User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (10 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
75 (Nov 28, 2008)
Similaire dans son principe à Anniversary et ancré dans son idée de vouloir utiliser à tout prix les capacités de la Wii, Tomb Raider Underworld manque parfois de souplesse et d'intérêt. Néanmoins, le level-design inspiré, le retour à la grande aventure et l'orientation plate-forme de cet opus raviront les fans de la première heure.
Occasionally, things come together and there's some fun to be had and hardcore Tomb Raider fans will no doubt derive enjoyment out of the sheer familiarity of it all. Unfortunately though, even the most die-hard Lara enthusiast can't ignore the fact that at times, this is shoddy, antique and hair-tearingly frustrating. It's a shame - Lara deserves much better than this.
GameSpot (Dec 02, 2008)
Tomb Raider Underworld can be an enjoyable adventure, but it’s marred by bugs, camera issues, and ill-conceived Wii extras.
IGN (Nov 21, 2008)
Tomb Raider: Underworld on the Wii is not a bad game, but it's disappointing for fans of the series. The whole things has been oversimplified and dumbed down. The Wii puzzles are a joke, the combat is almost nonexistent, and the game is pretty short. If the Wii is your only choice for gaming and you've never played a Tomb Raider game then go for it, but fans of the series are going to find an empty tomb here.
GameSpy (Nov 21, 2008)
The numerous performance issues in Underworld mar the overall experience and detract from what could have been a perfect conclusion to the trilogy started by Legend, Anniversary. While it's likely worth it for fans to get closure from Underworld, expect to trudge through a large amount of frustrating gameplay to get it. Suffering from a distinct lack of polish, Tomb Raider Underworld seems like it could have benefited greatly from a little more attention. If it didn't have so many technical issues, Underworld could have been a brilliant conclusion to Lara's latest trilogy.
Armchair Empire, The (Jan 18, 2009)
A next gen adventure title that relies solely on platforming should emphasize creativity. Getting from A to B should be an adventure in finding interesting jumping angles and ledges, making you want to replay a level countless times to find new and more inventive ways to advance. And with no real enemies or other obstacles throughout the entire game, that importance is doubled. Here, however, unless you follow the specific path, the game simply won’t let you advance. Jumping from cliff to cliff overtop of a deep ravine in South America can be a lot of fun, but it gets lost in all the times you died retrying a leap not knowing that there was a hidden ledge far off to your right.
39 (Dec 15, 2008)
Was ist das denn für ein Umsetzungsmüll? Und kann es sein, dass die späte Veröffentlichung vor Weihnachten System hatte? Sorry, aber so schlecht wurde ich auf Wii selten unterhalten. Wenn ihr Tomb Raider: Underworld spielen wollt und die Wahl habt: Besorgt euch das Abenteuer für PC, Xbox 360 oder PlayStation 3, denn das ist mindestens zwei (!) Klassen unterhaltsamer. Aber macht einen großen Bogen um diese Wii-Version - am besten holt man sich hier Tomb Raider: Anniversary. Nach der enttäuschenden DS-Version erleidet Lara leider auch auf dem zweiten Nintendo-System einen spielerischen Absturz. [...] Eidos demonstriert, wie man ein befriedigendes Erlebnis noch so verschlechtern und eine Ikone so ramponieren kann, dass man unterm Strich gar keinen Spaß mehr hat.