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Boss battles switch to a top-down view, where things actually work better, but for the most part you're stuck in a visibly slapped-together 3D shooting game that doesn't really work in 3D. As with Golden Axe, there are better options available.
Back in the late 1980s, Sega was all about using 2D graphics to make three-dimensional shoot-'em-up games. Two of those games, Space Harrier and After Burner, were very well received, so much so that the Sega Genesis versions have been repackaged multiple times in various classics collections. Another game, Super Thunder Blade, wasn't as fortunate. It wasn't all that hot in the arcades, and it became a choppy, nearly unplayable mess when it was later ported to the Sega Genesis. Now, that cruddy Genesis port has appeared for sale on the Wii's Virtual Console service.
Sadly Super Thunder Blade ranks as one Sega game that isn’t really worth revisiting and it’s little wonder then that most people haven’t even heard of it. Avoid!
You have to hand it to Sega: they certainly tried to bring their amazing Super Scaler Technology to home consoles. And it certainly worked out better on Genesis than on Master System. Alas, those are really the nicest things you can say about Super Thunder Blade, an almost-good conversion of an almost-great arcade game. The 3D effects are well-intended, but don't quite work the way they should. Every moment is an exercise in frustration as you try to avoid enemy projectiles without the necessary sense of scale and depth to determine where in space each hazard is. Not recommended, unless you just like being angry for some reason.