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Published by Ubisoft | | Based on an original world by | Michel Ancel, Frédéric Houde | Ubisoft Montpellier presents | | Executive Producer | Xavier Poix | | Producer | Pierre-Arnaud Lambert | | Associate Producer | Frédéric Mauxion | | Directing | Patrick Bodard, Jacques Exertier, Yoan Fanise, Florent Sacré | | Scenario | Jacques Exertier | | Cinematic Director | Jacques Exertier | | Lead Game Design | Christophe de Labrouhe | | Lead AI Programmer | Frédéric Houde | | Animation Director | Patrick Bodard | | Art Director | Florent Sacré | | Lead Artist | Florent Sacré | | FPS Lead Level Design | Bertrand Israël | | Lead Sound Designer | Yoan Fanise | | Lead Programmer | Fabrice Décréau | | Game Design | Frédéric Houde, Christophe de Labrouhe, Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon | | Additional Game Design | Florence Vaillant, Angélique Vergara | | and thank you for all the excellent ideas | contributed by the whole team | | Inter‑Trade Communication | Jean-Philippe Caro | | Additional Production | Philippe Guitton | | And a Big Welcome to all the babies who were born during the project | Vito Le Quéré, Manon Lambert, Lyne Palvadeau, Zoé Pierrot, Gaspard Bunny, Leopold Bunny, Nestor Bunny, Emilie Bunny, Stanislas Bunny, Octave Bunny, Jean Bunny, Blanche Bunny, Nestor Junior Bunny, Théodule Bunny, Gustave Bunny, Marie Bunny, Marguerite Bunny, Joséphine Bunny, Claude Bunny, Pamphyle Bunny, Honoré Bunny, Aimable Bunny, Hector Bunny, Nestor Junior Junior Bunny, Firmin Bunny, Sylvestre Bunny | Scenario and Cutscenes | | Text | Lise Gilbert | | Storyboard | Michel Gibrat | | Senior Cinematic Designer | Jacques Exertier, Olivier Soleil | | Cinematic Designers | Jessie Bulteel, Mylène Bussy, Emilie Dugène | AI Programming Team | | Core AI Programmers | Vincent Basset, Joe Engalan, Stéphane Fricard, Frédéric Houde, Nicolas Normandon, Matthieu Pierrot, Marc Resch | | Additional AI Programmer | Christophe de Labrouhe | Animation Team | | Senior Animator | Patrick Bodard, Jean-Yves Regnault | | Animators | Damien Barranco, Valérie Geoffroy, Sylvie Gorris, Stéphane Rose | Art Team | | Graphic Coordinator | Gregory Hermittant | | 3D Modelers | Yannick Bachelard, Benoit Baron, Nicolas Carré, Benjamin Chevalier, Adrien Cortes, Julien Duband, Mathieu Dubouis, Benjamin Mouret, Franck Quercioli, Daniel Roger, Paul Tumelaire | | Character Design | Michel Ancel, Hubert Chevillard, Florent Sacré, Céline Tellier | | Character Modelers | Hubert Chevillard, Benjamin Mouret | | Additional Character Modeler | Jerome Desplas | | 2D Menu and Interface | Sébastien Alzamora, Laurent Linsot | | Menu and Interface Programmers | Sylvain Hénot, Stéphane Fricard | | SFX Designer | Christophe de Labrouhe | Level Design Team | | Level Designers | Frédéric Audouard, Farid Belazzoug, Florian Garcia, Bertrand Huet, Bertrand Israël, Jean-François Le Quéré, Gregory Palvadeau, François Roughol, Arnaud Vergne | Music | | Original Music | Mark Griskey | | Licensed Music | Didier Lord | Sound | | Rabbit Voices | Yoann Perrier (as Marcel Popo) | | Sound Creation | Yoan Fanise, Olivier Ranquet, Rose Bourrelly, Thomas Vannier | | Sound Intergration | Jérome Angelot | Engineering Team | | Lead Platforms Specialist Engineers | Fabrice Décréau, Antione Tandin | | Platforms Specialist Engineers | Emeric Barthélemy, Sylvain Hénot, Gilles Jaffier, Simon Lepasteur | | Additional Specialist Engineers | Irénée Caroulle, Yoann Perrier, Nicolas Normandon | | Original "Jade" Game Engine | Christophe Beaudet, Roland Ferrier, Vincent Lhullier, Thierry Quere, Philippe Vimont | Technical Optimization | | Technical Supervisor | Nicolas Soulier | | Graphic Optimizer | Arnaud Lefèvre, Frédéri Boisson | Editorial Marketing | | Marketing Game Manager | Adrian J. Fernandez-Lacey | | Senior Marketing Coordinator | Loïc Gounon | | Marketing Artists | Éric Pelatan, Guillaume Jobst, Lu Yang | | Bunny Spirit Consulting | Charles Beirnaert | | Digital Banana Team | John Banana (Charles), Anders Ehrenborg, Andres Làzàro, François Laurent, Guillaume Moreels, Marie Verhoeven | | Merchandising and Visual Creations | Ubi |art|, Céline Tellier | Test Team | | QA Manager | Olivier Desanges | | Lead Tester | Alexandre Chartier | | Testers | Loic Clavel, Alexandre Donzel, Arnaud Vergne | | Data Management | Lucca Tralongo | | Additional Data Management | Mathieu Hidrio | | Studio Director | Xavier Poix | | Administrative | Sophie Esturgie | | Network and Material Administrators | Nicolas Daire, Jean-Sébastien Sciascia | | Special Thanks to | Mathieu Audrain, Charles Beirnaert, Emmanuel Fauchez, Olivier Lee, Céline Tellier, Matthew Tomkinson, Cécile Jaubert | Ubisoft International Localization | | Localization Studio Manager | Coralie Martin | | Senior Localization Project Manager | Anne Perreau | | On-site Localization Project Manager | Lise Gilbert | English | | Translation | Adriana Anderson, Jason Whittaker | | Linguistic Testing | Xavier Vibert | German | | Ubisoft German Specialists | Stefan Dinger, Dieter Pfeil | Italian | | Translation | Orange Studio | | Linguistic Testing | Antonio Vaccarino | Spanish | | Translation | Agua MassMedia | | Linguistic Testing | Aurelio Saiz | Dutch | | Translation | U‑TRAX Multimedia Localization | | Linguistic Testing | Jelle de Vall | Playtests France | | Editorial Games Lab Manager | Alexandre Debrousse | | Editorial Games Designer | Frédéric Duroc | | Editorial Games Analyst Assistant | Julien Bourdonnais, Rafael Morado | Romania Quality Control Studio | | QA Functional Division Manager | Marius Tudorel Potîrniche | | QA Lead Platform Specialist | Mircea Nuţu | | Lead Testers | Iulian Baraghin, Julia Firescu, Dorel Ignat | | QA Platform Specialists | Adrian Bursumac, Dan Cocosila, Emil Daina, Florin Catalin Gafton, Daniel Luca, Cosmin Munteanu, Radu Nedea, Stefan Paraschiv | | Testers | Ionut Valentin Barbu, Radu Andrei Chivu, Marcel Crac, Bogdan Mihai Lazar, Cristian Manea, Eugenia Luciana Manea, Ionut Milea, Eduard Mirescu, George Cristian Negreanu, Sebastien Pascu, Alexandru Solvan, Andreea Loredana Szakats | | Data Manager | Marius Mardale | | Hardware Manager | Bogdan Alexandru Mâniosu | | Hardware Specialist | Ciprian Ionut Dinicioiu | Ubisoft Entertainment | | President | Yves Guillemot | | CEO | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | International Content Director | Serge Hascoët | | Technical Board | Ken Kloop, Yann Le Tensorer, Todd Lewis, Nicolas Rioux | | Editorial Talent Manager | Caroline Cantin | | Editorial Scenarios | Alexis Nolent | | Cinematic Director | Alexis Nolent | | Editorial Game Design Director | Lionel Raynaud | | Editorial Gameplay Director | Cyril Derouineau | | Editorial Artistic Director | Jean-Marc Geffroy | | Editorial Game Script Director | Emmanuel Guardiola | | Studios Operations Director | Pierre Escaiach | | Worldwide Projects Coordination Director | Anne Blondel-Jouin | | Editorial Coordination Manager | Gregory Spielmann | | Europe First Party Manager | Roman Vazeille | | US First Party Manager | Josh Ostrander | | US Production Coordinator | Adam Zachary | Ubisoft Europe Marketing | | EMEA Director | Alain Corre | | EMEA Marketing Director | John Parkes | | EMEA Group Managers | Bénédicte Germain, Johanne Grange | | EMEA Brand Manager | Julien Galou | | EMEA Brand Manager Assistant | David Bedjaï | | Director of Public Relations | Stéphane Vallet | | Public Relations Manager | Jennifer Lansman | | EMEA Online Community Manager | Bruno Guérin | | CRM Marketing Manager | Véronique Parisot | | EMEA Paper Part Coordinator | Blandine Viegas, Blandine Viegas, EMEA Traffic Manager, Vincent Hamet | Ubisoft Entertainment U.S. Marketing | | Marketing Director | Hélène Juguet | | Brand Management Director | Karen E. Conroe | | Senior Brand Manager | Tena Lawry | | Associate Brand Manager | Erin English | | Senior Public Relations Manager | Kjell Vistad | | Creative Director | Lee Ann Weber | | Creative Services Project Manager | Michelle Bárta | | Senior Graphic Designer | Jasmine Ianneo | | Print Production Artist | Golshid Zadafshar | Music - Good Time | | Bernard Edwards, Nile Rodgers, Bernard's Other Music [BMI], Sony/ATVSONG LLC. [BMI] | | Administered by | Warner-Tamerlane Publishing Corp., Sony/ATV Music Publishing | Music - Girls Just Want To Have Fun | | Robert Hazard, Sony ATV Tunes LLC. [ASCAP] | | Administered by | Sony/ATV Music Publishing | Music - Hip Hop Hooray | | Vincent Brown, Anthony Criss, Keir Gist, Christopher Jasper, Emie Isley, Marvin Isley, O'Kelly Isley, Ronald Isley, Rudolph Isley, WB Music Corp. [ASCAP], Naughty Music [ASCAP] | | Administered by | WB Music Corp. | Music - La Bamba | | Traditional | | Produced by | Sandy Wee, Dipiu Music ‑ Milan | | Executive Producer | Didier Lord (Ubisoft Music) | | Thanks to | EMI Music France, Daniel Findikian, Louis Bertrand Rost | Music - Misirlou [Instrumental] | | Nicholas Roubanis, Dick Dale, The Deftones | | Published by | EMI Grove Park Music Inc. [BMI] | Music - Dark Iron Bunnies | | Composed by | Mark Griskey | | Consulting | Olivier Fremont | Music - The Butcher Deejay | | Composed by | Mark Griskey | | Consulting | Baptiste Fanise |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 158 other games Serge Hascoët, 126 other games Coralie Martin, 116 other games Christine Burgess-Quémard, 113 other games Karen E. Conroe, 86 other games Anne Blondel-Jouin, 86 other games Hélène Juguet, 81 other games Alexis Nolent, 69 other games Lionel Raynaud, 68 other games Jean-Marc Geffroy, 65 other games Didier Lord, 59 other games Cyril Derouineau, 57 other games Josh Ostrander, 55 other games Alain Corre, 55 other games Roman Vazeille, 55 other games John Parkes, 54 other games Kjell Vistad, 53 other games Nicolas Rioux, 53 other games Tena Lawry, 48 other games Todd Lewis, 44 other games Marius Tudorel Potîrniche, 42 other games Yann Le Tensorer, 39 other games Dieter Pfeil, 38 other games Alexandre Debrousse, 38 other games Caroline Cantin, 36 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Peter Jackson's King Kong: The Official Game of the Movie, a group of 82 people Beyond Good & Evil, a group of 49 people Beowulf: The Game, a group of 45 people Surf's Up, a group of 37 people Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 37 people Tom Clancy's Ghost Recon: Advanced Warfighter 2, a group of 34 people Tom Clancy's Rainbow Six: Vegas 2, a group of 34 people Driver '76, a group of 34 people Haze, a group of 34 people Tom Clancy's Splinter Cell: Double Agent, a group of 33 people Surf's Up, a group of 33 people Dark Messiah of Might and Magic, a group of 31 people TMNT, a group of 29 people Silent Hunter: Wolves of the Pacific, a group of 29 people Lost: Via Domus, a group of 29 people Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 29 people Assassin's Creed (Director's Cut Edition), a group of 28 people Prince of Persia: The Two Thrones, a group of 28 people Open Season, a group of 28 people Tom Clancy's Rainbow Six: Vegas, a group of 28 people Red Steel, a group of 28 people Cold Fear, a group of 28 people Shaun White Snowboarding, a group of 27 people 187: Ride or Die, a group of 27 people Rayman 2: The Great Escape, a group of 27 people
Credits for this game were contributed by Ben K (19347) |
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