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Official Nintendo Magazine
Simply put, this is the ultimate Street Fighter game that you'll ever find on the Virtual Console.
Super Street Fighter II: The New Challengers is very likely the last version of Street Fighter II that will come to the Virtual Console, as it's the last version of the game made in the '90s for the SNES. It's possible that Capcom will present the SNES version of Street Fighter Alpha 2 at some point in the future, too, but that game's part of the Alpha series and differs quite a bit from this earlier design. So that makes this version the last of II, and the best of II on the VC. If you haven't yet spent 800 Wii Points on any of the different Street Fighter II downloads, this is the one to get. It took them over a year and we had to wait through two past editions of the same experience, but this third time is, at last, the charm.
Having taken so long to get here, the first online Street Fighter for Wii is a mixed bag. The core game is as enjoyable and finely tuned as ever, and it's got all the features of the SNES version but with the addition of online play. The internet component is truly barebones though, with only single matches against anonymous opponents to keep your interest. Five years ago we could have said the online play was a good starting point for future titles, but after all this time it feels more like justification for Capcom's choice not to bring an online Street Fighter to Wii sooner.
After successfully launching Street Fighter II on the Sega Genesis with Special Champion Edition, Capcom decided to follow up their success with a more traditional arcade port. There's really no reason for you to buy this game if you own an Xbox 360 or PlayStation 3, at that point you should just spend a few dollars more and get Super Street Fighter II Turbo HD Remix. Everybody else might want to weigh the pros and cons of buying this annoying cash-in.