure.
IGN (May 07, 2007)
Mighty Bomb Jack is a poor candidate for investment of 500 of your Wii Points, especially considering the other top-notch titles available at the same pricepoint. Tecmo seems to be clearing the catalog and clearing the way, before releasing its own AAA hits. Just keep patient, friends, as we'll be off the B-list eventually.
GameSpot (May 18, 2007)
Based on its initial popularity, the NES version of Mighty Bomb Jack has probably earned its spot in the Wii's Virtual Console. But that historical significance is literally the only reason you should even consider wasting 500 Wii points ($5) to download Mighty Bomb Jack, since 20 years has done nothing to change how mind-numbing and broken the game is.