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If you're a car enthusiast, Need for Speed: ProStreet is yet another solid racer with more vehicle customization than is probably necessary. Fans of the series will definitely want to try this one out with a rental before buying it. There's a distinct shift in ProStreet towards delivering more simulation and less arcade with your Need for Speed experience. The game certainly isn't bad, not by any stretch. But it is different. Try before you buy unless you're well-versed in the fine points of auto mechanics.
Die Serie einer inhaltlichen und grafischen Frischzellen-Kur zu unterziehen, war eine wirklich gute Idee. Der Ruck weg vom leichten Spiel und hin zur Simulation haucht dem angestaubten Spielprinzip neues Leben ein. Die Autos sehen bis ins Detail sehr realistisch aus und machen optisch eine Menge her - leider wirkt die Umgebungsgrafik im Kontrast dazu eher trist und farblos.
Ich kann wie in den letzten Jahren nur an EA appellieren, den Entwicklern die nötige Zeit für Optimierungen einzuräumen und verdammt noch mal endlich ordentliche Server ans Netz zu hängen. Irgendwann müssen die Lags und ständigen Slowdowns während des Renngeschehens doch mal ein Ende haben... Trotzdem macht Pro Street vieles richtiger als Carbon und mir gefällt grundsätzlich der neue Weg, den die Serie einschlägt.
Apart from looking like an ugly baby conceived in the back of a broken-down El Camino by a couple of illiterates, tilting the Wii remote translates to your car surprisingly well. There is no online play, however, and I didn't like the feel of the brakes because they didn't offer nearly enough subtlety for the courses. The control setup also made it too easy to accidentally hit the nitrous.
Overall, it is hard to argue that this is not a competent update to a strong franchise. But we can’t help but feel a little of the character has been lost along the way. It’s a game that may well appeal to a broader demographic, but also one that may leave its existing fans somewhat out in the cold. There really needed to be more innovation and less reworking of old ideas if Pro Street was ever going to live up to the (not insurmountable) hype.
What it all boils down to is that without the story, cop chases, and open world of the last two Need for Speed games, ProStreet is just another racing game. Other than a nice online mode on the 360 and PS3, its only truly distinguishing feature is its amount of advertising, which makes an already uninspired game feel even more soulless.
Need for Speed ProStreet is a decent racing game that got sidetracked along the way. It appears EA was more concerned with in-game advertising than ensuring the game got the proper attention it needed. Hopefully next year’s version will fix these issues so players can get their racing game fix.
Need for Speed ProStreet is a disappointing effort in a franchise that has generally been rather solid. It sort of feels like EA is starting over again, leaving the open-world aspects to other games like its own Burnout Paradise, but is seems like Black Box didn't know what to do with what was left. It could have still been a decent game had the cars driven well, but unfortunately their performance is shoddy. Car lovers will find something to like here due to the customization options, but Need for Speed has certainly seen better days.
EA should be commended for at least trying to make some sweeping changes with Prostreet. For those of you that took offence to the often sloppy and unfocused worlds of Most Wanted and Carbon, this could represent a return to more likeable pastures – it certainly harks back to the carefree days of the first few games in the series, where the only thing that mattered was winning. However, it’s clear that many 'modern' NFS fans have been brought up on the more recent entries and will miss the features that have been introduced over the past few years; one can safely assume that petrol-heads weined on the original NFS have most likely progressed to Gran Turismo, Forza Motorsport and Porject Gotham Racing. The Wii lacks a pure racing game in the same vein as these genre classics, and while Prostreet can’t hope to compete, it’s an acceptable substitute until a true racing saviour appears on Nintendo’s machine.
Une déception que ce ProStreet. Fade, répétitif, parfois en total décalage avec la série, il sonne comme une fausse note au milieu d'une partition imparfaite mais souvent bourrée de personnalité et fun à jouer. Le besoin de changement de la série n'a pas engendré l'évolution escomptée et même les plus fidèles devront se poser la question avant d'investir dans cet énième NFS. Toutefois, il demeure une alternative aux autres jeux d'arcade du support et conserve certains points forts comme son tuning ou la variété des épreuves.
The Need for Speed series over the last few years has provided gamers with an excellent alternative to the likes of Forza, Gran Turismo and PGR, but EA's decision to move closer to those kings of the racing genre was a big mistake. ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
With all of the good racing games that are already available, I certainly can't recommend this title. If this is what we can expect from future Need for Speed games for this console, then perhaps ProStreet should be the last. It is clear that this version was an afterthought considering the sizeable quality difference between it and its next generation brothers. Not having any online play also hinders this title, but it most likely wouldn't have helped much considering all of its other issues. If you are looking for a great and enjoyable racing experience, you should definitely look elsewhere.
If this was any other series than Need for Speed and if it didn't contain all the background rubbish then the fact that this was a driving game that was horrible to drive would be enough to consign it to the bargain bins from the off. Unfortunately we live in a world where brand names guarantee sales and looking 'cool' is more important than actually being, you know, any good. By losing the open city nature of previous games and restricting you to organised events the series has lost a large part of what was fun about it in the first place. Add to that the fact that the driving itself seems to have become horribly broken since last year and suddenly you're left with a game that's relying solely on its image to shift copies. The fact that it'll probably still top the charts in a Christmas season that see's titles like Metroid Prime 3 and Super Mario Galaxy competing for shelf space is a sad indictment of how, even on the Wii, rubbish will sell if you market it well enough.
Whilst the absence of any online racing hurts the Wii version of NFS ProStreet, it's the poor controls that make it a game that few will enjoy. Having played the game on the PlayStation 3, Xbox 360, PlayStation 2 and the Wii, I have to conclude that the Wii version is by far the worst of the lot because of its poor controls that just aren't good enough. The developers didn't even include the option to use the classic controller or a GameCube controller, which seems crazy. If your only option for playing ProStreet is the Wii version you would be well advised to rent it first to see if you can tolerate the dodgy controls the game has.
With its stripped-down features, lackluster graphics and non-functional controls, Need for Speed: ProStreet on the Wii is the least-fun version of the game we've seen yet. Never mind the overwrought advertising, because in order for those concerns to be broached, we'd have to actually be interested in the content beneath all the ads. Sadly, we find the Wii version lacking in even the few things that excited us about the other versions.