Trauma Center: New Blood Reviews (Wii)

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Game Vortex (Dec 15, 2007)
As frustrating as some surgeries get, the high difficulty level adds a little more to the overall enjoyment. It's rare that a game actually makes you feel like you've really accomplished something, which is exactly why Trauma Center: New Blood works as a game. Some players may be put off by the dialogue and difficulty, but in the end, it is worth it.
GameZone (Dec 03, 2007)
Speaking about the backdrops, the rest of the graphics department of New Blood isn’t exactly worthy of a ‘best in graphics’ award – the art is simple and the overall presentation is done as if it was a collage being put together right in front of you. That’s not to say the graphics are horrible though, because they are able to convey uniqueness and the art is pretty when it is all said and done. Overall, the familiarity of past Trauma Center titles should help bring back fans to New Blood even if the graphics aren’t next-gen material.
Trauma Center: New Blood ist wie der Vorgänger herrlich abgedreht. Neben der ernsten und spannenden OP-Simulation ist es vor allem die Geschichte, die die Motivation aufrecht hält. Wieder einmal hat Atlus ein kleines Drama gebastelt, welches überzogen, pathetisch, aber eben auch unterhaltsam erzählt wird. Gerade die durchgängige englische Sprachausgabe ist da ein grosser Schritt nach vorne. Auch der Kooperationsmodus ist ein Volltreffer. Die freie Aufgabenverteilung fördert die Kommunikation, und wenn sich das Zeitlimit dem Ende zuneigt, fühlt man sich wie ein Teil eines Ärzteteams. Leider wurde am Grundkonzept des Spiels nichts geändert, sodass New Blood für Besitzer des Vorgängers lediglich eine Art Missionspaket mit Kooperationsmodus und schwereren Herausforderungen ist.
Purojuegos (2007)
Trauma Center New Blood contiene todo lo que necesita para ser una secuela mas que atractiva a los ojos de los jugadores experimentados y un mas que util sistema de juego parar enseñar a novatos como realizar las intervenciones con el Wiimote.
Gamernode (Nov 29, 2007)
While I love the increased difficulty, I can understand how many gamers will be put off by it -- especially the Wii's core audience. New Blood is definitely not a game the majority of Wii owners will find a lot of value or fun in, because it's geared towards a much more dedicated gaming crowd due to the ramped up difficulty and no-hand-holding attitude. For those who consider themselves "real gamers" who have been bemoaning the lack of real games and difficulty on the Wii, New Blood is the answer to your prayers. Just don't play it near anything breakable that's worth too much money.
Overall Trauma Center: New Blood is a great sequel to an already outstanding Wii game. The gameplay is about as solid as it can be, and while the presentation is still lacking, the inclusion of full quality voice work is definitely a step in the right direction. It is still very much a “more of the same” kind of sequel, but the additions of cooperative play, widescreen support, and online leaderboards add enough new material to make New Blood an easy recommendation to any Trauma Center fan or Wii owner in general.
IGN (Nov 16, 2007)
Games like New Blood fit the Wii almost perfectly, and even after blowing through two full games during the system’s first year we’re still asking for more, as there’s simply no denying the franchise’s motion/IR appeal. We could write volumes on why this game works, but it wouldn’t change the simple fact that it just does, so rather than read about the game you’d be better off grabbing a copy (and a friend) and just diving into one of the best pure gameplay experiences Wii has to offer. Trauma Center: New Blood is the best in the series, and a must-have for any Wii owner. Buy it, love it, and then beg for more.
Nintendojo (Mar 26, 2008)
Trauma Center: New Blood has not been as well-received to date as its predecessor, which is baffling because it improves upon Trauma Center: Second Opinion in several key ways, including music, sound and the addition of co-op and online leaderboards. At the same time, it retains many of the core gameplay elements that made Trauma Center: Second Opinion such a great launch title. It’s not a perfect title, as is noted above, but it’s one of the best third party offerings Wii has seen so far, and is a rewarding gaming experience. Much was made of IGN’s Buy Zack and Wiki campaign, in large part because of how important innovative third party titles are to a system. New Blood represents third-party innovation at its finest and is a solid buy or, for the more cash-strapped, an absolute must-rent.
GamePro (US) (Feb, 2008)
It's disappointing to see that the graphics haven't been updated and that the gameplay hasn't taken a significant step forward, but there's still plenty of fun to be had. The storyline is great and the gameplay is as entertaining as you all remember from the other games. If you liked the excellent Second Opinion, you'll love New Blood just as much.
Worth Playing (Jan 14, 2008)
Trauma Center: New Blood does not outshine the original, but it really does not need to do so to be a solid, exceptional work. Between writing that generally holds up beautifully and excellent use of all the major Wii features, the game's a perfectly worthy sequel, and it's a worthwhile title for any Wii owner who wants a bit of a challenge (or a lot of one, for that matter!). While I might recommend playing the original first, this remains one of the kinds of experiences that only the Wii can provide, making it one of the best third-party efforts the system has seen thus far.
The Wiire (Nov 21, 2007)
Overall, I'm encouraged by the improvements New Blood introduces to the series. The title is a great addition to the franchise and one that every Wii owner should give a fair shot. The controls continue to be a showcase for the console and really exploit the strength of the platform. The developers should be applauded for continuing to think outside the box and keep the franchise fresh and exciting.
82 (Nov 28, 2008)
Trauma Center: New Blood does what it promises: it brings new blood to the series with the characters, the storyline, the operations, voice-acting, visuals and so on. The biggest innovation is the addition of co-op where you can save lives with two people and overall the difficulty degree has risen a bit while also online rankings have become available. As the gameplay has remained quite the same critics could say it's just more of the same but on the other hand there will be plenty of people who will state there's little that needs to be changed to a winning formula!
Cheat Code Central (Nov 30, 2007)
Basically, New Blood contains everything that we've come to love about the Trauma Center series. Although the "cinematics" remain fairly archaic, the noticeable bump to its graphics and the excellent addition of voice work makes New Blood a more compelling experience overall. Anyone looking for a challenge, or a game to play with a friend, should definitely give this game a try. Once again, Atlus proves that a company's name doesn't have to be Nintendo to be able to release a great Wii game.
IGN Australia (Jan 18, 2009)
This is not House. This is not Scrubs. This isn't even M*A*S*H. You may chuckle at the paper-thin characterisations, or the fruity clothing with which the designers so earnestly fitted out the cast, but these yucks are tangential to the creators' intentions. This lack of humour also flatlines the game's RPG ambitions ? there's no real reason to invest in the characters. We haven't checked, but at a guess the volume of fan-fiction written about, say, Advance Wars would outweigh Trauma Center by at least 100 to one. All that's left then is a collection of five-minute stress-tests, with the memory and hand-eye coordination of one or two players pushed to the limit. The good news is that in this arena, New Blood excels. Often lambasted as a magnet for insipid mini-game collections, the Wii has also attracted some of the most innovative games available. This is one of them.
80 (Jan 24, 2008)
Trauma Center: New Blood is a fine addition to the Wii library and is a solid sequel to last year’s Second Opinion. The gameplay mechanics works pretty well and the improved presentation gives it a more enjoyable flare. Could online co-op be far behind? Hopefully not as that would be the next logical step in a franchise that has a ton of potential. New Blood is a game you should definitely pick up whether you are a veteran doctor or the new kid on the block. Now go suture that wound!!!
Trauma Center: New Blood is a succesvolle operatie. De dialoog lijkt nergens op en sommige procedures zijn frustrerend taai, maar als het dan eenmaal lukt, dan is het gevoel van bevrediging des te groter. Daarnaast is de co-op optie om samen op dezelfde patient te werken een geweldige plus.
80 (Nov 20, 2008)
Die in Standbildern erzählte Rahmenhandlung dient als erholsame Abwechslung und auch der Umfang weiß zu gefallen: Dank allerlei unterschiedlicher chirurgischer Aufgaben kommt viele Stunden lang keine Langeweile auf - sollte man meinen. Leider sorgt der erstaunlich schlecht ausgewogene Schwierigkeitsgrad häufig dafür, dass ihr dass virtuelle Arztwerkzeug am liebsten an die Wand pfeffern würdet. Habt ihr das Martyrium endlich überstanden, fragt ihr euch kurz darauf in der nächsten Routine-OP, warum ihr als Arzt-Koryphäe mit derlei kinderleichten Eingriffen belästigt werdet. Wenn ihr eine hohe Toleranz gegenüber frustigen Aufgaben besitzt, könnt ihr mit Atlus' OP-Adventure aber eine Menge Spaß haben - vor allem als dynamisches Team im weißen Kittel.
80 (Nov 04, 2008)
Rassemblant le meilleur de ce qu'on peut trouver dans un Trauma Center, l'épisode New Blood pourrait bien être la révélation pour les joueurs n'ayant jamais tenté l'expérience offerte par la série d'Atlus. Les autres regretteront le manque de renouveau dans les opérations et la trop grande retenue du scénario qui a tout de même le mérite d'être inédit. Pouvoir enfin jouer à Trauma Center en coopération n'en reste pas moins une opportunité unique à saisir.
The Next Level (Jan 04, 2008)
When it works, though, which is more often than not, Trauma Center: New Blood is a fun and rewarding challenge. Each patient is something different, but the theme of the game keeps Trauma Center from becoming yet another minigame-fest. You can choose to play as Markus or Valerie at the start of most operations, and their special power of the healing touch can change the entire flow of the surgery. The new co-op mode even enables two-player simultaneous surgery, making certain levels much easier so long as you and your friend have decent communication skills. Add in full online ranking for each operation to the always-available level select and New Blood gains some major replay value. Just don't forget to bring a cool head, steady hand, samurai reflexes (like ninja reflexes, but much cooler), and the patience of a saint. It turns out that killing people is a lot easier than putting them back together.
Gamervision (Nov 30, 2007)
Trauma Center: New Blood is not for everyone; it’s understandable that some gamers won’t get on board with the cheesy dialogue, sometimes lackluster voice acting, and motion-sensitive gameplay. If you are a fan of the Trauma Center series, then this installment will not disappoint. Although it’s not entirely different, the fresh story, addition of some new procedures, and cooperative play will have you hooked.
HonestGamers (Nov 30, 2007)
With all of that said, Trauma Center: New Blood isn't a bad game. Far from it! The presentation, while not astonishing, is more than competent and has definite appeal. Character illustrations effectively portray a variety of emotions and the voice acting is for the most part spot-on. All of that sucks you into the experience, plus there are ratings and scores for each operation that you can compare online if you're the competitive sort. Throw in the two-player cooperative mode and you have a true step forward for the series. Some people will even consider the game's biggest flaw—its unrelenting and often merciless difficulty level—a positive attribute. If you're one such person, New Blood is certainly your game and comes heartily recommended. And if you're not? Well, just make sure that you get a sturdy coffee table before you play.
80 (UK) (Jan 15, 2008)
Trauma Center: New Blood is as urgent, highly skilled and compulsive as Second Opinion. Co-operative surgery is very enjoyable, and it has lost none of the tactile excitement that it had last year. What it has lost is that lovable element of the ludicrous - you'll spend far less time operating on bombs and quickly-mutating made-up deadly viruses than you will on people with burns, hemorrhaging, tumours and gunshot wounds this time around. This is a considerably less ridiculous and hysterical sci-fi medical drama than last year's, and as a consequence I just haven't found the story and characters as funny and likeable. Other than that, it's just as distinctively great as it always was.
GameDaily (Nov 26, 2007)
Trauma Center: New Blood succeeds, thanks to its unique and addictive operations. It's at times maddeningly difficult, but with lots of patience and a steady hand, you'll quickly become an expert surgeon. Just leave the real stuff to the professionals.
80 (Nov 26, 2007)
Trauma Center: New Blood builds upon everything done in Second Opinion and approves on it. With the inclusion of 16x9 and 480p, voice-overs, online ranking system, different Healing Touch abilities, and realistic diseases, Trauma Center is getting better and better. If you are a fan of the Trauma Center series, this is a must-buy title for you because New Blood is the best in the series.
GameSpot (Dec 05, 2007)
Trauma Center: New Blood is a successful operation. Even though the dialogue is insipid and some of the procedures are frustrating, this game combines signature surgical gameplay with a double dose of challenge and great cooperative play for a trip to the hospital you won't require painkillers to enjoy.
GotNext (Jan 04, 2008)
When it works, though, which is more often than not, Trauma Center: New Blood is a fun and rewarding challenge. Each patient is something different, but the theme of the game keeps Trauma Center from becoming yet another minigame-fest. You can choose to play as Markus or Valerie at the start of most operations, and their special power of the healing touch can change the entire flow of the surgery. The new co-op mode even enables two-player simultaneous surgery, making certain levels much easier so long as you and your friend have decent communication skills. Add in full online ranking for each operation to the always-available level select and New Blood gains some major replay value. Just don't forget to bring a cool head, steady hand, samurai reflexes (like ninja reflexes, but much cooler), and the patience of a saint. It turns out that killing people is a lot easier than putting them back together.
New Blood is the furthest thing from what you’d call “casual”, but it’s so far from it that it also will turn away many hardcore gamers because of its unrelenting difficulty. However, they’ll be missing out on the best entry into one of the most unique franchises in gaming. With fantastic controls and solid new additions all around, Atlus has made this sequel a true winner.
78 (Dec 22, 2008)
Trauma Center: New Blood macht es einem nicht leicht. Eine Lernkurve die 90 Grad bergauf geht und ein Schwierigkeitsgrad, welcher euch bis an eure Grenzen treibt. Die frustrierenden Operationen können ein richtiger Spielspaßkiller sein. Wenn man sich aber durch den knallharten Ablauf durchbeißt, wird man gewohnt gut unterhalten. Die Steuerung funktioniert tadellos, und der neue Mehrspielermodus ist eine grandiose Bereicherung. Die Präsentation bleibt bieder wie eh und je, ohne dabei in der Grauzone zu verschwinden. Die stellenweise öden Dialoge treiben die "soapige" Handlung voran. Schicke Zwischenszenen gibt es ebenso wenig zu bewundern, wie eine deutsche Sprachausgabe. Trotzdem machen Hobbyärzte und Freunde vom Vorgänger mit New Blood nichts falsch. Es wurde sinnvoll erweitert ohne dabei vom gewohnten Weg abzukommen. Ja, es ist knallhart und ja, es kann verdammt frustrierend sein! Aber was wäre schon ein Krankenhaus ohne angespannte Emotionen?
Gaming Nexus (Jan 02, 2008)
In any case, Trauma Center New Blood is one of the better Wii games of 2007. It’s a solid new installment in the series and as the first true sequel, it does a great job. I recommend it to fans of the series, or newcomers who are curious about the strange and unique franchise on the Wii. With a lengthy story and a fleshed out co-op mode, this game will keep players in the OR for a while.
Game Informer Magazine (Nov 21, 2007)
Trauma Center requires a steady hand and the patience of a saint. Looks like I picked the wrong week to stop taking Diazepam. The title’s gameplay is fun and the coordination between the Wii remote and nunchuk enables you to act quickly when it comes to using surgical tools. There is even a co-op function, which can help deflect blame in the inevitable malpractice/wrongful death suit caused by the Wii’s occasionally erratic controls. Like Capcom’s Ace Attorney series, this game is fun if you don’t take it too seriously.
Netjak (Dec 24, 2007)
Trauma Center: New Blood has a few things going for it. Like the previous entries in the series, it has a strong storyline and gripping, tight gameplay. But it's because of the subject matter at times that the player might be turned off. It's a very specific game appealing to a very specific type of player. If you're into heavy simulations that stray ever so slightly away from realism for the sake of keeping things interesting, then you're likely to enjoy New Blood. Other players looking for a bit more twitch action and some lower-pressure thrills will probably flatline on this one.
Gamereactor (Sweden) (Nov 06, 2008)
Att Trauma Center: New Blood stöder 16:9 tillsammans med 480p känns som ett bra tänk och att kunna ladda upp resultat online är även det ett steg på rätt väg. Dessvärre motarbetas tvåspelarläget av den obalanserade svårighetsgraden som kommer att orsaka att många TV-apparater ofrivilligt lämnar viloplatsen på TV-möbeln, och handlingen lämnar en del att önska. Trauma Center: New Blood känns bättre än sin föregångare, men på grund av de speltekniska missarna och den stundtals olydiga spelkontrollen har Atlus lite att jobba med innan Trauma Center blir en riktig fullträff.
Gamer 2.0 (Dec 07, 2007)
When it comes down to it, Trauma Center: New Blood fixes the few flaws of Second Opinion while creating a few of its own that hurt the game more than it helps. The game just frustrates more than it entertains at times, though fans of the first game will probably be able to endure it more than new players. A purchase is probably not the best way to play the game, but a rental should satisfy most gamers.
Game Revolution (Dec 04, 2007)
Trauma Center: New Blood doesn’t completely fulfill the promise made by its predecessor, but it still gives me hope for the series’ future. If any third-party Wii game was going to offer something exciting and new for hardcore and casual players alike, this was going to be it. Alas, you can expect more of the same, except for a substantially increased difficulty. New Blood is still a load of fun, but it also comes with a load of aggravation. Now a year into the console’s cycle, some of the controller’s kinks should have been worked out. If you want to play without undue frustration, clone yourself or grow two arms, whichever seems more medically feasible.
There's not a lot to complain about with regards to Trauma Center: New Blood. It's not a game for everybody, but fans of the first will almost assuredly appreciate the many changes for the better in this second attempt. If the monotony of taking virtual lives on purpose is starting to wear thin, take a shot at New Blood where any deaths are purely accidental (unless you're a sick freak).
1UP (Nov 20, 2007)
New Blood may hold some appeal for those with masochistic streaks and the patience for insane difficulty spikes, but after seeing fellow reviewers Jeremy and EGM managing editor Jennifer Tsao constantly frustrated by the game's controls, I can't see how the average gamer will have much fun playing doctor. It's been two years since the original Trauma Center, and the franchise can't forever rely on the crutch of being "innovative." I've been willing to somewhat forgive the series' unbalanced gameplay until now, but after three games on two distinct platforms, the developers should be full-fledged M.D.s by why do they keep making the same med-school mishaps?
GameSpy (Nov 26, 2007)
But New Blood's single-player experience has all of the frustration of the original without the promise of eventual success. It's all stick and no carrot. There are a select few gamers who will master every operation solo on every difficulty level. These people should put the Wii Remote down and enroll in medical school immediately. The rest of us should either make sure to assemble a crack medical team before dropping our fifty bucks, or just pull the plug on this one altogether.