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Gemakei (formerly Zentendo)
Dawn of the New World feels much like a largely successful experiment in the long-running series. Many new gameplay features are introduced in the title, and while some areas are underdeveloped or not explored sufficiently, a more high-budget implementation could reap great dividends. If a player can look past the occasionally spotty visuals, the unusually long load times, and a complicated narrative, they can find an excellent RPG experience for the Wii.
All in all, Tales of Symphonia: Dawn of the New World is a great follow-up to the GameCube classic and is possibly the best RPG for the Wii. Dawn of the New World is geared strictly toward fans of the original Tales of Symphonia, as outsiders will miss out on the allusions to the previous game, and they won't understand the significance of the numerous cameo appearances either.
Whatever its shortcomings, though, Dawn of the New World is clearly Wii’s best RPG to date. In a sad era of “Wii-makes” and lazy ports, Namco Bandai deserves credit for crafting one of the more polished ground-up third party offerings on the console. Better still, Dawn of the New World is anything but a casual title; this is definitely a game aimed directly at hardcore JRPGers. Those with the patience to work through the ponderous introduction will be treated with a lengthy and satisfying quest that is deep on plot and combat. If you are into that line of work and you can handle a little Pokemon with your Tales, this game is an easy recommendation.
Tales of Symphonia: Dawn of the New World es una continuación digna y representa la madurez de la franquicia con un gran argumento capaz de reflejar la profundidad de los personajes, una banda sonora realmente impresionante, y un sistema de batalla evolucionado a partir de anteriores entregas. Namco Tales Studios Ltd. ha conseguido realizar, en definitiva, un título que puede autoenmarcarse como uno de los mejores juegos RPG para Wii.
Es cierto que los que más lo disfrutarán son aquellos que jugaron al primero, pues volver a visitar el mundo que salvaron y ver como están los personajes que llevaron es algo que les encantará. En ese sentido se nota que el juego está hecho especialmente para ellos, aunque tampoco se cierra a que lo prueben gente que no lo jugó. En ese sentido, el juego ofrece bastante información acerca de lo que ocurrió en el primero y su linealidad hace que sea accesible para todo el mundo. Quizás en general no llegue a alcanzar la calidad del primero, sobre todo por ciertos aspectos que se han descuidado, pero también es cierto que hay apartados en los que se ha mejorado muchísimo y el resumen es que los amantes del género se mantendrán pegados al mando hasta que se lo acaben.
The game also clocks in at a very respectable 40 or so hours to complete the main story, with perhaps an additional 15 for the completionist. Again, this aspect of Dawn of the New World's value is augmented by the dearth of RPGs that have been released for the Wii. Additionally, the bright, anime-influenced design and easy-to-understand basic controls, as well as the active nature of combat, make this game a good bet even for people who don't play RPGs often. It is definitely one game that most gamers will not regret spending $40 on. If you own a Wii and use it for more than just Wii Sports, you owe it to yourself to pick this highly entertaining game up as soon as you can.
You can load save data from Tales of Symphonia to unlock special items, but it’s just a shame that the same attention to detail wasn’t paid to the rest of the game. Though the battle system is improved, an erratic difficulty, budget production values, and a poorly-paced story keep Dawn of the New World from royalty status. In some ways, it’s a worthy successor to the original, but it’s ultimately just another passable action RPG.
Rollenspielfans kaufen sich den Gamecube-Vorgänger – wenn sie diesen noch irgendwo finden können und danach gleich die Fortsetzung. Die Wii hat endlich wieder ein episches Rollenspiel, das Spielspaß für mehr als 30 Stunden bietet, auch wenn der direkte Vorgänger die Nase vorn hat. Hoffen wir, auf ein baldiges Erscheinen von „Tales of Grace“.
Tales of Symphonia: Dawn of the New World heeft na een lange vertraging toch nog zijn weg gevonden naar Europa. Fans van het originele zullen misschien even moeten wennen aan een aantal van de veranderingen, maar al bij al is het zeker een waardige opvolger. Het verhaal is goed geschreven, maar komt wat traag op gang. Het vechtsysteem werkt aangenaam, al voelt de mogelijkheid om monsters te temmen wat overbodig aan, ook al zijn ze belangrijk tijdens de gevechten. De game weet visueel een sfeervolle wereld op beeld te toveren en ook de muziek en de stemmen zijn geslaagd. Wie op zoek is naar een RPG en de Amerikaanse versie niet heeft geïmporteerd, maakt met Dawn of the New World zeker geen slechte keuze. Weet wel dat het spel zeker niet perfect is.
Cheat Code Central
There is so much more we could say about Tales of Symphonia: Dawn of the New World – both good and not so good – but in the end, it’s one for the fans. It’s a love letter to those who found magic in the first game. And for those folks still smitten, New World is sure to touch your heart. Newcomers, however, will likely wonder at the game’s average production values and childish dialogue. Still, it’s difficult to find too much fault in the game, as it’s built upon one rock-solid foundation. There’s a lot to do and many dear places to revisit, even if it feels a bit like a Tales of Symphonia Light.
Though it does have something to add to the RPG genre, Tales of Symphonia: Dawn of the New World does not deliver enough to be considered one of the great. The battle system is cool, and the soundtrack is wonderful, but the lack of replayability is killer, and it's never good when the player wants to punch the lead character every time he speaks. If you're an RPG buff, then give it a shot. Otherwise, it may not deliver the fun-factor you're looking for.
Tales of Symphonia: Dawn of the New World conclude degnamente la storia cominciata su GameCube ma non é facile superare le prime, noiose ore di gioco per raggiungere il climax della storia. Chi non conosce la serie non proverà la benchè minima emozione nel reincontrare vecchi amici e rivisitare alcuni luoghi, il gioco é infatti indirizzato specialmente a chi ha apprezzato il prequel. Tecnicamente modesto, Tales of Symphonia: Dawn of the New World non propone particolari innovazioni tanto al franchise quanto al genere e le meccaniche appositamente congegnate non aggiungono nè tolgono niente a un RPG meritevole ma purtroppo non altrettanto memorabile.
In the end Tales of Symphonia: Dawn of a New World is exactly what you would expect for the sequel to the Gamecube original. Problem is that it feels like it was made for that system. Technical shortcomings aside if you enjoy the genre there is a lot to love here. The combat system is top-notch and the streamlined map navigation is a huge plus for me. However, if you are burn out on the cliché styling of the genre then Dawn of the New World isn't going to suddenly re-ignite your love with its by-the-numbers approach to RPGs.
Tales of Symphonia: Dawn of the New World is not a bad game, but is suffers from "Been there done that" syndrome. This does fill in the void in the RPG genre, which is something the Nintendo Wii is seriously lacking, many gamers will be disappointed with the extremely linear nature of this game. Hopefully more RPG's are on the horizon for this system.
People who haven’t played the GameCube hit will probably feel a little lukewarm towards Dawn of the New World, it’s purely made for fans and if you aren’t a fan, you probably won’t get the most out of it. There is a warning for fans though, when you play it, make sure you’ve got some happy pills with you, just to be on the safe side.
While this provides the game with a fairly large potential audience of fans, the story draws very heavily from the events of the first game, and while it's possible to pick up the pieces during the game, those who haven't played Tales of Symphonia will likely find themselves lost. Dawn of the New World is a game made for Tales of Symphonia fans, and isn't likely to find an audience outside of that. The game lasts roughly forty hours, and is surprisingly challenging. The game's difficulty can be increased for those seeking additional challenge, but cannot be decreased from its default setting, which should provide plenty of challenge for the typical gamer. If you're a rabid Tales of Symphonia fan like myself, Dawn of the New World could easily be your game of the year. However, its flaws are noticeable, and most people will find it an enjoyable, if somewhat unremarkable, experience.
Video Game Talk
Tales of Symphonia: Dawn of the New World is a worth-while role-playing effort for the Wii. It's a true successor to the original title for the GameCube with a continuing story and improved gameplay elements. Unfortunately if you have played other, more recent, Tales games such as Abyss or Vesperia it will feel like a step back in some regards. The graphics aren't as smooth, the sound isn't very good, and the gameplay feels a little "too" familiar. The linearity will keep some people happy, but it definitely keeps you from being able to explore it to the fullest extent. Still, the adventure is enjoyable and it's definitely a trip worth taking if you liked Symphonia. Newcomers may want to check out 2004's title first though.
Tales of Symphonia: Dawn of the New World is momenteel een prima RPG voor de Wii. Het spel neemt veel elementen over van zijn voorganger, maar laat wel wat steekjes vallen. Deze game lijkt ook geen direct vervolg te zijn en het verhaal is minder dan het eerste deel. Maar ben jij een echte Tales of Symphonia fan, dan kun je gerust van het cijfer een acht maken.
Es una secuela en toda regla en la que vemos la historia desde los ojos de nuevos personajes, apoyándose también en la OVA exclusiva de la franquicia que aparecía hace algún tiempo en el mercado japonés. Puede que el juego no esté a la altura de su antecesor en ninguno de sus apartados, pero esto no quita que no se trate de un JRPG muy interesante para los que deseen pasar el rato delante de una aventura de corte tradicional, agradable a la vista pese a las carencias que hemos ido comentando a lo largo del análisis, al que le hubiese hecho falta mayor solvencia en cuenta a los valores de producción se refiere para destacar del resto y no aparentar ser el JRPG anodino en el que casi se ha convertido. Al menos es una opción más que interesante para las navidades si somos seguidores del género, sin llegar a la excelencia de alguno de sus hermanos de la franquicia.
Those expecting an experience like other 3D Tales games, such as Symphonia, are going to be disappointed. Dawn of the New World simply takes what Tales of Symphonia had and waters it down for the most part, meaning it shouldn't be recommended over the GameCube title for those new to the series. However, the deeper battle system and fan-service filled story makes it a worthy purchase for fans of the original.
S'il est vrai que Tales of Symphonia avait grandement marqué les joueurs lors de sa sortie sur GameCube il y a quelques années, sa suite n'a malheureusement pas bénéficié des mêmes soins de la part de ses concepteurs. En jouant la carte de la facilité, ces derniers ont opté pour un épisode moins dense, plus court et offrant beaucoup moins de liberté. A moins d'adhérer complètement à la nouvelle gestion des monstres, le fan sera donc forcément déçu, même s'il aura tout de même plaisir à s'imprégner à nouveau de l'ambiance inimitable de la saga Tales of.
Wii gamers desperate for a role-playing game, particularly those that enjoyed the first Symphonia, might be able to overlook Dawn of the New World's tired gameplay and convoluted story. This was made for those fans and they probably decided long ago to get this sequel. But games have moved beyond these linear adventures. I can't think of much here to recommend to anyone new to this series. The real-time battle system is fun, but slogging through hours and hours of awkward dialogue in an on-rails undertaking isn't. Dawn's visuals are sufficient, but don't look like anything that couldn't have been done on the GameCube. Being the only RPG on the Wii's horizon, this doesn't feel like a relief -- it feels rather depressing.
Tales of Symphonia: Dawn of the New World should be enjoyed by anyone who appreciated its progenitor's unique characters, but its overwhelming amount of distracting cutscenes, overbearing linearity, pointless pact system, and general lack of depth severely limit its appeal.
Cullandosi col successo ottenuto dal primo indimenticabile episodio e dal buon esperimento su console Microsoft, Namco Bandai ha realizzato un titolo di mediocre spessore artistico e assolutamente deludente dal punto di vista tecnico. A fronte di una trama tutto sommato buona (anche se molto prolissa) riscontriamo una localizzazione poco precisa ed una qualità della sceneggiatura piuttosto bassa. Dal punto di vista del gameplay poco o niente cambia rispetto al passato: il nucleo forte del gioco rimane il sistema di combattimento in tempo reale, che non si riinnova quasi per nulla e non sfrutta minimamente le mille risorse del sistema di controllo del Wii. Tirando le somme Tales Of Symphonia Dawn Of The New World è un titolo sviluppato con poco impegno, senza la volontà di creare qualcosa di nuovo ed entusiasmante, ma anzi con l’obiettivo assolutamente riuscito di ricalcare il percorso tracciato sei anni fa dal suo predecessore.
Tales of Symphonia: Dawn of the New World is a lengthy linear role-playing game that will please fans of the series who aren’t looking for something new. Tales holds your hand as you battle through a muddled storyline with hours upon hours of questing and combat. The presentation isn’t improved much on the Wii, but that doesn’t halt the gameplay. Dawn of a New World is rated Teen, however I suspect younger gamers might enough the game as well. If you play it by ear and keep the level up strategies to the basics, there is a lot of fun for a younger audience. Experienced role-playing fans, you will want to look past this Wii edition of Tales and wait for something else to come down the pipeline. It’s a shame Nintendo hasn’t pushed role-playing localization for the Western audience a little more for their new console. We are all going into withdrawal with fond memories from the company that used to host all the best JRPGs.
When you take a look at this game as a whole, even fans should be able to see the basic gameplay, last-gen graphics, and linear plotline. The main character is one of the whiniest bitches to ever be in a video game too. If you spent dozens of hours on the first game, then spending time with this sequel might not be a total waste. But if you have not played the first GC game, you should probably skip over Dawn of the New World…that is unless you track down a copy of the first one and play it first. On a positive note, you can play the Gamecube game on your Wii for a one stop shop. But that is kind of like saying that the dump I took yesterday was better than the one I took today.
Comme la Gamecube en son temps, la Wii est une console assez peu lotie en jeux de rôle et Tales of Symphonia : Dawn of the New World avait un véritable boulevard pour se hisser parmi les meilleurs titres de sa catégorie sur cette machine. En dépit d'un système de combat toujours aussi agréable, de répliques souvent marrantes, d'une traduction française soignée, d'une bonne durée de vie et de tout l'aspect fan service pour faire plaisir aux aficionados du premier Tales of Symphonia, il en faut plus pour faire un bon RPG. Avec sa collecte et son entraînement de monstres simplistes, son scénario assez plan-plan, ses nouveaux venus sans grand charisme, ses quêtes annexes ennuyeuses et sa poignée de petits détails gênants, cette suite laissera un peu les joueurs ayant connu l'épisode GC/PS2 sur leur faim et peinera à tenir en haleine ceux qui prendront le train en marche. Un jeu tout de même honnête au final, mais certainement pas un incontournable du genre ou même de la série des Tales of.
Armchair Empire, The
All in all, I can’t help but feel a bit disappointed by Tales of Symphonia: Dawn of the New World. While it is not a terrible game, it doesn’t live up to the expectations that the first one created. On paper, the game seems like it was just what the fans would want in a sequel, but it fails to execute where it counts the most. Fans of the Tales series should still pick it up for the story but I wouldn’t recommend it to people who are not familiar with the series.
Tales of Symphonia: Dawn of the New World is going to disappoint a lot of people, particularly fans of the original GameCube epic. Naturally, it would be hard to live up to the original, but the sequel feels uninspired. It's still a good game on its own merits, mostly because the battle system is still solid and it's addicting to try to string together the biggest combo possible. However, the constant whining from Emil, a party that never feels like it has a foundation, and poor pacing and flow make waiting for the good stuff an exercise in patience, where it should be an exercise in fun.
Tales of Symphonia 2: Dawn of the New World has a great battle system, voice-acting, and nice new elements like the monster gathering. Unfortunately, the linear story, dull characters, lack of exploration and mediocre graphics hold back the experience. There's no reason to make a sequel to a hit RPG with such a half-assed effort. I'm not sure you can even classify this title as a true sequel and not just a spin off from the main storyline. If you are waiting for a true Tales experience, do yourself a favor and get Tales of Vesperia. If you don't have a 360 and this is your only option, then you'll find an average RPG with some strengths that get overshadowed by stronger flaws.
If you can look past the last-last-gen flaws that absolutely should be gone by now, there’s a totally playable bit of gaming here that’ll scratch your RPG itch for the time being. But if you’re unsure as to which new Tales game you should play, Vesperia or Dawn of the New World, go Vesperia.
In the end, there are no words of wisdom I could present that will keep the niche of rabid Tales fans from sinking their frothing fangs into another overseas release from Namco’s Tales Studio, but for those looking to experience even the smallest degree of majesty that the original Tales of Symphonia presented, it may be best to move right along. What the original represented at the time is now just over-used content aimed to play off of the success of a former champion. Again, what the game aims to achieve is what leads to its downfall, resting securely in the shade of its predecessor’s success and achieving some value in that way, without ever coming out to mark its own territory. Consequently, in no way does Tales of Symphonia 2 innovate, excite, or achieve – in fact, it’s quite the opposite. It’s just unfortunate that the wealth of valuable themes at work in the plot are gift-wrapped with a poor storyline, aged visuals, and recycled content that only core Tales will appreciate.
While Dawn's last-gen trappings and familiar faces might imply an overall lack of ambition, several key tweaks reveal an effort to improve the gameplay experience. Adding the "Free Roaming" concept from Vesperia and Abyss nicely augments the already enjoyable, mash-happy combat system, and simplifying the multicharacter Unison Attacks will surely appeal to Chrono Trigger fans. Plus, the ability to map a gaggle of attacks and special combos to the various Wii Remote buttons and gestures gives you access to a sizable arsenal. The addition of an optional monster-raising minigame will probably only appeal to patient completists desperate to catch 'em all, but at least it's well implemented. Meanwhile, I expect Symphonia veterans to be split on whether the decision to remove the field map (replaced here by a simple menu) was wise -- while it cuts down on the number of battles, it makes for an even more linear, less exploratory experience.
The A.V. Club
At least the fighting is fun. The game's free-range, real-time battle system has fantastic rhythm. New World doesn't force Wii-mote waggle-gimmicks where they don't belong, instead building a kinetic feel the old-fashioned way with tight button controls. On the other hand, given the Wii-mote's pointing capabilities, the lack of a targeting system is a baffling omission.
The thing is, despite all my moaning, there's not anything fundamentally wrong with Dawn of the New World. It offers a pleasingly long adventure (although a lot of that time will be spent watching the painful cut-scenes) for those willing to give it the chance, its over plotted attempts at story will no doubt please fans already well-versed in the mythology and the battles are by far the game's strongest feature. In fact, it fits the JRPG template perfectly, a success which is also perhaps its greatest failing. By so obviously not trying to do anything new or interesting it casts a glaringly bright light on how stagnant the genre has become once you dip your toe outside of the big name franchises. Five, perhaps even ten years ago Dawn of the New World would have seemed somewhat mediocre, in 2010 is just depressing.
If you can actually make it through the corny dialogue, uninteresting story, repetitive level design and horrible voice acting to the end of the game then you deserve a virtual cookie. This is a watered-down version of a Tales game and barely deserves to see the light of day. It is a very underwhelming and lazy production on the part of the developers. Even if you were a fan of the first Tales of Symphonia, there will be little here for you to enjoy. Do yourself a favor and run as far away as you can from Dawn of the New World.
Tales of Symphonia: Dawn of the New World joue sur l'affectif. Certes, on jubile de revoir les héros de Tales of Symphonia, oui on apprécie de revisiter les mêmes lieux, mais si l'on laisse un peu parler son esprit à la place de son cœur, on se retrouve devant un jeu assez mitigé qui exploite mal ses bonnes idées avec des graphismes accrocheurs, mais un scénario au goût trop "rajouté". Dommage, car le retour dans le monde de Symphonia aurait pu être mieux, beaucoup mieux.
Tales of Symphonia isn’t going to change the shape of the RPG genre, but instead sort of shifts itself somewhere in-between the rest of the mediocre games that have laced the Wii since launch. There are some great things about the game; the battle system is very simple to use and can be wholesome fun, especially with some friends, but there’s also some points that spoil things majorly. If you enjoyed the first title, you might find some enjoyment in Dawn of the New World, but there are some things that even hardcore fans will find difficult to get through. It’s not a terrible RPG, but when you compare it to an awful lot of other games, it’s a second rate title that should have been a hell of a lot better than it’s turned out to be.
G4 TV: X-Play
Fans of the series, and especially the original Tales of Symphonia, may still want to give this sequel a go. They’ll want to see what the first game’s characters are up to, and they might have a little more patience when it comes to this kind of dialogue and storytelling. Anybody else, though, can probably find a much better RPG somewhere this season.
Of course, if you loved the original ToS, you've probably already picked up DotNW and loved every minute of it, because it was exactly what you were wanting. More of the same, but not the exact same game.