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Seeing Space Harrier II running on the Wii gives some hope for the future – perhaps Yu Suzuki will be inspired by the new console’s unique controls and choose to work on a fresh project taking advantage of that potential. An update to Space Harrier, using Wiimote aiming, Nunchuk character movement and having a silky-smooth 60fps framerate would be killer. But, unfortunately, none of that is here in this simple emulation. This version’s tough to love, and even tougher to recommend. You’d be better off saving your 800 Points and going for a different Genesis title – I’m sure Yu won’t mind at all.
It's worth noting that this was one of the very first Genesis / Mega Drive titles and when compared to other similar games which came later it should come as no surprise to realise that Space Harrier II is as shallow as a puddle; there is no real feeling of immersion in the environment and this game gets boring very quickly. Hardcore Sega fans might find they can forgive the lightweight nature of the game, but everyone else is advised to pass up on this.
Sure, the sprites were gigantic for the time, and it was a bold in-your-face experiment in all sorts of ways, but it's a museum piece, nothing more. Trying to play the sequel over two decades on is a horrendous journey back in time, and a perfect example of something that should be locked away in a time capsule. And no, it's not just because the Mega Drive couldn't handle the sprite scaling as well as the arcade hardware - it's just torture to play.