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Cheat Code Central
But faults aside, SoulCalibur Legends was a fun game to play. Although it wasn't the most complete SoulCalibur game I've ever played, the Wii controls, the multiplayer modes, and the storyline make it worth playing for fans of the series. If you are among the uninitiated, I would recommend SoulCalibur III as probably the best in the series right now. But to its credit, SoulCalibur Legends stands well on its own, and is a definitely a title to look into for both arcade fighting and platform aficionados.
While Soul Calibur Legends is all about fighting and there is violence, there are no grisly death scenes, no limbs being chopped off, and no endless sprays of blood. Defeated enemies just go "argh" and fall to the ground and disappear. Some of the female characters are ridiculously proportioned and/or wear skimpy outfits, too. Because of the violence and suggestive themes, Soul Calibur Legends is best for teen gamers, or at the earliest, mature preteens.
Fans of the Soulcalibur legacy would due well to check out this taste of the next iteration in the franchise. While it doesn’t do anything criminal it also fails to do more than coast by on its laurels. The motion controls work better than any other game of this type and the visuals, while not stunning, are technically proficient and impressive. Wii owners will likely enjoy the fact that this isn’t another mini-game collection while hardcore fans of the series will simply enjoy the deep weapon and character customization. Soulcalibur Legends is a nice way to soften the blow that is the long wait until we finally get our hands on the true sequel sometime next year.
Soul Calibur: Legends will most likely not please fans of the series. It tries fit into a different genre, but does everything pretty weakly. The monotony and the grind set in pretty quickly, especially when the story isn't much to look forward to. Even if it didn't have the Soul Calibur series to live up to, this game is still a pretty bland offering.
Seriously folks, if Legends is what Namco really wanted us to have instead of Soul Calibur IV, our thinking is that the two games should've released simultaneously. SCL needed more time so the developers could tighten up the waggle mechanics, add some kind of gameplay evolution and make the story more meaningful. As the game stands now, it's not horrible, but there are just too many glaring flaws, no matter how significant, that slowly chip away at the product's end quality. It's a shame that such a renowned franchise license had to be treated this way, but hopefully Namco learned what a rush job can result in, and if they want to give this another go in the future, they know what to do now. In the very least, it's worth renting this game just to play another Soul Calibur title.
Ein weiteres Mal werden Wii Besitzer an der Nase herumgeführt. Denn während sich PS3 und Xbox 360 Spieler mit "Soul Calibur IV" an einem nahezu perfekten Prügelspiel erfreuen, wird Wii Besitzern lediglich ein halb gares Hack & Slay aufgetischt. Schnöde Texturen, langweiliges Leveldesign, und eine lachhafte Inszenierung. Auch die bekannten Soul Calibur Charaktere können die vielen Schwächen trotz schicker Animationen nicht kompensieren. Wenn man immer mit dem gleichen Ablauf zu kämpfen hat und jeder Level nahezu identisch ausschaut, bewahrt euch auch keine gut funktionierende Steuerung vor dem Spielspaßtief. Lediglich die gute Spielbarkeit und das unverwechselbare Flair sorgen für Lichtblicke. Insgesamt sollten sich die Entwickler die Frage stellen, ob es nicht besser gewesen wäre auf ein klassisches Beat & Up zu setzen, als auf ein liebloses, biederes und langweiliges "Monstergeschnetzel".
The Review Busters
Nintendo gave us Super Mario Galaxy last month and it was and still is the best game out on the Wii. After that game came out we haven’t had anything that really justifies the systems purchase. Soul Calibur Legends should have been a good game, but it isn’t. If you are a fan of the Soul Calibur series then you may enjoy this. I have been a fan of the series since Soul Edge and I can honestly say this game has changed my mind, that is until Soul Calibur 5 comes out next year.
En cuanto al apartado gráfico, podemos decir que no se ha mejorado demasiado con respecto a la tercera edición de la saga, disponible para Playstation 2. Sin embargo, la presentación general de la aventura es asombrosa, gracias a distintas escenas de video con tintes de animé japonés. Quizás se hubieran podido mejorar un poco los escenarios, ya que no disponen de muchos detalles, pero el trabajo realizado con los personajes es digno de mención. No hay mucho más para decir sobre este spin-off, solo que puede servir de aperitivo hasta la salida de Soul Calibur IV el año próximo, pero que de ningún modo estamos en presencia de una compra obligada para los usuarios de Nintendo Wii. A menos que sean fanáticos de la saga, claro está.
Soul Calibur Legends isn't a horrible game, but it could've been so much better. Being able to fight with various characters and weapons is great, but not when the story sucks. Tacked-on multiplayer modes do little to bolster the game either. As it stands, Legends wears the crown in the fighter-turned-brawler game category, but it's a shallow victory.
SoulCalibur Legends is a rental on its best day, and there are certainly several other games that have come along this year that should be rented before it. It's got little to offer for SoulCalibur fans, little to offer for hack-and-slash fans, and little to offer in the realm of gameplay substance. Like the Wiimote itself, this title tries lots of things, but comes up with mediocrity in nearly every one of its attempts. Still, you can't blame Project Soul for trying. They really did here, and the host hardware, as much as I love it, is as much to blame for the game's shortcomings as the bland design.
For a while, I held on to a little hope that this game would be better than the first impressions indicated. After all, the original Soul Calibur is one of the single greatest games ever made, and a proper adventure game based on the narrative could have been a blast. Unfortunately, SC Legends is about as far from a proper adventure game as you can get. The game can be fairly summed up as: take your character from room to room and waggle the control wildly to attack the hordes of generic enemies.
Nintendo fans may find it hard to go from Soulcalibur II complete with a playable version of Link to a re-imagined sequel that is neither a fighter nor a visual stunner. Namco has been adamant that Legends was designed from the ground up for Wii, but if that's the case, the developer really wasn't very inventive about the best ways to use Nintendo's console - it merely replaced buttons with waggle. The end result is not a bad one, but it's not particularly good either. It's Soulcalibur if it were a repetitive hack-and-slash endeavor without many of the fighters that fans adore. Die-hards may be compelled to play for the unlockables, but if you've never played Soulcalibur before, don't start now.
Of course, as a straightforward brawler, Soulcalibur Legends delivers. There are monsters to kill, a world to save, gripping bosses to slay, and Wii Remote controls to enhance the entire experience. Soul Calibur Legends is fun, but just not fun enough to dismiss its flaws in camera control, art direction, recycled content, and a generally second-tier presentation.
The main problem here is that it feels like Legends should have been a side mode in a proper Soulcalibur rather than its own game. There are some good ideas, but it doesn't feel like a complete game. You can count the multiplayer stages as extras that fill out the package, but they're pretty awful and tend to show that the combat works better against groups of dumb enemies than it does against one smart one. I can appreciate the approach to create an action-RPG rather than an action game, but it's difficult not to wonder if it happened in such a simple form because the developers simply didn't have the budget to come up with anything better.
Is Soulcalibur Legends a bad game? Well, it's not awful; it's just disgustingly run of the mill, and we really deserve better than that from such a fantastic series. While Legends might be a hit for the gamer born with a Wiimote in their hand, it doesn't translate well with veterans of the series. But if you're the kind of player who enjoys the occasional mindless repetitive hack-and-slash title (and particularly likes the Soulcalibur characters), this isn't a terrible choice, especially seeing as how the Wii features very few games of this genre. There's no doubt you'll have fun for about an hour with Legends, but after the monotony of swinging sets in, there's not much to come back to. Hardly worth my 50 bucks.
Soulcalibur: Legends offers some unique ideas and could have been a great step for the Soul Calibur franchise, but as it stands now, the game doesn't feel complete. With repetitive levels, enemies, boring level design, dull textures, and a boring storyline, Soulcalibur: Legends would be a better pack-in for Soul Calibur IV than a standalone title. However, for the Soul Calibur faithful, you'll find some fun swinging the blades of your favorite characters and unlocking numerous weapons within the game.
But SC Legends is not totally devoid of fun. The initial novelty of motion control is cool and it does have its moments, but this game is just a one-liner, and no full-length game can last that long on something so shallow.
The Video Game Critic
Soul Calibur Legends is primarily a brawler, but you'll also solve easy puzzles and avoid run-of-the-mill traps like spikes and spears. You select two characters for each mission, and I like how you can switch between them on the fly. The Soul Calibur roster provides plenty of colorful characters including some scantily clad hotties. A two-player mode lets you fight alongside a friend, but that split-screen view really cramped my style. I enjoyed the game's short stages and brisk pacing when playing solo, but the difficulty is very easy - perhaps to a fault. Soul Calibur Legends isn't a great title, but it's enjoyable enough when taken in small doses.
En conclusión, un juego repetitivo, con enemigos genericos y escenarios vacios que solo es recomendable para jugarlo en Multiplayer, una verdadera pena que una saga como esta tenga un juego tan flojo en su primer intento fuera de los juegos de lucha.
GBase - The Gamer's Base
Dabei hatte ich mich so gefreut: Ein Action-Adventure im Soul Calibur-Universum? Her damit! Leider ist abgesehen von der guten Steuerung wenig übrig geblieben. Vor allem aber das uninspirierte Leveldesign macht mich wütend. Vergesst die mittelmässige Präsentation, die langweiligen Textfenster mit ihren lächerlichen Inhalten. Vergesst auch die nicht ideale Kamera. Viel schlimmer sind diese verteufelt langweiligen Quests! Ständig wiederholen sich die Raumstrukturen, ständig macht man dasselbe. Abwechslung sieht anders aus. Nach einer Stunde Soul Calibur Legends konnte ich die Levels im Schlaf absolvieren. Dabei wäre mit etwas mehr Einsatz in diesem Gebiet ein wirklich akzeptables Spiel entstanden. Schade.
Gemakei (formerly Zentendo)
Overall this game is simply shameful not only as a stand-alone action title, but even more shameful in being based off one of the best fighting franchises in the world, and the fact that it was made by the Soul Calibur development team. It is really hard to imagine how this game turned out so bad, other then perhaps it was a small budget with a really close deadline to complete it. The creators of this game are capable of so much better, and they proved this almost ten years ago.
Video Game Talk
Here’s a better idea, though: Find a cheap used copy of Soulcalibur II for the Gamecube and play that on the Wii. It’s the fighting game that you expect Soulcalibur to be, it’s a deeper game, and hey… it’s got Link.
Legends isn't a horror of a game. It's just a game that wouldn't have been greenlighted on the PS2 trying to cash in on the Wii's popularity and gullible gift-buyers. Like the Star Wars prequels, Legends takes some of the icons of the series, smashes them into a form that's palatable for, at best, preteens, and leaves your pleasant memories of the series eternally soured. If you really need some Soul and only have a Wii, get Soulcalibur II for the GameCube instead.
The most disappointing aspects of Soulcalibur Legends are the things it gets right. The attack combinations - when they work right of course - offer a great deal more depth than most of what's been seen with these sorts of games on the Wii so far. Even the ridiculous one-liners delivered with the successful completion of quests beckon fondly back to comments from victorious characters in previous Soul games. None of this can save Legends from its inherent issues: the lousy presentation, the rough controls and the tedious narrative. Whether or not you're a fan of the series, if you've exhausted the other top options out there do yourself a favor and wait for some better Wii games to come along. Soulcalibur Legends is little more than a cautionary tale.
Re-tuning Soulcalibur’s weapons combat for hack-and-slash duty is a great idea, but Legends just doesn’t have the chops to hold the attention of hardcore adventurers for long. Moreover, fighting gamers are just left out in the cold, although Soulcalibur fans may be driven to sate their curiosity. For casual and rookie action/adventure buffs, Soulcalibur Legends has promise--it’s just not as sharp as it should be.
Soulcalibur Legends at least is something on the Wii that isn't a party game or a Wii-hash. The title was built for the Wii and while it is clunky at times, is still fun to play. It's a shame the length, boring presentation, and sub par visuals won't convince anyone but the hardcore audience to even give this sword a swipe.
Official Nintendo Magazine
You might have noticed there's a decent SoulCalibur game riding high in the game charts right about now. This isn't it. In truth, SoulCalibur Legends is the inbred, knuckle-dragging cousin of the SoulCalibur family; a game that takes everything that made the series good in the first place and turns it into a drab, repetitive slash 'em up.
In the end, this game tries to evoke the fun and charm of Soul Calibur and backs it up with the signature Renaissance-era style and operatic music, but the mostly text-based story and dull, tiresome combat with the same few enemies over and over really make this pretty much a cheap cash-in. This game is simply not worth the full Wii game price tag of $49.99, and it really should have been reworked and added to the forthcoming Soul Calibur IV instead. And if you're wondering why this game is called Soulcalibur Legends with "Soul" and "calibur" being one word, while the rest of the games separate it into two words, well, I have no idea either but that's what Namco insists on. I just write the reviews, and I'm done writing about this game. It's needlessly boring and it never should have been released, even with a $20 price tag.
As much as it hurts to say it, SoulCalibur Legends is not a good game. Fans of the series will definitely be let down with this Wii exclusive title, but players are better suited to play any later Dynasty Warriors title to get a better gaming experience. Only if you wish to understand the full origins of the Soul Calibur mythos is this game worth playing. Other than that, please skip over this dull title.
Soul Calibur Legends isn’t a horrible game; it just doesn’t add anything exciting or new to a third person action adventure genre. It’s over relatively fast and it feels more like an unlockable to the original Soul Calibur than a standalone full priced videogame.
Game Informer Magazine
Soulcalibur Legends is a trap, luring in gullible gamers with the promise of two-player co-op and a cast of characters from the series. Once you take the bait, the whole rusty contraption snaps shut – and you will carry the scars of playing it for the rest of your life.
There are a few tolerable moments strewn about that seem positively memorable in such a dim context, but don't go thinking that braving such half-baked gameplay will yield any interesting insights into your favorite characters. If anything, your best bet is to approach the whole affair with a strong sense of ironic detachment when gems like "as long as we don't loose, we'll win!" and "once you're dead, it's all over!" infest the incoherent narrative. Better yet, just avoid it altogether.
If all this droning hack-and-slash combat is your thing, you can join a buddy and play through the story cooperatively. Alternately, you can compete for high scores in one-off levels, or even swing swords at each other in the yawn-inducing versus mode. Don't let the title of the mode confuse you into thinking there are fighting elements to be found, though. You just hammer on your opponent using the same dull mechanics you use in the rest of the game. Considering most games benefit from the addition of a friend, it's just a further nail in Soulcalibur Legends' coffin that the addition of another player can't make the game more fun to play. It's too bad the revered fighting game franchise had to be besmirched in such spectacular fashion, but even if you're a Soul Calibur fan--actually, especially if you are a Soul Calibur fan--you are better off pretending that this spin-off never existed.
The graphics are bland and stiff, the story is an absolute joke (the ending particularly so) and whatever depth the levelling system might offer requires acres of patience to unearth. Most Soulcalibur fans, and indeed any sentient human with a functioning brain, will have run screaming long before they reach that point.
We won't even waste time criticizing the presentation. It doesn't take a pair of Coke bottle glasses to see how ugly a game this is. Legends imply greatness; but Soul Calibur Legends is only the greatest loser -- a throwaway hack-and-slash action game. Unattractive, lacking depth, and generally not fun, this dull blade can't parry its long list of flaws with anything worthwhile.