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50 (UK) (Jan 18, 2009)
It's a recreation rather than an emulation. You get the option to recreate the various arcade cabinet styles, from monochrome to faked transparent screen overlays, but it leaves the experience feeling like a cover version. To return to the original comparison, if Space Invaders is Metropolis then this is the colourised version with the Giorgio Moroder score. It's technically the same, but the presentation is off. It feels wrong to give such a classic game a bad score for such ephemeral reasons, but there's too much here that doesn't feel right.
IGN (Nov 17, 2008)
If you're a diehard Invaders addict and the prospect of having a version of the game selectable from your Wii's channel array seems terribly exciting to you, then by all means invest the Points. But everyone else, save them. Spend them on a more fully-featured 800 Point download from the SNES or Genesis libraries, or else just keep them in reserve for Taito's own Space Invaders Get Even when it finally arrives in the hopefully not-too-distant future.
Nintendo Life (Nov 18, 2008)
All being said, this is a disappointing game. Taito had the chance to reinvent their classic franchise and took the easy way out instead. What may have been great back in 1978 really shows its age now with its comparatively slow and repetitive gameplay. If you want to enjoy Space Invaders nowadays, do yourself a favour and track down Space Invaders Extreme on the DS or PSP, this up-to-date remake retains everything good about the original and mixes it up with modern shoot-em-up elements to make for a far superior game.