Super Monkey Ball: Banana Blitz Reviews (Wii)

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Critic Score
100 point score based on reviews from various critics.
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5 point score based on user ratings.

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (8 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Banana Blitz is a title that requires few words when discussing it. Its design was brilliant when it debuted on the GameCube, and that brilliance follows it over to the new hardware. With a change in controller, the series has been given a new lease on life (especially after disastrous side games like Monkey Ball Adventure). This is currently the Wii's best effort.
88 (Dec 10, 2006)
Da laust sich doch der Affe! Auf den ersten Blick vielleicht grafisch ein wenig enttäuscht, kommt bald Freude auf, wenn man erst die Wii-Fernbedienung in die Hand nimmt, um seine Primaten durch die Levels zu lotsen! Die neue Steuerung funktioniert wider allen Befürchtungen absolut einwandfrei und ohne Verzögerungen, und der Spielspaß zu mehrt setzt dem Ganzen noch die Krone auf. Wer Wii bereits sein Eigen nennt und gerne mit Freunden zockt, der sollte auch auf Banana Blitz in keinem Fall verzichten.
Video Game Generation (Jan 16, 2007)
Aside from Zelda, Super Monkey Ball: Banana Blitz is as close to a must-have retail title as the Wii has right now. Whether you’re playing alone or with friends, it’s a simple, but addictive experience. It’s so good that if Sega’s upcoming Sonic and the Secret Rings for Wii as good as this, it will represent a full revival for the company’s moribund mascot. At the very least though, Sega is off to an excellent start developing for the Wii.
Netjak (Feb 14, 2007)
Super Monkey Ball was the best of the GameCube’s launch lineup, and although Nintendo had something a bit more prominent for the release of the Wii, Banana Blitz still stands up as a worthy launch title. Intuitive controls that use the remote perfectly combine with the same addictive gameplay the series has become known for. A number of excellent minigames keep the game enjoyable long after finishing the main game. Any action or puzzle game fans or families would be well served to pick a copy of this up, and it’s worth a look from anyone interested in an entertaining game to play with friends.
eToychest (2006)
Super Monkey Ball: Banana Blitz excels as both a technical demonstration of the Wii's capabilities and a solid platformer in its own right. Although not all aspects of the game are as well developed as others, Banana Blitz's lively atmosphere, combined with its tight controls, challenging gameplay, and tons of replay value make it an easily recommendable title for any Wii owner looking for an original experience on their new console.
Games Master (Dec, 2006)
Top single-player action, and multi-player that exploits the Wii controller brilliantly.
N-Zone (Dec 26, 2006)
Das erste Wii-Spiel im Test beweist, dass die Formel "Spielspaß" für jedermann dank intuitiver Steuerung voll aufgeht. Banana Blitz ist zwar keine Gameplay-Revolution, dafür ermöglicht keine andere Konsole eine so intuitive Kontrolle. Die Zukunft gehört Wii!
Game Freaks 365 (Nov 20, 2006)
Super Monkey Ball: Banana Blitz is not a radical change in the direction of the franchise that Super Monkey Ball Adventure was. That's a good thing though. Sega managed to improve upon a formula that has worked for five years by implementing new controls to take advantage of the Wii's remote. Moving the Wiimote to turn and speed forward feels so natural, it really puts analog controls to shame. The wobbly old camera that oriented the action with the analog stick is replaced with a smoother, calmer one. Everything about Super Monkey Ball is better on Wii, outside of the mini-games.
NGamer (Dec, 2006)
A proper return to form for the monkeys and a party game showcase that deserves to be on everyone's Wii launch shopping list. Impressively solid, hugely entertaining.
IGN (Nov 14, 2006)
Super Monkey Ball: Banana Blitz is a great Wii launch title and I highly recommend picking it up if you at all liked the previous games (discounting Adventure, which was an unfortunate departure). This is also an ideal choice for casuals looking to play Wii with friends or family. The title's easy-to-learn controls make it immediately accessible to newcomers or the uncoordinated among us. However, like with all solid Monkey Ball games, the puzzle arenas grow increasingly more difficult and later stages are downright insane – hence, although everybody can enjoy the experience on some level, only the skilled and dedicated will beat the title.
Game Over Online (Mar 08, 2007)
Super Monkey Ball: Banana Blitz is one of the most fun Wii titles out there, and makes the best use of the controls. It’s a sign of great things to come for party games on the system—let’s just hope developers follow up. If you’re a fan of the series, or even if you’re not, this is an easy recommend for any Wii owner up for some fun.
GameSpot (Nov 16, 2006)
With the Wii blazing a daring trail, there are definitely questions as to how well the unique controller concepts will actually work out. Super Monkey Ball: Banana Blitz serves as a great proof of concept, making some great, varied use of the Wii Remote and Nunchuk. The length of the single-player game and the inconsistent quality of the multiplayer minigames are lamentable, but the highs are high enough to make this one of the most highly recommended Wii launch games.
80 (Apr 08, 2007)
Mit Super Monkey Ball Banana Blitz hat Sega meiner Meinung nach den bislang besten Teil der Super Monkey Ball Reihe entwickelt. Das Spielkonzept bot sich gerade dazu an auf die Wii umgesetzt zu werden und das haben die Jungs und Mädels bei Sega mit Bravour geleistet. Im direkten Vergleich mit Rayman Raving Rabbids ist der Einzelspielermodus tiefer und fordernder, Einsteiger dürfte das allerdings das ein oder andere Mal zur Verzweiflung bringen. Für alle diejenigen, die mit mehreren Freunden vor der Konsole sitzen, sollte Super Monkey Ball Banana Blitz allerdings nach dem Hasenabenteuer kommen. Im Endeffekt ist die Antwort auf die Frage „Super Monkey Ball Banana Blitz oder Rayman Raving Rabbids?“ am ehesten mit der Antwort „Warum nicht beide Spiele?“ zu beantworten.
80 (Sep 20, 2009)
Es ist zum Haareraufen: Da freut man sich wie verrückt auf einen neuen (richtigen) Ableger einer seiner Lieblingsserien, wird im Hauptteil auch wunschlos glücklich aber erlebt anschließend bei den sonst so makellosen Partyspielen sein blaues Wunder. Dennoch – die neuen Features im Singleplayer-Modus wissen zu überzeugen und machen den Titel glücklicherweise zu keinem 08/15 Jump’n’Run, sondern bereichern das Geschicklichkeitsspiel perfekt ohne ihm den Charme der Vorgänger zu nehmen. Bitte SEGA, im nächsten Teil die Anzahl der normalen Levels noch mal aufstocken und die besten Minigames herauspicken und verfeinern – dann ist alles affenstark!
GameSpy (Nov 16, 2006)
After getting well acquainted with Banana Blitz, I can't help feeling that the Super Monkey Ball franchise was made for the Nintendo Wii. The tilt control feels far more intuitive than using analog sticks to direct the motion of your little encapsulated simians, and it works wonderfully. There are plenty of party games to try out with friends, and some of them are quite a lot of fun, including staples like Monkey Target. The others… well, not so much. You'll get plenty of bang for your buck with Banana Blitz, especially if you pick up four Wii Remotes, and Super Monkey Ball fans are in for a treat.
TTGamer (Dec 10, 2006)
Super Monkey Ball is one of, if not the best value for money games for the Wii launch. It's fun with friends, has lots of games to choose from and has a strong enough single player component to take a break from the party style. This is our pick for the “must buy” Wii launch title.
80 (Dec 12, 2006)
Ach, Sega! Da macht Ihr auf der einen Seite im Singleplayer fast alles richtig, nur um dann den Multiplayerpart zum großen Teil so zu versauen. Was bringen mir 50 Minigames, wenn nur 10-15 davon okay sind? Und dass Ihr Monkey-Ziel kaputt gemacht habt, verzeihe ich Euch so schnell nicht. Aber Super Monkey Ball: Banana Blitz ist ohnehin kein klassisches Partyspiel, denn der Schwerpunkt liegt ganz klar auf den Geschicklichkeitslevels. Und deshalb gibt es von mir im Endergebnis eine acht. Wer am liebsten alleine spielt, kann sogar noch einen Punkt drauf schlagen - wer allerdings ein gemütliches Spiel für sich und seine Freunde sucht, sollte zwei, drei abziehen und auf Mario Party 8 hoffen, das im Frühling 2007 kommt.
3DAvenue (Dec 10, 2006)
Super Monkey Ball is one of, if not the best value for money games for the Wii launch. It's fun with friends, has lots of games to choose from and has a strong enough single player component to take a break from the party style. This is our pick for the “must buy” Wii launch title.
Daily Game (Nov 26, 2006)
There's a rather hilarious joke about a Wii, a monkey and a clear plastic ball, but given the E rating for Super Monkey Ball: Banana Blitz, it'll remain unmentioned. What can be mentioned is how surprisingly solid the game is. Despite being more of what we've already seen, Super Monkey Ball: Banana Blitz livens up a tired series with intuitive use of the Wii remote and a fun assortment of mini-games. Even with its relatively few single-player stages, the game is one of the best multiplayer experiences available for the launch of Nintendo Wii and a great showcase for its groundbreaking controls.
GameZone (Nov 22, 2006)
Even with a few sore spots Banana Blitz is still an impressive title for the Wii. The single-player game offers the same intense puzzle experience found in previous Monkey Ball games. Sure, the boss battles could have been left out but sometimes you have to go through the crap to get to the good stuff. The Party games are where you could spend countless hours either by yourself or with your friends playing through all 50 party games. I just wouldn’t be surprised if we look back at Banana Blitz and rediscover that it included a large collection of control movements used future Wii titles. If you were lucky enough to get a Wii on launch day then make sure you check out Banana Blitz.
An die neue Steuerung muss man sich gewöhnen und von der absoluten Anzahl der Levels her ist es nicht mehr ganz so umfangreich; dafür bekommt man kreative und abwechslungsreiche Umgebungen geboten und das Ganze mit einer Grafik und einem Soundtrack, die eines Vollpreisspiels würdig sind. Banana Blitz ist mit Sicherheit auch nicht der letzte Teil der Reihe, und wenn Amusement Vision es schafft, im fünften Teil wieder gute Partygames zu bieten und man sich als Spieler an die neue Steuerung gewöhnt hat, steht einem Hit fast nichts mehr im Wege. Aber momentan haben wir Banana Blitz und zum Abschluss gibt es von mir eine eingeschränkte Kaufempfehlung für Fans der Serie, die sich ohnehin fast nur mit dem Singleplayer-Modus auseinandergesetzt haben und bereit sind, sich in die Wiimote-Steuerung einzuarbeiten.
79 (Apr 30, 2007)
Monkeyball is a worthy launch game for the Wii. With its infectious bright colors and cheerful music, it's easily approachable for gamers and non-gamers alike. The easy-to-use Wii controls make it a great party game, as well. Its wide range of multiplayer games will keep you and your friends busy for quite some time. To me, the multiplayer was the standout star of this game. With so much variety, I'm sure anyone will find an appealing game in its selection.
Game Chronicles (Dec 01, 2006)
If you have to pick a party game and your choices are Rayman or Super Monkey Ball I’d still tell you to get Rayman, but if you are an old-school Monkey Ball fan and loved the originals, or you want some solid single-player platform action then you will definitely want to check this game out, at least as a rental. Banana Blitz is not only a great way to show off the funky new controls of the Nintendo Wii, it’s just a fun game for the entire family, and one you won’t be finishing anytime soon.
75 (2006)
Super Monkey Ball Banana Blitz est un troisième tome efficace. La nouvelle jouabilité apporte un plus indéniable, meme si hormis cela la série n'a pas fondamentalement évolué.
Super Monkey Ball Banana Blitz does represent an upturn in the fortune of the series. Previously the quality of the Super Monkey Ball titles had been going downhill, with Super Monkey Ball Adventure being its lowest point, but thankfully Banana Blitz almost sees a return to form. The single-player game is enjoyable and certainly offers the best Super Monkey Ball experience since Super Monkey Ball 2. However, the single-player game is rather short. The quality of the 50 mini-games varies wildly ranging from the excellent Monkey Wars (this would have been great if the game had supported online play) to the disappointing, such as Monkey Target and finally descending to the absolute rubbish, such as Simon Says. In short Banana Blitz is a good game, enjoyable in parts but sadly, when it comes to some of the mini-games, disappointing. It’s one of the better Wii launch titles but doesn’t manage to attain the high standards of the original Super Monkey Ball.
Gamezine (Jan 05, 2007)
Avis Final : Super Monkey Ball : Banana Blitz était le jeu idéal pour la Wii en théorie, Sega l'a bien mis en pratique en nous offrant un mode solo sans grande surprise mais qui tient solidement la route. Reste un mode multi très riche proposant 50 mini-jeux, malheureusement certains sont inintéressants et/ou injouables. Sur le nombre, il sera néanmoins toujours possible de trouver son bonheur et de passer de bonne soirées. Un très bon jeu pour le lancement de la Wii.
Worth Playing (Nov 26, 2006)
Super Monkey Ball: Banana Blitz works well with the Wiimote, at least in the single-player mode, though the ramped-up difficulty may be a bit much for your younger or inexperienced gamers. Those looking for a challenging adventure that involves rolling primates around themed stages should look no further – Banana Blitz can fulfill your needs. However, those who are intrigued by the prospect of a heap of party games should skip the title entirely. Very few of the 50 games are worth a second look, and the five mini-games in Wii Sports provide a better overall experience than all 50 of Banana Blitz's combined. More is often better when it comes to video games, but in the case of these party games, more is just a marketing gimmick.
73 (Apr 24, 2007)
Super Monkey Balls Banana Blitz is a quirky game that is a great introduction for players that haven’t spent much time on the Wii. It’s intuitive controls are perfect for this type of game though they do need a little bit of polishing and hopefully for the next entry, SEGA will have the controls down pat. No doubt Wii owners have already given this one an shot and for soon to be Wii owners, you should give this title a spin.
73 (Dec 09, 2006)
Es steckt eine Menge Potenzial in Super Monkey Ball Banana Blitz: Angefangen von einer überzeugenden Wii-Umsetzung des klassischen Spielmodus inkl. neuer Bosskämpfe bis hin zur schieren Anzahl von 50 Mini-Games, die von den Kontrollmöglichkeiten mehr als ausreichend Gebrauch machen, passt eigentlich alles zu Nintendos neuester Konsole. Wenn, ja wenn sich Sega nicht selber Steine in den Weg legen würde, die letztlich dafür sorgen, dass der Abstand zum ähnlich gelagerten Rayman Raving Rabbids größer ausfällt, als die Affen verdient hätten. Wieso verdammt noch einmal gibt es keine Möglichkeit, die Steuerungs-Sensibilität zu justieren? Damit wären die Spaß-Affen in Regionen gerutscht, die Rayman hätten gefährlich werden können. So bleibt Banana Blitz nicht mehr (aber auch nicht weniger) als eine nette Mini-Spiel-Sammlung, die eher erfahrene Zocker anspricht bzw. Wii-Fans, die bei Misserfolgen nicht sofort die Remote ins Korn werfen.
Gamereactor (Sweden) (Dec 06, 2006)
Nu ska jag inte gnälla alltför mycket. När det tar ett par timmar att gå igenom och bara testa de mini-spel som följer med, vet man att det är en bra deal som Sega erbjuder. Vissa mini-spel som exempelvis det med tefaten kommer även kräva en hel del träning innan jag blir riktigt bra. Jag har dock svårt att se att vi kommer att jaga high scores eller mötas i prestigematcher i mer än en handfull av dessa spel här på redaktionen. Detta sagt så bjuder Banana Blitz på många timmars apkul underhållning i spelsoffan.
70 (Dec 11, 2006)
Après le mauvais souvenir laissé par l'épisode Adventure, on avait hâte de retrouver un Super Monkey Ball classique, et cette version inédite sur Wii nous aura plutôt enthousiasmés. Tout à fait adapté à la prise en main de la Wiimote, cet opus mérite l'attention des adeptes de la série qui regrettaient qu'elle ne se renouvelle pas davantage. Dans ces conditions, persévérer ne devient plus une contrainte mais un plaisir.
70 (Dec 26, 2006)
Super Monkey Ball: Banana Blitz is gekeken naar de singleplayer een bijzonder leuk spel. De besturing werkt erg goed en het nieuwe springen maakt de puzzels weer fris en nieuw. Spijtig is de frustratie over de camera en dat Sega meer tijd heeft gestoken in de hoeveelheid minigames dan zich zorgen te maken over de kwaliteit ervan. De singleplayer alleen is, ondanks een behoorlijke moeilijkheidsgraad, toch nog best kort om het alleen te redden.
1UP (Nov 16, 2006)
Wii owners are probably going to be burned out on minigame collections way before WarioWare: Smooth Moves arrives, which makes Monkey Ball a nice compromise. It's hardly revolutionary, but it makes smart use of the Wii hardware as it straddles the divide between hardcore and casual gamers. Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
60 (UK) (Dec 11, 2006)
With only a couple of exceptions, the games either under-utilise the Wii remote and feel pointless, or overcomplicate inherently simple actions to the point of being maddeningly unplayable. As much as novelty value can be a good thing during the launch of a new console, the unavoidable conclusion is that Super Monkey Ball is more fun on a joypad on the GameCube than in this flawed experiment. If you're a die-hard single-player fan, by all means give it a try, but for the party game fan, avoid this at all costs.
60 (Dec 12, 2006)
If this had been the first time Monkey Ball had graced our consoles it probably wouldn't have been so disappointing, but it would also be a series that few people would care about. The standard tilting-world stages are fun, although they'd arguably work better with a standard GameCube controller, but the mini-games only really serve as something else to put on the back of the box. Wii Sports and Wii Play might be simple, but both show off the Wii's new controllers infinitely better than Super Monkey Ball Banana Blitz. It's forgivable as a launch game, but SEGA needs to make big improvements in the future.
GamePro (US) (Nov 21, 2006)
It's a good thing Banana Blitz is a launch title because the novelty of the Wii controls should help convince gamers to pick it up. And the mini-games alone warrant a look, provided you have the controllers and the friends to take full advantage of it. But Sega should seriously consider monkeying around with the formula because it's starting to feel incredibly stale.
Gaming Age (Jan 25, 2007)
Between odd design choices, forced motion control and a number of questionable mini-games, Super Monkey Ball: Banana Blitz doesn't exactly live up to the series' standards. However, some of the mini-games are pretty cool, if a bit shallow. Really, it's a perfect rental, with enough variety to keep players busy for a few days and nothing to keep them interested beyond that. From there, the relatively cheap Super Monkey Ball 1 and 2 on the GameCube (playable thanks to the Wii's backwards compatibility) would be a wise, not to mention superior, choice for those seeking more Monkey Ball action.
Nintendo Life (Feb 09, 2007)
The presentation in Banana Blitz is perfect, with annoyingly catchy guitar riffs fuelling the action and bright colours creating an immersive world. Unfortunately everything about the controls sucks and at times makes this game utterly unplayable. If the controls were good then you could double the score we've given it.
Video Game Talk (Dec 03, 2006)
Super Monkey Ball on the Wii is still an idea that excites me. But Banana Blitz isn't what it should be, with controls that are overdemanding when they should feel natural. And while the game boasts an impressive amount of multiplayer options, the controls again get in the way and mar what could have been one of the best group games since the early days of Mario Party. The saving grace of this game is its enchanting design and graphical style, which, sadly, is not enough to save things. For this installment, I'm just going to roll on by. Skip It.
The Video Game Critic (Mar 16, 2010)
Even the user interface sucks. When you get a high score, you need to re-enter your name, even after you've already done it 10 times. There's no way to exit a game in progress, and believe me, you'll want to! A lot! The soundtrack has a nice Sonic Adventure vibe, but that's the only positive thing I can think of. With Banana Blitz, Sega took a "throw everything at the wall and see what sticks" approach, and now we're all suffering. Thanks a lot.