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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (6 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
1UP (Jun 25, 2010)
Many people may take one look at Star Successor and peg it as just another Wii on-rails shooter, which really isn't doing it justice. This is a game that clearly takes after traditional vertical or side-scrolling shooters: You have your playable character, able to move freely, dodging seemingly insurmountable enemies and floods of bullets, while the detailed world around them zooms by. It's a bit like that other Treasure game, Ikaruga; you know, the one that some shooter fans loved more than their parents? In other words, Star Successor is worth picking up.
100
Jeuxvideo.fr (May 21, 2010)
Proposé à 49 euros (et non 40 comme nous le martelons dans le Vidéo-Test ... mea culpa), Sin and Punishment : Successor of The Skies s'impose d'emblée comme un incontournable sur Nintendo Wii. Une petite perle old-school proposant un challenge particulièrement corsé tout en restant terriblement maniable grâce à une utilisation parfaite du combo Wiimote / Nunchuk. Treasure est dans la place et conforte encore un peu plus son statut de développeur culte. Un des meilleurs titres de la console, ni plus ni moins.
90
Eurogamer.net (UK) (May 07, 2010)
European versionHere the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best. So Sin and Punishment 2 is videogame distilled, a fearsome concentrate to confound and delight, a suckerpunch reminder of what is possible in the medium if you choose not settle upon one brilliant idea, but instead embrace ten thousand.
90
IGN (Jun 27, 2010)
I won't say Sin and Punishment: Star Successor should be in every Wii owner's library, because many of those people who bought the console to play Wii Sports or Wii Fit would be absolutely broken by this game's extreme difficulty and breakneck pace. But it should be in the library of every shooter fan. This is one of the most intense games you'll play this year. We missed out on the first Sin and Punishment, so don't let this amazing sequel pass you by.
90
NintendoWorldReport (Jul 19, 2010)
Players who love incrementally improving their best score should not hesitate to buy what is one of the best retail-released shooters in recent memory. If you're not into the high score thing, you might want to think twice about Sin & Punishment: Star Successor, but you should still keep in mind that this is a fantastic and unique game with creative level and boss design, awesome controls, and excellent fast-paced shooting gameplay.
90
Thunderbolt Games (Jul 06, 2010)
Regardless if you’re in it for the glory or the fun, Star Successor will have something for you. It’s exactly what a sequel should be; it takes an established formula and improves upon it in every way. The story isn’t a highlight, but at least it’s easier to understand. Both characters have the same kinds of weapons and abilities as their predecessors, but use them far more effectively. The simple, streamlined controls make playing the game a more focused and intuitive experience. The bonus point mechanics and high score features give you a reason to keep trying long after you’ve beaten the final boss. If anything, you’ll be more drawn to the creative, challenging levels and the insane boss fights. Those are what make the Sin and Punishment games tick, and this title delivers more than you might be able to handle. As its name implies, it truly is a worthy successor.
90
Level 7 (May 23, 2010)
Sin and Punishment Successor of the Skies är en svårbemästrad och utmanade arkadpärla signerad shoot ’em up-kungarna Treasure. Från den första minuten till sista sekunden är skärmen proppfull med fiender som måste skjutas ner både snabbt och snyggt för High Score-glänsande poängjägare. För mer mänskliga spelare blir Game Over-skyltarna många, men det tar ändå aldrig emot att försöka en gång till eftersom det aldrig är spelets fel att man dör. När allt istället görs rätt blir spelupplevelsen så fantastiskt häftigt att alla förutom de som hatar utmaningar måste ta denna titel på en provtur.
90
GamesRadar (May 07, 2010)
Surprisingly for a shoot-’em-up, particularly one by Treasure, it’s not really a pick-up-and-play sort of thing. However, the online leaderboards go some way towards adding a fresh incentive to revisit levels you’ve already seen a few times, and the visual design is just out of this world. And the graphics are amazing, as it’s hard to see how it can ever get much better on Wii.
90
Successor Of The Skies is a '90s shoot 'em up in a slick, 21st-century shell, and it's proud of it. It doesn't care about trying to attract a larger audience and it doesn't try to cater to all needs by offering an easier, more accessible experience. There's no Mii support, no Super Guide, no cheery messages advising you to take a break every 15 minutes. All it has is a two-minute tutorial that basically says "here are the controls, now deal with it" then rips the stabilisers off your bike and chucks you into the action head-first. Who doesn't like the idea of that? Okay, maybe those who don't like extremely difficult high-score chasing but forget them! This is the game the harccore having been waiting for...
88
Sin and Punishment is not for everyone; a majority will most likely be turned off by the obscene and unforgiving difficulty. But for those looking for something more, those who enjoy Japanese shooters, or those who appreciate rock solid game play and design, you can’t go wrong here. The Wii has become one of the most diverse consoles on the market, and this is just another example of it catering to the hardcore gamer. Think you’re hardcore? Buy this game, prepare to get owned, and prove it.
87
4Players.de (May 11, 2010)
Mit Sin and Punishment 2 haben die Shoot'em-Up-Spezialisten von Treasure ein wirklich beeindruckendes Arcade-Erlebnis abgeliefert. Im Grunde ist Successor of the Skies zwar nur ein kurzer, in eine ungemein trashige Story gehüllter Rail-Shooter - aber was für einer! Sowohl Gegner- als auch Leveldesign strotzen nur so vor Kreativität und Abwechslung: Egal, ob es vertikal, horizontal oder dreidimensional zur Sache geht, ob Beat'em-Up-, Jump'n'Run- oder Rennspielelemente dem fulminant inszenierten Ballermarathon beigemengt werden, der Wechsel ist stets geschmeidig und elegant, der Spielfluss jederzeit topp. Die Charaktere wirken zwar extrem grobschlächtig, aber die Effekte sind eine echte Augenweide, die mehrstufigen Bossfights unvergessliche Highlights. Hin und wieder kann es zwar etwas unübersichtlich werden, in seltenen Fällen auch die sonst konstant hohe Bildrate leicht abrutschen, aber wirklich unfair wird es nie.
85
GamingEvolution (Jul 28, 2010)
Overall, it's an extremely well polished game of reflex that will enthrall players with its brisk pacing, ludicrous story, and out of this world innovative gameplay concepts. So, if you liked the original Sin & Punishment or any of the traditional Star Fox games, you will absolutely love Successor.
85
GameSpot (May 21, 2010)
The two-player mode is a letdown. Rather than putting a second character on the (admittedly crowded) screen, the mode adds a second targeting reticle. The second player becomes not much more than an assistant; he or she may be good for a little extra damage, picking up some extra points, and clearing the screen of hazards but has no special attacks. With nothing to do but paint targets with the Wii Remote, the second player's experience is diluted beyond recognition. The weak co-op offering aside, Sin and Punishment: Successor of the Skies impresses with its gratifying action and wealth of ideas. Wii owners owe it to themselves to experience a high-energy on-rails shooter with this diverse and fresh-feeling game.
85
JeuxVideoPC.com (May 12, 2010)
Shooter frénétique embarqué sur des rails, Sin and Punishment 2 n’est pas de ces titres qui font les choses à moitiés. Véritable concentré d’action tout azimut, il réserve de belles surprises en réussissant le tour de force de se renouveler d’un niveau sur l’autre, en jouant tour à tour sur la profondeur, la vitesse de défilement ou le sens du scrolling. Seul ou à deux, ce titre est une franche réussite, comme l’on pouvait s’en douter au vu de son géniteur, l’incroyable et talentueux studio Treasure.
85
JeuxActu (May 20, 2010)
Habituée depuis de nombreuses années à nous offrir des jeux destinés au grand public, la Wii nous surprend aujourd’hui en accouchant d’un titre appartenant à un genre aussi ancestral que le jeu vidéo lui-même : le shoot’em up. Une bénédiction que l’on doit aux studios Treasure, habitués à l’exercice et qui font une fois de plus étal de leur savoir-faire en la matière. Suffisamment old school pour séduire les puristes, Sin and Punishment : Successor of the Skies n’oublie pas non plus de proposer quelques nouveautés qui en font un titre original, assez en tous cas pour redynamiser un genre que l'on pensait dépassé. Une réussite quasi-totale et un incontournable pour tous ceux qui aiment les challenges relevés !
85
Jeuxvideo.com (May 10, 2010)
Treasure réalise encore des prouesses dans un genre où il est déjà maître. Entre les fights endiablés qui n'en finissent plus et les boss gigantesques et infernaux, Sin and Punishment 2 : Successor of the Skies vous tiendra en haleine très longtemps. Malgré les nombreux changements d'axes, passant parfois de la 3D à la 2D, le gameplay reste impeccable et le maniement est un pur délice. Un jeu indispensable à tout fan de shoot.
80
Eurogamer.net (UK) (Nov 27, 2009)
Sin and Punishment is bold and testing and completely mad; like so many Japanese favourites of previous decades, it often seems to have arrived with us from a different planet. Treasure has crammed unbelievable variety into four-to-six hours of blistering action, never giving you more than five seconds to think before throwing the next insane, bullet-spewing child of its bizarre imagination into your path. It's inventive within a quite traditional template and weirdly anachronistic, at once comfortingly familiar and modern. It's greatly comforting that there's still a platform for it in this world.
80
C'est un quasi sans-faute que Sin and Punishment 2 a failli accomplir, mais on se souviendra surtout avoir tenu là un excellent cocktail de sensations trop souvent oubliées. Presque indispensable pour tous les joueurs qui ont encore cette envie de tester leurs réflexes et qui auront gardé des souvenirs émus de l'époque 16 bits. Cet épisode ne fait pas oublier le précédent, mais il offre à la Wii un titre au challenge indéniable. La question qui se pose maintenant est la suivante : le public concerné existe-t-il en nombre sur cette console ? Il est désormais temps qu'il se fasse entendre.
80
videogamer.com (May 17, 2010)
Still, Sin and Punishment is a resounding success - one that's destined for obscurity on the casual friendly Wii - but a success nonetheless. It's a great example of what Treasure can do and a perfect fit on the Wii. Unique, hardcore and immensely satisfying, Sin and Punishment hits all the right weak spots. Go out and buy it.
80
Gamekult (May 07, 2010)
Deux fois plus long, deux fois plus intense, deux fois plus maniable, deux fois plus beau, ce Sin & Punishment 2 n'a pas fait les choses à moitié pour une suite à laquelle pas grand monde ne s'attendait lorsqu'elle a été dévoilée en fin d'année dernière. Véritable étalage du savoir-faire de Treasure, cet épisode Wii est un concentré de bonnes idées jamais utilisées deux fois, de combats plus fous les uns que les autres et de plaisir à pratiquer seul ou en tandem, malgré l'absence de personnage et le tir unique pour le second joueur. Un cadeau de printemps revigorant et fortement conseillé aux amateurs de shoot'em up racés, car passer à côté d'une punition aussi agréable serait un pêché.
75
Jeux Vidéo Network (May 07, 2010)
Rares sont les jeux sur Wii qui offrent un tel concentré d’action. Rythmé et varié, celui-ci est aussi un challenge de haut niveau. Sans pitié, il vous en fera baver si vous avez deux mains gauches.
72
InsideGamer (May 20, 2010)
Sin and Punishment: Successor of the Skies is een heerlijke arcadeshooter die bol staat van de brute actie en hordes tegenstanders. Het ziet er allemaal goed uit, de game loopt soepel en de snelle actie is nooit ver weg. Dat je na drie uur al naar de aftiteling zit te kijken is jammer. Zeker gezien er, naast het verbeteren van scores, weinig reden is om de game nog eens door te spelen.
58
The Video Game Critic (Aug 29, 2010)
Sin and Punishment isn't great, but the action is non-stop, and the fact that I played until my hand hurt has got to count for something.