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I thought I'd seen enough of these squishy warriors, but they've managed to clean themselves off and make a decent comeback with a few simple design choices. The space theme could've been carried further, and the weapons need way more originality, but that doesn't stop A Space Oddity from being one of the most refreshing Worms in quite some time.
Worms: A Space Oddity is the first version of the Worms series to make it to the Wii. The formula hasn't changed much, but of course there are a few tweaks for the Wii. It doesn't do anything particularly new, though it does have a new space theme. It may be for the best in this case, that the developers stuck with the formula and produced a solid game. But now that the Worms games seem to have made their rounds through the consoles, it would be nice to see something new for a change. Pick this up and prepare to flail around and curse over the control system. When you're over that, you can sit back and enjoy some classic Worms action.
Worms: A Space Oddity is a great game and a must for any Worms fan; it keeps the same Worms’ style and fun plus adds in the great controls of the Wii. A Space Oddity continues the great gameplay and adds in some new modes like the story as well as the customizable mode where you can create your own landscape to conduct your Worm Warfare.
Worms: A Space Oddity is a decent and enjoyable, if quite silly, game. The addition of a story that is not just a loosely tied together series of battles and the superb use of the Wiimote save the game from falling into a black hole of doom and boost the overall score. However, there are disappointing elements too - the restricted set of weapons means that there aren't many, "Ooh, what's that?" surprises, the graphics aren't going to win any awards and the plethora of customisation does little to combat the lack of variation early on in the game. Still, Worms has always been a classic game that you can easily while away the hours with if you've got a friend or two to battle against, so the positives overcome the shortcomings to result in a game that is worth a look but definitely not perfect, and probably one that newcomers to the series will enjoy more than the hardcore fans.
No online multiplayer! Not like we generally expect that from Wii games, but we should be able to by now. That said, the provided options and those you create yourselves in the character, game mode, and landscape customization menus are quite substantial enough to keep you and your more local friends busyyou can even hotseat from one remote. Fifty dollars might seem steep, but blowing each other into smithereens is perpetual fun, which makes Worms: A Space Oddity a decent buy.
En resumidas cuentas, el juego es recomendable para los que buscan un buen multiplayer local y fanáticos de la saga. Caso contrario seria mejor esperar a A Space Oddity 2 que seguramente traera una jugabilidad mas ajustada y por supuesto el tan necesario modo On-Line, el cual extentiende la vida util de cualquier titulo.
A Space Oddity is a much stronger offering than the first Open Warfare was on DS, so if you’re a rabid Worms fan and were counting on this one for some entertaining local play, it’ll deliver. The weapon control is fresh and fun, there’s still a huge list of options, and the CG and voice work inclusion certainly helps. If you were hoping for a robust online experience, however, that will have to wait for A Space Oddity 2, which we’re sure will be coming sometime down the line. If nothing else, give this one a rental or look for it on the cheap, as the new weapon controls make this one truly unique on Wii.
When all is said and done, this is just another Worms game, but one that hopefully taps into a new casual market. There's plenty of fun to be had if you enjoy the multiplayer experience (offline only), even if the single player game isn't terribly long. It looks sharp, features great witty banter among the worms, and offers sufficient distinctions to draw seasoned players in at least one more time.
Perhaps the most damning criticism of Worms: A Space Oddity is that, aside from the motion controls, it's the exact same thing that you've already played a hundred times before. The title feels more like a port than a true new entry into the franchise, and if you own any other Worms game dating back to the beginning, then there's really no reason to shell out for this one. I would recommend this if it were a budget title, but at a full $50 price tag, there's just no reason to forego getting the exact same experience for a cheaper price on another console. You can get essentially the same game on Xbox Live Arcade for under $10, and a used copy of one of the many PC versions likely costs even less than that. While there are some hardcore fans out there who no doubt have to have this game, please wait until it hits the bargain bin first. Sadly, it's starting to look like these little fellas just don't have it in them anymore.
It's good to see that the series' first crack at Nintendo's console is an all-new game, clearly created with the Wii and its controller in mind. The single-player game contains enough to teach a new player all about the game, and the multiplayer is almost as much fun as ever. It's a shame that Team 17 didn't include a more impressive weapon selection and that the game doesn't include the online multiplayer that has made it a real hit on other platforms, but there's still plenty of fun to be had with Worms: A Space Oddity.
Das Worms ein geniales und süchtig machendes Spielprinzip hat ist bekannt. Allerdings muss man bei Odyssee im Wurmraum in Betracht ziehen, welche Alternativen man hat. Alle anderen Wormsspiele der letzten Zeit, inklusive der viel günstigeren Xbox LIVE Arcade-Version sind dem Wii-Spiel überlegen. Die Bewegungssteurung ist zwar absolut gelungen, und die Minispiele sind ganz amüsant, einen Kauf rechtfertigen sie allerdings nicht. Wer die Wahl hat sollte also lieber zu Open Warfare 2 auf der PSP bzw. dem DS, oder zur hochauflösenden XBLA-Variante greifen. Sie alle sind günstiger und bieten einen Online-Modus.
Unless you're a long-time Worms fan and really love the franchise, you should probably take a pass on A Space Oddity. The game gets the controls right, and it's to be commended for that; too many times a game is ruined by tacked-on Wii controls, but such is not the case with A Space Oddity. What it has in control, however, it lacks in depth and replayability. Worms: A Space Oddity is worth a weekend rent as there is some fun to be had here, but you're better off sticking with the far-superior second DS iteration of the franchise for some long-lasting Worms fun.
Decent minigames and a robust map editor will provide some variety for when all of those Worms fans you know come over for a visit.
So while Worms: A Space Oddity makes a solid first showing for the series on the Wii, it doesn't feel nearly as full fledged a Worms title as previous console versions. The lack of an online multiplayer mode definitely hurts things, and the less than stellar weapon and tool selection feels like a step backwards in the series. However, the motion controls are simple to grasp and work really well, and hopefully this marks a solid building block in the franchise for the Nintendo Wii.
Worms: A Space Oddity is really a casualty of its own limited vision. The game is an enjoyable incarnation of the franchise, but doesn’t add anything new to the series. It plays and looks almost identical to its previous versions. Perhaps the game could have been recommended at the $20-$30 range, but for a full $50, I want more than a rehash.
Wie bitte? Ganze 59 Euro sollen Wii-Besitzer für diesen lauen Aufguss auf den Ladentisch legen? Versteht mich nicht falsch – dank des zeitlos launigen Spielprinzips könnt ihr auch mit Odyssee im Wurmraum in geselliger Runde jede Menge Spaß haben. Doch wenn man das Gesamtpaket betrachtet, riecht der neue Wii-Ableger nach Abzocke. Es gibt zwar die neue Weltallkulisse, doch bis auf varriierende Schwerkraft und Reibung sowie ein schwarzes Loch, das Objekte in der Umgebung aufsaugt, gibt es kaum etwas Neues. Auch die wenigen Waffen gleichen zum Großteil den Standard-Exemplaren aus den Vorgängern, und die zwingend vorgeschriebene Gesten-Steuerung ist etwas träge und unnötig gewöhnungsbedürftig. Immerhin sorgt die Kampagne für ein paar unterhaltsame Knobel-Stunden. Der wichtigste Kritikpunkt lautet aber: Warum hat THQ bei einem derartigen Multiplayer-Klassiker den Online-Modus gestrichen?
In fairness, most of my issues were not with the game itself, but with technology wrapped around it. Team17 needs to spend more time with their Wii development kit to works out the title's menu kinks and add some saving dialog or a save button. As for the gameplay itself, Worms: A Space Oddity is neither ground-breaking nor a bore. It is simply a Worms title for the Wii; fun to play, best in multiplayer and always a good laugh. Worms fans should feel free to grab it for their turn-based destruction fix, the rest may want to ponder that $49.99 price tag, though.
Using various Wiimote motions your worm will fire his weapons across the screen, and while it seems unintuitive to begin with,
it does become second nature after a few rounds. Like most Wiimote introduction
to existing franchises it doesn’t exactly enhance the experience, and if we had the option we’d just rather use the Nunchuk analog stick instead — especially with some the menus which use tiny icons. Ignoring these control peccadilloes Worms: Space Oddity does do a capable job with the multiplayer mode, which really is what this series is about. If you can find some victims who have the patience to soldier on and learn the new Wiimote control system you can have hours of fun — local fun that is, because online play hasn’t been included. Space Oddity isn’t the best Worms game out there, but it’s ten times better than that
Worms Forts abomination *shudder*.
Space Oddity is worth a look for the fantastic implementation of motion controls. It is great to see they nailed the core control and gameplay mechanics but it was disappointing to see some basic things such as the visuals and worthless modes fell through the cracks.
The basic Worms gameplay which has become so popular over the years is certainly present in A Space Oddity. A poorly optimized control scheme turns out to be the worst offender - the game's challenge should come from crafty opponents rather than your own fumbling hands - but the lack of online play and those tacked on, end-of-planet mini-games are not to be forgotten either. This isn't to say that Worms: A Space Oddity is a total catastrophe, but longtime fans should brace themselves for a disappointment.
We expect you are starting to see a pattern here. The 10 year old PC game is better looking, easier to control, has more weapons and features; it doesn’t have average mini games and it has online multiplayer. What’s more, it can be had for 99 pence on eBay. Presumably you’re reading this review on a PC that is less than 10 years old, so buy the PC version instead.
It's one thing to churn out the same game ten years after it was made. It's another to churn out an inferior version and charge people full whack for it. Even when you take into account the online discounts possible at Amazon or Play, Worms: A Space Oddity is less enjoyable than the Worms game I was playing ten years ago, and the Worms game you can buy on XBLA for a fraction of the price. "Mr Future Man," I'd say, "You can keep your new fangled motion-sensing controllers and your console the size of a DVDA, or whatever it was. Sounds like we're better off sticking with Worms 2. I'll have the telly though."