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An impressive storyline and some interesting choice-driven gameplay make Destiny a compelling experience at times, and the occasional diverging pathways and ability to choose your mutant power at the beginning add replay value and help make one playthrough unique from the next. However, it's still largely linear, and the gameplay mostly amounts to simplistic, repetitive beat-em-up combat, boring level design and platforming marred by a somewhat cumbersome jumping mechanic. Throw in a seriously faulty camera and you've got an average experience that should have been so much more.
With a few more months' development this might have come good. But in this state not even Professor Xavier could convince us to play it again.
X-Men: Destiny is a budget-priced offering wrapped in a full-priced package. By no means is it worth the $49.99 MSRP – which is a real shame given the excellent source material Silicon Nights had to work with.
Canadian Online Gamers Network
If you’re a multi-console owner and absolutely have to play this game because you’re that much of an X-Men fan, I would suggest looking into playing this one on the PS3 or Xbox. There’s no easy way to say this, the Wii version is just plain ugly and it simply isn’t a very good game.
The concept of Destiny really is original, and should have made for a great game, but instead we are left with a final product that feels unfinished and rushed to completion with many sacrifices made along the way. You might expect this from a budget title, but not a $50 licensed game from a well known developer. All in all, X-Men Destiny left me asking myself Y-Man, why did you release the game in this state.
Nonostante le premesse interessanti, X-Men Destiny si rivela una delusione su tutta la linea; soprattutto nella versione Wii, che dal punto di vista tecnico risulta davvero inguardabile. I problemi del titolo sviluppato da Silicon Knights non si fermano comunque alla forma, bensì intaccano (e tanto) anche la sostanza. In primo luogo le tanto decantate scelte che è possibile fare nel corso dell'avventura non producono differenze sostanziali, i combattimenti risultano oltremodo ripetitivi e ci sono evidenti problemi legati alla rilevazione delle collisioni e alla gestione della visuale, deputata in questo caso al d-pad integrato sul Wii-mote e dunque molto difficile da regolare durante gli scontri. Sarebbe stato bello parlare di un tie-in riuscito e pieno di buone idee, ma la realtà è purtroppo diversa e X-Men Destiny si pone come uno dei giochi peggiori usciti quest'anno.
Als Fan der Comics und der Filme kann ich an dieser Stelle nur meine zu tiefst empfundene Enttäuschung äußern. Warum derartige Spielsünden veröffentlicht werden, ist und bleibt mir ein Rätsel. Da gibt es zahllose Künstler, die sich jahrzehntelang abmühen, um qualitativ anspruchsvolle Comics zu produzieren und dann kredenzt man der Weltöffentlichkeit mit „X-Men: Destiny“ derart anspruchslose Unterhaltung. Mein Rat kurz und knapp: Hände weg! Und um dennoch positiv zu schließen: Immerhin der Sound war gut.
Many of those same complaints were leveled against this game's PS3 and Xbox 360 editions, but then the Wii version just keeps layering on more and more issues beyond that. The camera will sometimes get lost and not show you where to go next. The Wii Remote shaking meant to trigger dodging in combat doesn't register well. The lower poly-count character models' mouths don't animate, meaning you'll frequently see people "speaking" to you through tightly closed lips. It's all just awful.
Enemies sometimes disappear into the geometry, and objects you smash vanish completely in the midst of terrible explosion effects. As if that weren't bad enough, frame rate drops frequently turn the game into a slideshow. And although it follows the same story as the 360 and PS3 versions, it doesn't even live up to the low standards they established. Combat is even shallower; certain events, like a fight against Wolverine, have been cut; and some boss fights have been simplified. You can breeze through this adventure in about five hours, but the gameplay is so shallow that you won't be left wanting more, and because your choices have so little impact, there's no compelling reason to revisit the game once you're done. In fact, it's not even absorbing the first time through. If mindless combat is all super mutants have to look forward to, you're better off letting your mutant powers remain dormant.