Written by  :  Pagen HD (131)
Written on  :  May 11, 2013
Platform  :  Wii
Rating  :  2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

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The Anti-Difficulty Movement

The Good

It's mostly very easy. You'll know where to go next. You'll know how to unlock the doors. And most importantly, it's very easy to stay alive. In Mario games such as Super Mario Galaxy 2 and Yoshi's Island, there are always hazards that kill you immediately. Nothing in Super Paper Mario can kill you immediately. Let's say you actually want to die in the game. That will take a long time. You have about 20 hit points and no matter what you do, you only lose 1 or 2 hit points. You can also carry like 5 potions with you, potions that replenish your health. So, the difficulty is far lower than any other Mario games.

The Bad

The dialog. It's funny at first, and then it gets tedious. I had said that the dialog in Portal was bad. But this, this is not Portal 2-level bad. It's worse.

Only Mario can access the 3D world. You end up switching between characters a lot.

The level design is not very good. None of the levels are particularly memorable.

The graphics are laughable. Games on the PlayStation could look this good. Like Symphony of the Night.

The Bottom Line

Play Symphony of the Night instead, for true RPG/Action-platformer/Exploration hybrid greatness.