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If you haven't already realized, please take note: Rabbids Go Home is not a Raving Rabbids sequel, but an altogether different experience -- one far more inspired and ambitious. This title at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing. The presentation is generally polished (minus some stupidly long load times between areas) and the grocery cart-based controls are fluid and satisfying. What the game lacks in narrative arch and difficulty progression it makes up for with some hilarious Rabbid antics. Meanwhile, I found all the collecting engaging, not annoying -- but be warned that there's a lot of it. I really think Ubisoft has a potential franchise on its hands with this one. I like the formulas in place and love the characters. Here's hoping it sells well so that we can see more of the Rabbids beyond the confines of mini-game compilations.
Les lapins crétins quittent l'univers du party-game pour nous proposer leur premier jeu d'action aventure. Ne vous attendez pas à retrouver là le fils spirituel des premiers Rayman, mais plutôt un périple totalement déjanté et débordant d'humour.
Rabbids Go Home is a solid addition to almost everyone’s Wii library. The humor and ever changing gameplay provides a rip-roaring experience that you’ll be hard pressed to find in another game. Remember games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn’t be missed regardless of the score.
Despite their continued lack of charm the Wii version of Rabbids Go Home is by far the fluffy maniac's best game. By focusing on more traditional gaming, rather than being yet another wagglefest, Rabbids Go Home serves as a subtle reminder that Michel Ancel and his team have far more to offer than has been on display of late. It may not trouble many end of year top ten lists and could have certainly done with the first hour or so being condensed into a quarter of the time, but it does what it says on the tin solidly enough making it by far the most enjoyable Rabbids game yet.
The silliest part of Rabbids Go Home is the character creator. You can paint your rabbids, as well as rearrange their ears and eyes, or squash their heads. It may not seem like much, but you can create a huge variety of easily recognizable knockoffs, from Pikachu to Barack Obama, and it's a lot of fun trying to come up the most ridiculous creations possible. And that's really where Rabbids Go Home excels. The gameplay is too simple and easy at times, but the goofy characters and ridiculous premise keep things entertaining. It's also a lot of fun trying to collect every object in each level--unlocking hats, tattoos, and all sorts of other items to personalize your rabbids. After being stuck in minigames for a few years, Rabbids Go Home proves these crazy characters can carry their own adventure.
Armchair Empire, The
Repetition aside, Rabbids Go Home is still a worthy title just short of becoming a Wii classic. The madcap humor and random situations are almost worth the price of admission alone, and the build-a-Rabbid workshop can provide an addicting time sink. A wacky and worthy purchase that requires no extra substances to achieve trippy results, bring the Rabbids home to entertain the kids and horrify the parents.
Pour la première Grosse Aventure des Lapins, Ubisoft a su mettre ses petits protégés en valeur avec ce qu'ils font le mieux : des gags crétins à la pelle. Potaches pour les petits ou grinçantes pour les plus grands, les pitreries des bestioles font mouche et les joueurs que les lapins dérident à la moindre grimace seront comblés. Cependant, manette en main, on se retrouve face à un univers moins foufou qu'escompté. En d'autres termes, on aurait aimé un gameplay aussi décalé que les nombreuses cinématiques du jeu, mais il faudra se contenter d'une quête linéaire et policée, à conseiller plutôt à un public débutant. De grosses idées, il y en a, mais l'aventure, elle, est plutôt de taille moyenne.
The Rabbids are certainly the most endearing characters we've seen in recent years, but their offbeat charm isn't enough to carry this unoriginal and rather stale action-platform title. If this is the future of the Rabbids then they should most definitely go home and stay there.