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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.5|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.5|
|Sound / Music||The quality of the sound effects and/or music composition||2.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||2.5|
|Overall MobyScore (2 votes)||2.5|
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Vigilante is a great representative of old-school brawling, just one step beyond the very origins of the genre. Its gameplay is marked by simplicity and unforgiving challenge – prepare to be frustrated by the resiliency of some of this game's boss enemies. But games of this ilk always had something extra, a quality of addiction that kept you coming back again and again, even though you know you're just getting your butt kicked. If that sounds like your kind of pain-loving personality, cash in 600 Points and get moving – Madonna isn't going to save herself from those Skinheads.
Vigilante is a great looking game. It uses the large colour palette of the TurboGrafx nicely to recreate the visuals of the arcade original faithfully. The characters in the game have good animation and a hand-drawn look to the sprites. Each level has its own distinct look and feel without any repetition as you might find in other similar games from the era. The sound however is a bit disappointing, the musical tracks aren’t very distinct and the sound effects are fairly basic. If you are in the market for a senseless side-scrolling brawler then Vigilante will fit the bill nicely. It is a good conversion of a classic arcade game with very responsive controls. The difficulty of the game may put some off however, this isn’t an easy ride, but the game is quite short with three continues so there is a chance you will complete it with a bit of practice.
There are a few weapons to pick up, but it all becomes monotonous long before you reach the bug-ridden boss fights, where victory can be won by trapping them in a corner and hitting the same button over and over.
Wieder so eine Ausnahme von der Regel. “The Skinheads have kidnapped Madonna! You must save her!” Dieser anspruchsvollen und zutiefst viel versprechenden Prämisse geht Ihr in Irems Vigilante höchstens einen halben Level nach, bevor Ihr wegen der 600 Wii-Punkte die erste Träne wegdrückt. Der seitwärts scrollende Klopper hetzt Euch unablässig geklonte Gegner auf den Leib, denen Ihr entweder mit Handkante oder Schuhsohle die Eingeweide neu sortiert (ein Treffer genügt meist). Wahlweise dürfen auch achtlos liegen gelassene Waffen dazu genutzt werden. Das Ganze ist zwar recht ok animiert, aber überaus frustrierend und simpel. Meinetwegen können die Skinheads Madonna behalten.