There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.7|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.3|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.3|
|Sound / Music||The quality of the sound effects and/or music composition||4.3|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.3|
|Overall MobyScore (3 votes)||4.4|
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It's not a bad concept, and the two player mode is considerably more entertaining than solo play, but it's all just a little bit too fiddly and too reliant on the randomly assigned egg pieces to ever really feel like a coherent challenge where skill or tactics can really make a difference. The Mario connection is as tenuous as it sounds, and it simply lacks the simple complexity of Tetris needed to hook you. While the VC would benefit from more puzzle games, it'd be nice if they could be chosen based on quality rather than the prominence of a certain hairy plumber.
It's great to see a new puzzle game arrive for the Virtual Console – the genre is known for its great replayability, and its games represent an unbeatable value for Wii owners. But not Yoshi. While other contemporary designs like Tetris, Dr. Mario and Tetris Attack have become classics since their early '90s debuts, Yoshi has been left behind and forgotten. It's just not as fun. Not as engaging, and not home to nearly as much depth. Pick up Yoshi only if you're a dedicated puzzle fanatic – otherwise, save your 500 Wii Points for a more notable game.
As the title suggests, Yoshi (or Mario & Yoshi if you're in Europe or Australia) is a puzzle game featuring Mario's green dinosaur buddy. Yoshi was very much overlooked when it was first published in 1992 because it was so late in the Nintendo Entertainment System's console's life cycle, but now Nintendo is giving the game a second chance to find an audience by making it available for the Wii's Virtual Console service. While the game's design certainly is unique, most players will probably deem it too shallow to warrant serious attention, especially those weaned on A-list puzzlers, such as Tetris, Puyo Puyo, and Puzzle League.
The game itself is pretty uninspiring on the whole, it’s a competent puzzler but it somehow fails to excite. The action plods along without any real sense of challenge, within a few minutes you feel like you have seen it all. Falling block puzzlers are all repetitive by nature, but someone ‘Yoshi’ feels even more so due to how easy it is.