There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.7|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.3|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.3|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.0|
|Overall MobyScore (3 votes)||3.4|
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Scooby-Doo! First Frights is a licensed title that takes its cue, perhaps too unabashedly, from an already-popular franchise. Yet it deserves props for not only doing it well, but also delivering some nice storylines through its license. Fans of the Scooby-Doo! universe will find this a nice pick-up, especially those on the younger end.
Cheat Code Central
Scooby Doo! First Frights goes where many games have gone before, but it's a respectable title fans should enjoy. Levels are often huge and interesting to explore, and ultimately, the developers make fun use of the license. The four episodes and confusing extras make for a fairly light package, but most levels are worthy of at least an additional playthrough. The game retails for $40 on Wii and $20 on PS2, though we aren't aware of any features unique to the Wii version.
Scooby-Doo! First Fright is a decent brawler that is intended for children but serves as a very poor example of a Scooby-Doo licensed title. It makes little to no use of the detective aspect for which the teens were well-known, and while the game incorporates plenty of visual cues that hearken back to their older adventures, it's not enough to satisfy that twinge of nostalgia that I get from the property. It'll probably satisfy the younger audience, but as a twentysomething gamer, this title didn't do a thing for me. It's technically competent, if perhaps a little bland, but the poor use of the license was disappointing.
Its strange developers haven't been able to make a truly great game based around Scooby Doo because the premise is there. Scooby-Doo! First Frights feels alien and if the names were changed, it could be any other bog standard brawler. As it is though, it acts as a decent game, which gets a couple of things right but many things wrong. Younger games will definitely enjoy it for its short duration but it's something that will ultimately annoy fans of the license, with it being so far from what you'd expect that it's hard to see anyone who isn't familiar with the show becoming a fan after playing this.
A trop vouloir assister les plus jeunes joueurs, cette nouvelle aventure de Scooby-Doo en devient malheureusement simpliste, au point de donner dans la condescendance pure. Répétitif et inintéressant, le jeu de Torus Games ne semble pas vouloir exploiter convenablement l'univers dont il s'inspire et se contente de nous asséner des séquences fades et sans âme. Même l'humour tombe à plat. Vu son petit prix, on acceptera cependant que le jeu puisse tourner quelques heures sur la console d'un petit gamer tolérant, mais on se gardera tout de même de le recommander à l'achat.
So maybe adventure games are old news these days, but doesn’t Scooby Doo demand that? First Frights is not a Scooby game. It’s a boring, repetitive action game for kids that skimps on the story. Each level feels basically the same, just with a different group of bad guys, and I really doubt that was an homage to how formulaic the show is. The epic scale of the battles is lost when it’s Velma throwing books. I don’t see any reason this game would make any young child a fan of Scooby, and it will do far less for anyone that already is