Sonic the Hedgehog 3 Reviews (Wii)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Sonic Can Jump Sharks Too! So Hai (371) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (13 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Perhaps it's not quite as enjoyable as the second game in the series, but it's still one of the best platformers ever created. The music is fantastic (rumour has it that Michael Jackson provided the game's score, and Sega dropped his name from the credits after those allegations started), the graphics are some of the best you'll see on a Mega Drive game (check out the end of the first zone where the whole land is set on fire), and it's faster than a cheetah driving an F1 car. Essential.
FNintendo (Oct 28, 2010)
Já não se fazem Sonic com esta qualidade e por isso, se nunca o jogaram, Sonic the Hedgehog 3 é de compra obrigatória. Não é particularmente longo, mas compensa com um padrão de qualidade altíssimo, sendo um exemplo perfeito do género Plataformas, tão acessível e divertido como há 16 anos atrás. Infelizmente, para usufruir do seu potencial máximo será necessário gastar 1600 pontos. Um pouco caro, mas se procuram a experiência definitiva de Sonic é nisso em que se deverão focar. A bem da verdade, mesmo como jogo independente Sonic the Hedgehog 3 é uma óptima opção. Um digno representante do que melhor se fez na era gloriosa dos 16 bits.
90 (UK) (Sep 07, 2007)
It's not all roses though. The puzzles are still poorly implemented (see: the infamous barrel puzzle in Carnival Night Zone) and it feels like a missed opportunity not to release this with its companion piece, Sonic & Knuckles, at the same time. You know, seeing as they were originally two halves of the same game. Still, it's Sonic 3, one of the absolute highpoints of the hedgehog franchise, and of 16-bit gaming in general. Snap it up.
IGN (Sep 11, 2007)
Sonic 1 we called impressive. Sonic 2 we labeled great. Sonic 3, though, is the best of them all – and deservingly earns the highest score of the trilogy. But we recognize that the issue of its connection to the so-far-unreleased Sonic & Knuckles is a point of contention, and it may make even serious fans want to wait a while before investing 800 Wii Points here. If that's you, we understand. But we're going to give Sonic the benefit of the doubt this time and stand by the quality of Sonic the Hedgehog 3, even as a standalone game. Because compared to the trash he's been involved in lately, just Sonic 3 alone is pure gaming gold.
90 (Jan 11, 2010)
Digne successeur des deux précédents volets, Sonic 3 ne souffre que d’une durée de vie moyenne imputable à SEGA qui a pris trop de temps à développer ce jeu (ou qui a préféré se faire de l’argent sur deux jeux plutôt que sur un seul …). Quasi-irréprochable sur tous les autres points. Passer à côté aurait été (et serait encore aujourd’hui) une erreur !
Nintendo Life (Sep 07, 2007)
If you’re a fan of the previous iterations then this will be a no-brainer – Sonic 3 certainly manages to offer more than its fair share of super-fast entertainment, but those of you that were unmoved by Sonic 1 & 2 should probably give this a miss – it’s not going to change your perception.
GameSpot (Sep 12, 2007)
Back in the 16-bit days, Sonic fans had to wait almost two years for the release of the third Sonic the Hedgehog game after second one. But thanks to the Virtual Console service, Wii owners only had to wait three months. At first glance, it'll probably seem incredible to you that Sega needed any length of time at all to produce what, on the surface, merely appears to be a formulaic follow-up to Sonic the Hedgehog 2. However, once you really dig in, you'll come to appreciate the many little improvements that help set Sonic the Hedgehog 3 apart from its predecessors.
1UP (Nov, 2007)
Something is horribly amiss about Sonic's third outing. Is it the fact that the game wasn't fully completed and half the content was held back for the "sequel," Sonic & Knuckles? Is it the messy level designs, which seem to have been constructed specifically for the sake of bogging Sonic down with small, annoying impediments? Is it the dull and forgettable enemies? The tepid soundtrack? The irritating bonus stages? Ah, maybe it's all the above. Sonic 3 is, in retrospect, the point where the series' star lost some of its shine -- a decent if unremarkable game. Given its pedigree, "decent" isn't good enough.