Written by  :  Nick Rycar (201)
Written on  :  Dec 31, 2007
Platform  :  Wii
Rating  :  4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

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Nintendo proves, once again, why they are the king of the 3D platformer

The Good

I don't even know how to begin to approach describing what it is I like about Super Mario Galaxy. The controls are spot-on, the visuals are beautiful, and it is every bit as great as I hoped it could be. The "planet-hopping" mechanic is a nice bit of innovation, and the worlds are diverse enough that you never feel like you're being forced to do the same old chore a million times.

On top of all that, it's really a 1.5 player game, in as much as you can have a second player help you by collecting star bits and holding enemies at bay. If you have a bored spouse, or an interested youngster (and I have both), this is a great way to get them involved, keep them entertained, and actually make the game that much more enjoyable.

There are lots of other little goodies to gush about, but alas, you'll have to find out for yourselves. I wouldn't be able to forgive myself if I threw any spoilers in here.

The Bad

There's not a huge lot to detract from the experience here, but it's certainly not a "perfect" game (such a thing does not exist). The biggest offender is the camera which, while ostensibly controllable, is really fixed for the the most part. Since it's usually exactly where it needs to be, this isn't a huge issue, but you will find yourself in a level where you need to be able to see a certain area, and you need to find just the right spot to stand where the game will allow you to turn the camera.

Beyond that, it's worth at least mentioning that people who are prone to motion sickness may have a little difficulty with the controls and camera movements. The game employs a very Little Prince-esque system where you can walk around upside-down on the bottom of most levels and, for my wife at least, it can be jarring from time to time.

The Bottom Line

In one of his initial announcements, good ol' Reggie Fils-Aime referred to Super Mario Galaxy as the first true successor to Mario 64. Open snub to Sunshine aside, I can't argue with the statement, as Galaxy serves much the same purpose that 64 did. Namely, it proves that a fairly unorthodox console, in this case, the Wii, can provide a robust and fulfilling gaming experience.

Also, it's just about as much fun as you can have with a game.

If you own a Wii, and you don't own this game, you are doing yourself a great disservice. Sell whatever organs you have to and pick it up today.