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Rhythm Heaven Fever's catchy tunes and surprisingly varied two-button gameplay combine into an experience that's as wonderfully silly as it is frequently challenging.
Rhythm Heaven Fever offers the simplicity and elegance of "One Note Samba" or "Blister in the Sun," the directness of the art of Mike Mignola or Pendleton Ward, and the understated but endlessly variable gameplay design of arcade titles like Pac-Man Champion Edition DX or Super Mario Bros. It's one of my favorite games of this generation -- a title that offers a much stronger education in game design and a more pure, direct, and genuine experience than most games on the market.
This is the most polished game in the Rhythm Heaven series, a series already so well constructed that it has the ability to consume lives. It's occasionally frustrating, frequently hilarious, decidedly beautiful, and monumentally fun. If you own a Wii you need to own this game. Pull it out next time you have friends over; I guarantee it will be more fun than any "party" game, even for those not playing.
Rhythm Heaven Fever is a late, essential pick-up for the Nintendo’s fading console, coming in at an attractive budget price with an exceptional amount of polish.
That's really the only complaint that can be levied at this otherwise stellar game, which is a must-buy for fans of the rhythm genre who are looking for their next fix. Rhythm Heaven Fever successfully translates what had previously been a handheld-only series to consoles, and it offers enough fun and challenge to entertain players for hours and hours. This quirky little game may be just the motivation you need to pull your mothballed Wii out of the closet, plug it back in and have an absolute blast.
Cheat Code Central
Overall, Rhythm Heaven is just fun. It's not the longest game out there and it's a simple premise, but it has the childlike charm that its predecessors had, coupled with the graphics capabilities of a console rather than a handheld. The music is great, the graphics are fun to look at, and completing songs actually gives you a sense of accomplishment. If you don't like Rhythm Games or minigame compilations, Rhythm Heaven Fever won't make you a believer. However, if you have ever picked up a Guitar Hero controller or tried your hand at WarioWare, then you'll probably be just as amused by Rhythm Heaven.
Perhaps due to its simple style Rhythm Heaven Fever is launching at a value price, but it’s bursting with addictive content you’ll want to experience over and over again. RHF is an experience you can either face like the hardcore gamer you dream of being or in a relaxed afternoon like a music lover not bothered by high scores. RHF finds a great middle ground between the Wii's family audience and the niche group Japanese oddities like Rhythm Heaven normally attracts. If you want some light fun to enjoy between “serious” games, don’t deny yourself one of the last Wii games worth your time.
More than just a loose collection of oddball music minigames soaked in Japanese-tinged strangeness, Rhythm Heaven Fever is a thoughtful, cohesive package that's well suited for the Wii. It's a reminder of how inspired and fun the rhythm genre can still be when you step outside of the pine box into which the Guitar Hero and Rock Band franchises hammered a few too many nails. Fever has its shortcomings, but it makes up for its minor flaws with originality, quirkiness, and addictive gameplay. Moments of laughter at the insane onscreen antics and involuntary humming along to the diverse tunes are pleasant side effects of this wild musical minigame ride.
Rhythm Heaven Fever doesn't do much new with the series apart from a lacklustre multiplayer mode, or really capitalise much at all on now being on a home console, but the amount of whimsy and joy burned onto the disc still make for a remarkably fun game. With loads of content, Rhythm Heaven Fever will keep you cheerily jamming away for a good long while.
Overall, Rhythm Heaven Fever is a very unique experience that is definitely worth a look. Featuring simple, accessible and addictive gameplay, unique and charming visuals and a soundtrack that is simply to die for, the game impresses on many levels. However, as a game reviewer, the main question I have to answer still remains “is this game worth my time and money?” and unfortunately, it simply doesn’t fit the requirements for the latter. Had RHF been available for a much, much cheaper price on the WiiWare platform, it most certainly would have scored a bit higher. Sadly, I just can’t bring myself to give it much more than this considering its price tag.
Canadian Online Gamers Network
Overall, Rhythm Heaven Fever is amusing game to play in short spurts. While there is a sense of satisfaction in keeping the rhythm and the game levels are certainly unique, there is not a lot of replay value or incentives to keep playing once you have tackled all the mini-games. Furthermore, the game would have benefited by adding a little more in the visuals department and the addition of more relevant features would have been welcomed, especially when you consider the price. While Rhythm Heaven Fever is a decent game, it is a game that could have been so much more.
If you enjoyed Rhythm Heaven for the DS, Rhythm Heaven Fever is more of the same. The music is memorable, the style is outrageous and the 50 mini-games are addictively fun. The downside is that it hasn’t seen any true evolution since its first installment on the GBA. You can’t continue a rhythm series without fixing its flawed grading system. And you can’t tack on a multiplayer mode when that’s the only innovation a game is bringing to the table - especially for a system that is known for its party offerings. Fever’s failings are a true shame, as they are both obvious shortcomings with simple remedies. They hold back what is otherwise a unique and fun rhythm game. It’s still a blast, even despite its flaws, but that doesn’t make those flaws acceptable.
However, such complaints are minor and they didn't demean my experience with Rhythm Heaven Fever. The game succeeds at providing a quirky, musical experience loaded with whimsy. With fifty standard stages plus extra levels and other small features to tinker with, you get a lot of content. The volume of content is not so much as to overwhelm you, but it’s enough to give you a gentle week off from the gore and grittiness of modern gaming. At the end of that week, when you're sick of vacant-eyed monkeys and sweaty pro-wrestlers, you can go back to shooting gang members in the face and bashing mighty winged dragons to death with your trusty warhammer. And you’ll do it all with the rhythm of an upbeat ditty stuck in your head, I would imagine…
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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