Sonic: Unleashed Reviews (Wii)

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100 point score based on reviews from various critics.
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Critic Reviews

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81 (Dec 15, 2008)
Se podría haber hecho mejor, sin duda alguna, pero al menos parece que Sonic ha vuelto a encontrar el buen camino, lo que abre nuevas esperanzas para la azulada y querida mascota de Sega.
There's no doubt that if you're already a fan of past 3D Sonic games you'll love Sonic Unleashed, and may even think it's the best so far, despite the werehog sections. After all, the rest of the game is classic Sonic: the voice acting is embarrassingly cheesy, the usual crew pop up (Tails, Amy, Eggman and the like), the music is the same love-it-or-hate-it rock stuff and Super Sonic even makes an appearance. There's even the necessary 'new character you might like but will probably hate' in the shape of Chip, an admittedly cute flying creature with an annoying voice. Simply put, the Sonic stages are the best we've played since the Mega Drive days. It's just a shame that had it focused more on these levels and had less werehog stuff in it, it could have been absolutely essential. As it is, it's only half awesome.
Gamer 2.0 (Dec 01, 2008)
To be quite frank, Sonic Unleashed is half great game, and half unnecessarily unleashed. The Sonic levels are extremely fun and bring back the memories of yesteryear, and the night-time levels will leave players wondering why Sonic Team continues to torture their fans by continuing to add pointless things to prolong good gameplay. If you can get by the fact that not every level takes place in the day, Sonic Unleashed should take the average gamer no more than ten hours to complete. As for which one to get, aside from the obvious drop-offs in visuals and sound it gets, the Wii version is probably the best.
NZGamer (Dec 15, 2008)
Indeed, popular demand has made the right call: this has been an exercise in balance that has proved to be worth our while. While this game might not be up to much if you’re the owner of one of the hulking beasts that are Microsoft and Sony’s consoles, if you’re a Wii owner, don’t be put off by what you’ve read. Sure, it won’t appeal to everyone, and it’s still imperfect (as I said before: same game, different platform) but writing it off too quickly could set you on the back foot this holiday season.
GameZone (Nov 25, 2008)
This game is really fun to play, especially in the racing sections. Sonic is breathtakingly fast! The platforming levels are a drastic switch from the racing, and force players to slow down. These levels are also fun to play, and imbue players with a sense of achievement once finished. However, these night levels suffer from a lack of variety in design, and should be a smaller component of the game. More racing, less platforming. The controls in the night levels could use refinement, too. Overall, this is a fun game for everyone, but is probably too difficult for young gamers. Whether a Sonic fan or no, most everyone can have fun playing Sonic Unleashed.
IGN (Nov 18, 2008)
Sonic Unleashed is half great game and half tedious gimmick. The daytime levels will amaze you for they harken back to the 2D classics and are positively overrun with raw speed, zigzagging pathways, loop- de-loops and more, all of it complemented by responsive controls and good technology. As far as I'm concerned, these stages are so well crafted, in fact, that die-hard Hedgehog fans can probably justify purchasing the title for the sunlit selection alone. Just resign yourself to trudging through the nighttime stages as penance for the daylight ones. Come on -- if you're a Sonic fan, you should be used to sacrifice and suffering by now, anyway.
70 (Dec 16, 2008)
Nach einem gelungenen Ausflug in 1001 Nacht im Wii-Spiel Sonic und die geheimen Ringe, das wir vor knapp zwei Jahren mit 8/10 Punkten bewertet haben, schwächelt der blaue Igel bei seinem zweiten Solo-Abenteuer nun merklich. Grund dafür ist allerdings nicht er selbst, sondern sein zweites Ich, in das er sich zu späten Stunden verwandelt und das die ansonsten flotten Passagen schmerzlich unterbricht. Eben selbige Werigel-Level spielen sich dröge, langweilig und absolut nicht motivierend. Da sie allerdings ein entscheidendes Kriterium des Spiels sind, leidet auch die Wertung, denn ansonsten kann man dem Abenteuer nicht viel vorwerfen - die Steuerung ist gelungen, Grafik und Sound sind gut und die Level in der Rolle von Sonic tempo- und abwechslungsreich. Am Ende konnte ich mich noch zu einer 7er-Wertung durchringen, auch wenn im Werigeltum bestimmt nicht Sonics Zukunft liegt.
Meristation (Nov 25, 2009)
Sonic regresa a Wii y al resto de plataformas con un título que guarda gran parte de la magia de las primeras andanzas del erizo. Plataformas, acción y mucha, mucha velocidad son la marca característica de esta nueva entrega, que encuentra en Wii su mejor exponente e invita a compañar desde el Wiimando y el Nunchuk a la mascota de Sega en su aventura más bestia.
GameSpy (Nov 25, 2008)
Of course, the adventure bits are easily ignored. The real problem is the werehog stages. Luckily, those levels aren't bad, they're just kinda there. About all they succeed in doing is slowing down the action between the stages that you want to play. If you don't mind getting though some repetitive beat-'em-up stages in order to enjoy some real Sonic action, then you'll get a kick out of Unleashed. Otherwise, at least this title will give you some hope that Sega might opt to trim the unnecessary fat for the next Sonic game and leave us with just the meaty bits.
GameTrailers (Dec, 2008)
Sonic Unleashed takes two steps forward with some of the best speed levels in recent memory, and one step back by tacking on yet another failed experiment with the Werehog. Perhaps some day Sega will release a game that is 100 percent blue hedgehog, but this is another case of having to suffer through the bad to get to the good.
70 (Dec 02, 2008)
Sonic Unleashed has some stellar moments that remind me of better Sonic games from days gone by, but players will have to slog through the repetitive night stages to reach them. Ideally this formula should have been flipped. One would think that the speedy day stages would have been the focus of the game while the werehog gimmick would be used for a quick change of pace. Please, Sonic Team: Sonic is all about speed. Turn him loose and let him run! As it stands, the lack of more day stages to provide some balance to the experience leaves this game feeling more like Sonic Unfinished.
Cheat Code Central (Dec, 2008)
Plenty of fan service and unlockable goodies offer reasons to keep coming back to the game. The faster Sonic levels are a real treat, and Sonic Unleashed has many high points to balance out the lows. The real bummer is not so much the concept of the werehog sections as it is how these portions of the game painfully drag the rest of the game down. They pale in comparison to the more classically-minded stretches that come close to bringing back the charm and excitement of the olden days. This is a good, solid Sonic adventure, but it’s still not great.
GameSpot (Dec 12, 2008)
Sonic Unleashed for the Wii is completely different from its high-definition counterparts, and is all the stronger for it. The hedgehog's speed is captured quite well here, letting you fly through levels with ease. The werehog sections are a bit too plodding, but the platforming sections are still quite enjoyable. It's just a shame that you'll spend more of your time controlling the lumbering werehog than the speedy hedgehog. Even if you have to endure a few too many boring werehog fights, it's still worth playing through this adventure just to see Sonic sprint again.
N-Europe (Dec 31, 2008)
Though the Sonic Unleashed team said that the Werehog aswell as additional features on other Sonic games was needed to extend the game since if it was all Sonic, it would be a 3 odd hour game. Will we ever get that true Sonic we’ve all been waiting for? If Unleashed is anything to go by, it’s a step in the right direction since this game nearly had it. And with the Secret Rings being popular despite it’s love/hate charm and the Black Knight shaping up to be good, Sonic is getting back to his roots. Why the developers insist on not creating an all pure Hedgehog game will forever be the series’ downfall. After all, I’m sure there’s a fair few of us who would rather have a pure Sonic game rather than a Sonic game that’s been dragged out just to make the game a bit longer…
Sonic Unleashed is certainly a step forward for the Sonic franchise, with great graphics, intuitive controls, a fairly grabbing premise and great level design. Unfortunately, it’s marred by the concept of the Werehog. Sonic simply need to continue this trend of returning to it’s grass roots and before long we’ll be getting 9 and 10/10 Sonic games again.
Game Informer Magazine (Sep 22, 2009)
Another game, another new Sonic character. This time it's our hero's alter-ego Sonic the ''Werehog,'' who (natch) only comes out at night. This split personality concept transfers to the game design, as the levels are divided up between the speedy, traditional Sonic levels and the platforming and fighting-oriented Werehog levels. As you might expect, it's a mixed bag. The Sonic levels deliver a modicum of high-speed thrills, but sadly the Werehog's botched gameplay (wonky platforming and boring combat) show an evil underside. If the Sonic levels are just more of the same, at least they show a certain level of polish – I'd rather have the same old thing done fairly well than the failed experiments of the Werehog levels. Interestingly, the Wii version is actually better – its unique levels are better designed and implemented than on PS3 or 360. Still, after the triumph of Sonic Chronicles for the DS, this is a bit of a letdown.
WiiDSFrance (Feb 05, 2009)
A vouloir trop bien faire, la Sonic Team nous met en face d'un jeu en demi-teinte. Réussi visuellement, on doit néanmoins faire face à deux styles de gameplay différents et, malheureusement, pas assez maîtrisés par la firme japonaise. Néanmoins, le soft reste agréable à jouer et s'impose comme l'un des meilleurs épisode sorti sur console next/new gen.
65 (Dec 01, 2008)
A trop vouloir manger à tous les râteliers, Sonic s'embourbe dans une diversité de genres qui ne lui sied guère. Satisfaisant sur le plan visuel et doté de contrôles de jeu qui exploitent à merveille le duo Wiimote/Nunchuk, Sonic Unleashed se montre beaucoup moins convaincant sur le plan du gameplay. Phases de jour amusantes mais bien trop courtes, phases de nuit hors de propos et très vite redondantes : le constat est on ne peut plus mitigé. Pourtant, force est de constater qu'on s'y amuse, et que si Unleashed est un Sonic plus que moyen, cela reste un titre sympathique et bien plus recommandable que ne l'étaient certains autres opus de la série. Celle-ci est donc sur la bonne voie, mais beaucoup de travail reste à accomplir pour lui permettre de retrouver ses lettres de noblesse.
60 (Dec 10, 2008)
Clever, wirklich clever! Anstatt das gute Sonic und die geheimen Ringe weiterzudenken, kam den Entwicklern eine grandiose Idee: "Lasst uns das Action-Adventure ausbauen, das schon im ersten 360-Abenteuer so richtig in die Hose ging. Das MUSS einfach funktionieren." Nein, liebe Entwickler, tut es immer noch nicht. Im Gegenteil: Es ist ein spielerischer Tiefpunkt, der nur von seinem geistigen Vater untertroffen wird. Eine schwammige, ungenaue Steuerung, fehlende Übersicht und völlig einfallsloses Geister-Kloppen (Dynasty Warriors bietet mehr Abwechslung!) bedeuten jedenfalls eine klare Warnung: Finger weg!
60 (Nov 28, 2008)
Once again SEGA has released a new Sonic game that we really wanted to like, but numerous flaws bring down what would have been a solid entry in the series. The traditional Sonic levels are the best we've played since Sonic Adventure on the Dreamcast, yet they feel like the gravy on top of a rather overcooked roast that you're trying desperately to hide. The werehog levels reek of an idea born out of trying to turn Sonic into something that kids like, instead of just giving them the Sonic many of us grew up with. We didn't need gimmicks back then and we don't think kids need them now either. Ultimately we can't help but feel disappointed... yet again.
Nintendojo (Dec, 2008)
The best praise that can be given to Sonic Unleashed is to call it a step in the right direction. Unfortunately, the game is heavily weighted towards its werewolf stages. The ever-so-brief opportunities to play traditional Sonic levels capture the feeling of speed that made the series so enduring in the first place. With a bit more polish, the daytime stages could easily carry a game on their own and be the definitive Sonic title fans have been craving for years. Take heed, Sega: shine up the Sonic levels, ditch the gimmicks, and Sonic can finally have a game worthy of his 16-bit heritage. Wait, what’s that? They already announced another Sonic game? And this time he has a sword? Oh...
60 (UK) (Nov 29, 2008)
Sonic Unleashed on the Wii is a very different game to its lumpy 360 and PS3 counterparts, and that's a good thing, but it's still not quite a return to form. Stripped of unnecessary narrative nonsense and forced to use new camera views and level designs, it's simply a more satisfying rendition of the same thing, more faithful to the original series and undoubtedly the version that Sonic fans should pick up. The werehog character remains a clumsy fit, and Unleashed is no great shakes when considered against today's top-tier platformers, but if nothing else it's at least less frustrating, and therefore more fun to play, than its rather ugly sisters on the HD consoles.
Cubed3 (Jan 29, 2009)
Sonic Unleashed proves that Sonic Team are back on track with Sonic in some respects, but there's still a way to go before they get it right - trimming the unnecessary night-style stages away, or evening the mix of gameplay, would be a great start. It's not as good as the HD versions due to the focus being on the werehog, though, rather than being evenly split, and the cut out levels and sections add insult to injury. If possible, buy it for PS3/360 instead, which, if we were to review games from those formats, would get another couple of points overall.
Gamekult (Nov 28, 2008)
Sans être un complet ratage, Sonic Unleashed peine à redonner totalement foi en la série. Si les passages dans la peau de notre héros bleu savent à nouveau se montrer grisantes et fun, une fois la nuit tombée dans le jeu, les choses changent brutalement. Transformé en hérisson-garou, Sonic n'est plus le même et devient sensiblement plus mou et moins intéressant. Néanmoins, contrairement à ses collègues HD, cette version Wii peut compter, ici, sur des niveaux différents et sur un duo Wiimote/Nunchuk bien exploité pour rendre les choses bien moins catastrophiques. Dommage toutefois que l'aspect aventure soit aussi peu travaillé dans cet épisode, l'idée de retourner sur les traces de Sonic Adventure avait du bon. Décidément, notre hérisson est vraiment maudit...
Armchair Empire, The (Jan 25, 2009)
Sonic needs a makeover in the vein of Mega Man 9 or Bionic Commando. If a 16-bit-esque Sonic game appeared on Xbox Live Arcade or PSN, I’d likely be all over it because the glimpses we get of a the Sonic of yore in Sonic Unleashed are very fun. It’s not enough to redeem the entire game though.
Thunderbolt Games (Jan 10, 2009)
The traditional Sonic levels combine 3D elements with old school gameplay, and pulls it off well enough to appease all the longtime fans. The challenging platforming, need for timing, and signature speedy gameplay are all present and accounted for. The werehog levels are practically opposite; the gameplay is slow, infuriatingly flawed in almost every aspect, and one of the lest enjoyable ideas ever seen in a Sonic game. Those without a Classic Controller are going to be in for tons of tacked-on gimmicky motion control mechanics as well. The story is so pointlessly convoluted that the entire werehog concept could have been completely scrapped without affecting the basic plot. So that begs the question: Why, Sega? Why did you do this? Why did you botch what was potentially the most amazing Sonic game of this generation? All that can be done is to hope the next attempt succeeds where this failed so horribly.
Game Shark (Dec 08, 2008)
In a season filled with so many truly amazing releases, it’s hard to recommend a title that’s this flawed. Casual Sega fans may still want to rent, if only for the rich retro-tastic speed of Sonic’s stages. Ignore the other crap, and it’s easy to see that there is a fantastic game buried beneath the layers of bad marketing ideas.
NintendoWorldReport (Dec 01, 2008)
Sonic Unleashed is a game full of duality. The Hedgehog levels are a lot of fun, and the controls accentuate that. On the flip-side, the Werehog levels are riddled with frustratingly boring combat and gameplay. It never helps that the game can't let go of its ridiculously dumb story.
1UP (Dec 23, 2008)
Action-platformer Sonic Unleashed, unfortunately, is not a return to form for Sega's furry blue mascot. The sublime, traditional Sonic stages are too short and too infrequent to save this dangling franchise, which is particularly tragic when you consider the letdown that was Sonic's self-titled 2006 outing. The vast majority of Unleashed features slow fighting- and platforming-based "Night stages," where Sonic transforms into a werewolf-hog-thing. Spiny-mammal lovers, beware: This isn't the Sonic game Sega wants you to believe it is.