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We’ve seen this type of game time and time again but rarely is it pulled off with such style and grace. The art design impresses even today and the game features an excellent soundtrack that is very catchy. For fans of the genre this game comes highly recommended.
Man packe Shinobi mit Splinter Cell in einen Mixer, nehme ein bisschen Spielgeschwindigkeit heraus und füge noch ein wenig James-Bond-Atmosphäre hinzu: Und voila, das Ergebnis dieses gewagten Cocktails ist „Rolling Thunder 2“. Ein paar kleine Macken haften dem Spiel jedoch an, wie beispielsweise die grottige Ersatzwaffe oder fies auftauchende Gegner. Wenn man sich mit dem gemäßigten und taktischen Spielprinzip jedoch arrangiert, kann man an diesem trashigen Platformer eine Menge Spaß haben, vor allem im Koop-Modus.
Rolling Thunder 2 was originally a coin-op cabinet in the arcades, and this edition is the Virtual Console emulation of its SEGA Genesis port. It's a solid conversion, even adding a few new levels beyond what early '90s arcade-goers would have experienced when dropping in their quarters, but it's still a bit too rigid and frustrating to be immediately recommendable for Wii owners to download today. Fans of more strategic shooters should give it a look, but everyone else might want to wait around for Rolling Thunder 3 – as it was developed specifically for the Genesis, it could prove to have more lasting value when and if it arrives in the Wii Shop.
Imagine Shinobi's Joe Higashi losing a bit of agility, donning a pistol holster, and mowing down baddies with a submachine gun to some snazzy tunes, and you get Rolling Thunder 2 for the Sega Genesis, a conversion of the run-and-gun arcade side-scroller by the same name. Its simple, two-tiered levels and shooting mechanics make it an easy game to learn, but its sometimes cheap enemy placement and repetitive stages will have you gnashing your teeth as you continually restart levels. It's not as smooth or maneuverable as its Virtual Console peers, but it's got some personality that makes it worth checking out--if you've got a willing partner for cooperative play.