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Description

Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible.

The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.

As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

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Trivia

In addition to the usual "infinite lives" cheat modes the game featured a number of strange modes implemented by the programmers during testing while they were waiting for new bug lists. These included..... Snow white - the Ninja Warriors were displayed minus their torso so that they became dwarves. Exterminate - the screen changed to a "negative" effect palette similar to the cheapo fx used in Doctor Who when the Daleks were killing people. Casablanca - black and white display One small step - moon gravity made all jumps 5 times larger and falling much slower. Kylie - the music played out of tune Upside down - the screen was displayed upside down

....etc etc etc. In total there were 16 of these different cheat modes.


This entry was contributed by Kabushi (49498), Martin Smith (64035), gamewarrior (5122), Black Wolf (37241) and Dan Marchant (16)
 

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