User Reviews

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Critic Reviews

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If you are a Wii owner looking for a fighting game to hold you over until Super Smash Bros. Brawl comes out this fall, Mortal Kombat: Armageddon is the perfect game to fill your time. While I might not have played the other last-generation Mortal Kombats, I must say that I was impressed by this game. It gives me an overall positive impression of where the franchise is going. Sure, online play would have been nice and I really would have loved for Midway to keep the Chess Kombat and Puzzle Kombat from Mortal Kombat: Deception, but we can't get everything we want. Overall, this may not be a game to die for, it's still a helluva an improvement from where things were just a few years ago.
Gamer Within (Jul 03, 2007)
Ultimately, at the end of Armageddon, you’ll find it’s a really good game. Trading online mode for a new fighter, Khameleon, you’re not really getting much, but it’s a look at how a lot of fighting games for the Wii will play like for a while, and not a bad one at that. The gesture-based control can have its problems, but for the large part is perfectly acceptable and workable, with standard control available if you have any real problems. The fighting mechanics are as solid as ever, the graphics are pretty good, though getting old, and the sound is for the most part spot on. Honestly, Mortal Kombat seems to be more than just the sum of its parts; somewhere between getting worked from paper to programming it picked up some sort of magic and become filled with a constantly fun and replayable aspect of it. I have to knock off a few points because it’s a port, but it was a damn fine game to begin with, and I heartily recommend it to anyone looking for a good fighter.
On regrettera les quelques pertes du jeu au profit d'un Moteur Kombat un peu limité. Mais passée cette découverte malencontreuse, MK Armageddon se révèle bien plus à la hauteur de ce qu'on était en droit d'attendre de lui. Le mode Konquête vous immergera vraiment dans son aventure. L'adaptation du gameplay sur la Wii est une réussite et vos combats vous demanderont de faire un peu de sport dans votre salon. Les fans de la série ne pourront en aucun cas faire l'impasse sur ce nouvel épisode.
Yahoo! Games (May 29, 2007)
Overall, since the Mortal Kombat series is still looking rather rough even at this point, MK: Armageddon is by no means a flawless victory. With sheer fun and innovation, however, it does win by Fatality.
AceGamez (Jul 08, 2007)
Mortal Kombat: Armageddon is a game that is readily accessible to all levels of gamer and is great as a title for fun against casual opponents. It is the most complete title of the Mortal Kombat series, with every character (including one who is Wii-exclusive) and worth buying if you are a fan just for this. The sheer variety will keep you playing for some time and the game uses the Wiimote well, and will likely inspire future titles with its methods. While not groundbreaking and lacking the range of moves in some fighters, Armageddon is a decent beat 'em up that deserves a second look, especially given the lack of such titles on the Wii so far.
GamingTrend (Jul 28, 2007)
Even though it uses the name Armageddon in the title, I doubt that this will be the last we see of the Mortal Kombat series. The game isn’t perfect, but it should definitely satisfy those die hard Mortal Kombat fans. Seeing some old favorites back in action is great, and seeing some characters will provide some fond memories. If you are looking for a fighting game that uses the Wiimote, there aren’t many options available on the shelves. Armageddon for the Wii fills that void nicely.
DS-x2 (Sep 06, 2007)
Final Comments: If your a big fan of MK games and love the original formula, then I'd recommend picking up the PS2 or Xbox version, since they are mildly superior due to the online component and cheap price (as is expected). The Wii version is very true to the MK series, and gives MK veterans a fresh control scheme if they wish to use it. However, graphics are not what they could have been and lack of online and Puzzle Kombat may put some (very) hardcore fans off a bit. For MK newbies this is a good start, though you might be overwhelmed by all the characters, the action comes thick and fast and it just builds on all past Mortal Kombat experiences.
GameLemon (May 19, 2007)
Yeah, you're right. Okay, let's wrap it up: Mortal Kombat Armageddon does not deliver on what it promises. It often feels more like a beta version of a game, full of glitches and underdeveloped segments. That being said, the main aspect of the game, the ability to beat the turd out of somebody else, is quite well done. It also has a few truly entertaining gems, like Motor Kombat and a rough but versatile Kreate a Fighter mode. This is enough to make the game worth your time and worth purchasing. But be warned: it'll prove to be a troublesome brat of a child at times.
GameTrailers (Jun 11, 2007)
We’re definitely disappointed in the implementation of the Wii controls in Mortal Kombat: Armageddon. It could be so much more than it is, and with downgraded graphics and no online option, this is a lazy port. At the same time, there are more fighters, stages, and modes here than you’ll likely ever get around to messing with, and when using a GameCube or classic controller it’s a solid fighting game that fans of the series will get a lot of run out of.
Game Chronicles (Jul 20, 2007)
It's good to see a Mortal Kombat game that is fun to play and offers a reason to keep playing even when the main story is over. Unfortunately, Armageddon is just another fighter these days. It may have been one of the most popular fighting games of the mid-90's but that time has long passed. The market is flooded these days and Mortal Kombat doesn't have a proverbial boat to stand on anymore.
FOK!games (Jul 19, 2007)
Is Mortal Kombat: Armageddon een leuk spel voor de Wii? Jazeker, de controls zijn goed aangepast zodat het vechten (of racen) op de Wii goed uit de test komt. Het beste is nog wel dat wanner je de Wii-mote controls toch niet fijn vind je gewoon kan overschakelen op de controls van de classic controller of de GameCube controller. Dus mocht je zin hebben in bruut gehak en geslacht op de Wii, zonder dat je hele lijsten van knoppencombinaties uit je hoofd moet leren, dan is Mortal Kombat: Armageddon zeker een aanrader.
75 (Jul 11, 2007)
If you own one of the last-gen versions of this game, you may be hard pressed to purchase this title, but a rental is definitely worth is just to experience the change in controls. If you never purchased the other versions, then this one is the one to get.
Mortal Kombat’s fighting system has always been pretty solid, and over the years the control scheme has been honed to a science. The Wii takes that finely tuned machine and jams a motion sensitive stick in it. All of the basic attacks have been moved to the Wii remote’s d-pad, which is awkward enough by itself. The bigger change is that the special moves are now associated with controller movements. For example, you’ll swing the remote in a half circle to throw a fireball. The fighting system isn’t destroyed – it works okay – but doesn’t feel as responsive or speedy as it does with a good old gamepad. Fortunately, you can use a Gamecube or Classic controller and resolve this issue, but I wouldn’t put this version over any of the others.
All-in-all, though, newbies to Mortal Kombat Armageddon do get a lot for their dough, with over 60 characters, tons of modes and new motion controls to master. Currently it's the best fighting game on the Wii, so if you've been hankering for some one-on-one action, Armageddon's the way to go. Unless, you know, you're a child. In which case, enjoy DBZ.
Game Shark (Jun 15, 2007)
Overall Mortal Kombat Armageddon is a “Best Buy.” There’s a lot of game here for the money, and as long as you haven’t already played it, it’s definitely worth picking up. It sure is “Krazy Kool (hey I had to do something with a K here, right)?
GameZone (Jun 18, 2007)
For players who’ve kept up with the series over the past few 3D iterations, Armageddon will offer more of the same, not really stirring the pot a whole bunch. However, if you’re new to the series or have been out of it a while, then Armageddon is the one to check out. Just make sure you have a classic or GC controller handy.
75 (Jun 18, 2007)
Ce nouveau Mortal Kombat perd d'un côté ce qu'il gagne de l'autre. Tout le monde ne s'y retrouvera pas mais ce parti-pris a le mérite de recentrer le débat en offrant bien plus de personnages jouables dont un inédit sur Wii. De plus, le mode Konquest est plus travaillé et nous fera rapidement oublier le Moteur Kombat qui n'a pas grand-chose pour lui, à commencer par un championnat. Quoiqu'il en soit, cette adaptation d'Armageddon sur la console de Nintendo est parfaitement maîtrisée et offre d'aussi bonnes sensations que sur les consoles concurrentes.
GameSpot (Jun 04, 2007)
Though you may find yourself nonplussed by the latest MK entry if you've been following the series for any length of time, Wii owners who haven't kept up with Midway's fighting series will find plenty of thrills, a ton of characters, and a lot of different things to do. The utter lack of good fighting games on the Wii certainly doesn't hurt either. If you're a Wii owner looking to knock off some heads and own a Classic or GameCube controller or two, Mortal Kombat: Armageddon is pretty kool. Er…cool.
Cheat Code Central (Jun 08, 2007)
Overall, Mortal Kombat Armageddon is a little better than your average port. The Wii controls work pretty well and the game has always been a solid gaming experience. With the inclusion of the Wii-only Khameleon and the tons of replayability the game offers, fans of the series have a lot to be thankful for, but only if they haven't already played the PS2 or Xbox versions to death. There isn't much new here, but if you haven't played the other version, the Wii is the way to go.
The core game itself is ready for an overhaul; it's time we see more responsive movement and better animation from the franchise. In the meantime, there have certainly been worse ports to the Wii.
Meristation (Jun 15, 2007)
El sensor de movimiento de Wii también se usará pero de manera excesivamente simple. Y es que esto, sumado a un acabado gráfico mediocre, la anulación de los modos on-line y la no incursión de alguna otra modalidad de juego o novedad reseñable, no le ha dejado alcanzar la gloria con la que debería haberse estrenado en la actual sobremesa de Nintendo. Esperemos que Blaze sepa entender esta, ya segunda, sentencia.
70 (Jun 27, 2007)
Il convient juste de souligner que cette édition Wii n’est qu’un portage pur et simple de la version PlayStation 2, vaguement enrichie de quelques gadgets comme un nouveau mode endurance mais en revanche amputée d’un mode online qui aurait pourtant pu être intéressant. Sachant que la jouabilité ne gagne en rien de l’interface particulière de la Wii et que l’on se rabat très vite sur un pad traditionnel pour avancer dans le jeu, l’intérêt de ce portage reste limité. Les joueurs qui possèdent également la console de Sony peuvent se rabattre sur la version PlayStation 2, qu’ils pourront aujourd’hui trouver en occasion. S’il reste un titre très complet et de loin le meilleur de la série, Mortal Kombat Armageddon pose la problématique de la pertinence des portages sur Wii. L’interface spécifique de la console ne fait pas toujours de miracle et l’on devra encore attendre pour trouver un jeu de combat bien adapté au couple Wiimote/Nunchuck.
Purojuegos (2007)
En definiva, un Mortal Kombat solo para fanáticos de la saga, jugabilidad ya muy añeja (excepto por la implementacion del mando de Wii) con un motor que ya deja ver ciertas limitaciones como consecuencia de su edad. Si te gusta la saga y más de lo mismo es recomendable, si estas cansado de siempre lo mismo y te gusto el Shaolin Monks de PS2 tambien vale la pena por el modo Konquest. Aunque no habiendo juegos de pelea en Wii esta es la mejor opcion de momento.
Jive Magazine (May 30, 2007)
Mortal Kombat is back with a vengeance. If you're one of those guys who lost interest after the fourth installment, this is the entry that's good enough to get you back on the series bandwagon. I'm being a bit generous with the five-star score, but this game deserves it since it's a rare example of a good Wii fighting game. Do yourself a favor and pick this one up if you're fan of the series, old or new alike, or a fan of fighting games in general.
HonestGamers (Jun 08, 2007)
Ultimately, you'll most likely spend the bulk of your time fighting friends in the "Arcade" mode. That's where Mortal Kombat: Armageddon shines. Suddenly, the fact that the characters aren't all that stunning doesn't matter because you can switch between a few favorites while your friend does the same. Or you can cling to your classic control scheme while a newcomer delights in whipping out incredible fatalities with the Wii Remote. There's not anything here that will suddenly cause you to love Mortal Kombat if you hated it before, but long-time fans who maybe haven't played one in awhile - or who didn't pick up this release when it was available on the PlayStation 2 and Xbox - should find a lot to like. The Elder Gods should be pleased.
Mortal Kombat: Armageddon on the Wii is superior to its Xbox and PlayStation 2 counterparts but only just. With a new control system, a new character and a new endurance mode the game is still incredibly enjoyable and is a lot of fun. It may just be an upgraded port but Armageddon is a fighting game that still comes highly recommended.
NintendoWorldReport (Jun 22, 2007)
In the end, Mortal Kombat is a fighting game at its heart, and the fighting in Mortal Kombat Armageddon is still good and still fun. The problem with the game is that it doesn't have as much support to the one-on-one fighting that previous games in the series has had. Worse for the Wii version, the Wii-exclusive features that could have justified a $50 purchase aren't very worthwhile. And there's no way in justifying that price when the online-enabled PS2 version currently retails at $20. As such, this one's hard to recommend. But should you find yourself in possession of the game, be it the Wii version or otherwise, you'll have good fun with it.
Pro-G (Jul 06, 2007)
Armageddon for the Wii may have arrived late, but it was well worth the wait. The new motion-controls - a feature we cringed at when first announced - unexpectedly make the game that much more enjoyable. Admittedly, it's a shame that the Wii version doesn't boast more exclusive content. Khameleon offers nothing more than an aesthetic mod of her male counterpart and the challenging survival mode (you don't regain any health in between matches) is only fun for a few play throughs. Either way, Armageddon is undeniably one of the deepest most robust fighters I've laid my hands on in quite some time, and would be a welcomed addition to any fighting-fan's library.
Darkstation (Jul 10, 2007)
While some games have managed to use it to their advantage, the jury is still out on the Wii's novel controller. To me Armageddon still is an enjoyable game, but is still one that does require a lot of patience to get into the controls and the game itself. If you're a fan of the franchise, then you're going to find a lot to enjoy in MK Armageddon on the Wii.
Combos just don't feel the same on the nunchuck and wiimote, and boring hand gestures keep the fighting on Armageddon a little bland. For a better example of a fighting game using the Wii controller well, I'd check out Dragonball Z: Budokai Tenkaichi 2. As for Mortal Kombat: Armageddon, try it out for the 360 or PS2, or rent it before you buy it.
Mortal Kombat has been around for a long time. The version for the Nintendo Wii is a fantastic entry with over 60 characters from which to choose and many things to unlock. It also has great sound effects and fantastic graphics. Plus, it’s fun capping a five- or 10-hit combo with a great head-ripping or skin-melting finishing move. Armageddon isn’t perfect, though, given the bland Mario Kart 64 knockoff, the lackluster Konquest mode and the fact that the Wii-remote stops shy of working 100 percent of the time. Also, I was hoping the Wii version would have enough new content to make people feel like they had to have it, but that didn’t happen. Midway added some gimmicky mini-games, but the main part of the game (Versus) is still the same. If you’re new to fighting games or haven’t played MK in a long time, Armageddon is worth getting. If you have the Xbox or PS2 version, then stay with it.
Game Infowire (Jul 04, 2007)
"Mortal Kombat: Armageddon" is a first step in the direction of Wiimote-enabled fighting games, but we still have a long way to go.
1UP (Jun 06, 2007)
To say that Sub-Zero and friends have run out of steam may be premature, but this unnecessary port to the Nintendo Wii overestimates Mortal Kombat's place in this world. The millions of die-hard fans who wanted to get their Kombat on will have no doubt already picked up the superior PS2/Xbox version six months ago. And for all the soccer moms and uncles and grandmas who've recently bought the Wii for Wii Sports and Wii Sports alone, well, we can't imagine them wanting to pull out anyone's spine any time soon.
IGN Australia (Jun 12, 2007)
It’s really hard to recommend Mortal Kombat: Armageddon, regardless of whether you’re a hardcore fan or a newcomer to the series. It’s passable in most areas, but excels in very few. The visuals for instance, are reasonable but unremarkable, while the combat mechanics are fun but clunky and the character line-up is massive but creatively barren. The strongest elements are probably the wealth of unlockable content, the character creation suite and the surprisingly addictive Konquest adventure mode – all of which are already available for PS2 and Xbox owners. In terms of Wii-specific content, MKA fares poorly. Online play has been exorcised, while the Wii-mote/Nunchuk control scheme is basically an uncomfortable failure. If you’re looking for a great fighting game on Wii, you may have to be patient just a little bit longer.
Diehard GameFan (Jul 16, 2007)
Mortal Kombat Armageddon remains a standard fighter with a twist. The control is the real star here, and the huge roster of fighters is a treat for the fans of the series. While the game is effective and plays great, you can’t help but feel like you have been there before. The extra modes are good for a time, but the novelty quickly wears off. If you liked the previous games in the series, then I can’t see a reason why you wouldn’t want this one. If you were on the fence previously, you should give it a try. However, if you already own a good number of fighting games and you are searching for something new and original, the controls might not be enough to sell you on something you have probably already played before.
GameSpy (Jun 05, 2007)
Mortal Kombat: Armageddon isn't the deepest fighting game, nor is it the best looking game, with its previous-gen visuals. It also lacks the online functionality of the versions released last year for Xbox and PS2. But it is your best bet for head-to-head fighting fun on Nintendo's newest platform. While this status may not last forever, especially with Super Smash Bros. Brawl on the horizon, it's still worth playing if you're a fan of the series.
GamePro (US) (May 29, 2007)
It's early to call fighting games on the Wii a failed experiment, especially with a certain first party brawler on the way. Mortal Kombat Armageddon, however, has hit all the typical Wii-make pitfalls: it's a months old title with next to no new content, the Wii specific controls are gimmicky, and it comes with a 50 dollar price tag. If you own this title on another console you can skip this re-release, and for 50 bucks you can choose from a beefy list of better titles on the Wii.
60 (Jul 21, 2007)
De besturing werkt niet altijd even goed, er is bijna geen exclusieve content aanwezig (terwijl de Wii-versie van het spel toch een hele tijd op zich heeft laten wachten) en de mogelijkheid om via internet een robbertje te vechten is nergens te bespeuren. Drie minpunten die ervoor zorgen dat Mortal Kombat Armageddon niet de onverwachte uitblinker is geworden die het op de PlayStation 2 wel was. Gelukkig heeft Midway de bedenkelijke mogelijkheid in het spel gestopt om de Gamecube- en Classic Controller aan te sluiten, waardoor de score nog enigszins overeind blijft.
Game Revolution (Jul 16, 2007)
I suppose my expectations were just a little too high for MK: Armageddon. After all, it’s a decent fighting game, contains everything MK fans are expecting, and even offers a couple of extra (ugh) mini-games. It just isn’t revolutionary in any way. Nothing about it grabbed me by the eyeballs and shook me around until my head caved in. When they make the game that does that, you can bet that I’ll be there with bloodlust in my heart.
FZ (Jul 03, 2007)
Hur ska jag då sammanfatta Mortal Kombat: Armageddon? Jo, som ett helt okej fightingspel som seriens fans med största sannolikhet kommer att uppskatta tack vare det stora utbudet av karaktärer och extra innehåll. Tyvärr kan jag dock konstatera att jag hade roligare med en traditionell handkontroll än wiins tudelade kontroll. Om detta är en avgörande faktor beror givetvis på hur mycket vikt du lägger vid den rörelsekänsliga styrningen som konsolen erbjuder, men det är knappast något positivt.