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(TurboGrafx CD version) Wonder Boy as a metaphor for terminal illness? It doesn't really work and given that there are far better Wonder Boy games already on the VC, not to mention a plethora of good-to-great side-scrollers, this is a fairly unappealing title.
Echt schade, dass die TurboGrafx-Adaption von „Wonder Boy III: Monster Lair“ nicht so vorbildlich ausgefallen ist wie die von dem Mega Drive-Titel „Wonder Boy in Monster World“ namens „The Dynastic Hero“. Angesichts der Tatsache, dass die beiden Genres so einfach nicht zusammenpassen und „Monster Lair“ unheimlich viel Monotonie offenbart, solltet ihr eure Wii-Punkte lieber in das bessere „The Dynastic Hero“ oder beispielsweise in „Wonder Boy in Monster Land“ investieren, das zudem mit nur 500 Wii-Punkten zu Buche schlägt.
If you’re a complete Wonderboy fanatic then you may extract some enjoyment from this rather limp piece of software; anyone else should ignore it and pick one of the other games in the series.
Nintendo announces the arrival of the Commodore 64 on the Virtual Console -- and then drops support for the system after four games. Nintendo then announces the debut of the Virtual Console Arcade -- and, again, drops support for that after four games. I'm sure we'll eventually see more releases for both of those VC categories eventually, but the timing of Nintendo's Console releases has been broken for far too long. You can't hype up new systems and make surprise launches and then not follow-up. It's ridiculous.
Chintzy, twee and with a high pitched soundtrack that will make dogs scream, I apparently decided Monster Lair only warranted 5/10 when it first appeared but for the sheer gall of once again passing off a duplicate as a new download, I'm going to have to put my foot down with a firm hand. That's how I roll, yo.