84
MobyRank
100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.

Trivia

There is a bug in the original European release when playing the game in UK English, German, or Spanish. After meeting Mimi in Chapter 2-2, if you talk to her before picking up the key that opens the nearby trap, the game will freeze. Nintendo of Europe offered a workaround on the website and planned to offer a replacement disc as well.

Contributed by Sciere Bronze Star Contributing Member (119181) on Sep 21, 2007.

Super Paper Mario was originally announced as a GameCube game at the 2006 E3 show in May 2006. Likely due to greater-than-expected pre-release Wii popularity, the game had been moved to that system by September. The only major addition appears to be the addition of the 16:9 mode.

Contributed by Joshua J. Slone Bronze Star Contributing Member (4625) on Apr 16, 2007.

Much like The Legend of Zelda: Twilight Princess, Super Paper Mario is a prime example of latter era Gamecube software ported to the Wii. Originally, the game was slated for a Fall 2006 release before changing target platforms in the summer of 2006 to take advantage of the newer system's features.

Contributed by Steve Thompson (110) on Apr 11, 2007.

Just prior to fighting the boss of Chapter 1 Fracktail, he says several things referencing real world computers/electronics including "CTRL + ALT + DEL." He also states "I am error" alluding to the infamous character in The Legend of Zelda II: Adventure of Link.

Also noteworthy, Fracktail's eye contains the Wii Shop Channel logo animation while he is "processing" to decipher Mario's identity.

Contributed by Steve Thompson (110) on Apr 11, 2007.

This game was originally developed for the GameCube.

Contributed by gamewarrior (5122) on Apr 11, 2007.

 

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