User Reviews

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Critic Reviews

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90
Nintendo Life (Aug 08, 2008)
While many companies would have been content to only make a few minor upgrades here and there and call it a sequel, SNK ignored the "if it's not broke, don't fix it" approach and went all out for their follow-up to Samurai Shodown. The result is one of the best fighting games ever made, and easily the pinnacle of the outstanding Samurai Shodown series. If you love fighting games, this one should be at the top of your Virtual Console wish list. And even if you don't like fighting games, this one's so good it might just make a fighting game fan out of you yet. If you only own one Samurai Shodown title, make sure it's this one.
85
IGN (Sep 30, 2008)
So it's easy to recommend Samurai Shodown II as a candidate to claim your digital dollars, just as it was easy to recommend the first Samurai Shodown when it arrived in VC form a few months back. I wouldn't go so far as to say that this sequel is far and away superior to the original, as I find nostalgia to be much more of a positive factor for Samurai Shodown I than it is for this less well-known follow-up. But loyal fans of the franchise will often point to Samurai Shodown II as the best in the series, citing flaws and mistakes introduced in later sequels -- feel free to side with either perspective. Either way, whether purchasing the first Samurai Shodown or Samurai Shodown II, you'll be getting an excellent, focused weapons-based fighter for only nine bucks. And the multitude of matches you'll likely end up playing in either one will certainly leave you with some lost time that you yourself will need to make up.
80
Mag'64 (Feb 26, 2012)
Endlich wissen wir wieder, wie sich ein richtiges Arcade-Spiel anfühlt! Auch als Neuling der "Samurai Shodown"-Serie weiß man die Qualität des Spiels nach einiger Zeit zu schätzen. Das Gameplay ist verglichen mit damaligen "Street Fighter"-Titeln einen Tick komplexer und optisch hebt sich das Spiel auch von der sonstigen Konkurrenz deutlich (positiv) ab. Da wir einen Wii-Arcade-Stick zu Testzwecken zur Verfügung haben, kommt das NeoGeo-Flair natürlich noch besser zum Vorschein, aber auch mit dem Classic Controller (Pro) sollten Genre-Interessierte zumindest einen Teil dieser Serie mal gespielt haben. Die umständlich einsehbare Move-Liste bzw. ein fehlender Trainings-Modus kann dennoch nicht unerwähnt bleiben, da sie den Spielspaß stellenweise extrem drücken und das Experimentieren mit verschiedenen Charakteren zur Geduldsprobe wird. Wen das nicht weiter stört kann, unserer Wertung gerne einen weiteren Spielspaßpunkt hinzu addieren.
80
Eurogamer.net (UK) (Aug 26, 2008)
Still, this is another fine Neo Geo fighting game and one that deserves attention from casual fighting fans as well as the inevitable hardcore devotees.
71
,so we were quite excited when we heard Samurai Shodown II was coming to the Virtual Console. Note, however, the use of the word 'were' - now that it's here, we're not quite so elated.