User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (12 votes) 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IGN (Jun 04, 2007)
It's little touches like that, along with the game's tight, precise control and incredibly intimidating challenge factor that make this Adventure a hit. Zelda II is just a great game, and playing it again today makes it hard to understand why it's been so chastised for the past 20 years. Nintendo clearly recognizes its worth, selecting it as the standard-bearer to be the 100th game on the Virtual Console. Now you should give it a chance, too. For only 500 Wii Points, it's a spectacular, underappreciated value. Nobody likes Zelda II – but that's not true. And maybe, now, that perspective will change.
Gaming since 198x (Dec 23, 2010)
Pas le plus beau des Zelda, pas forcément le plus riche, mais un mélange d'action et d'aventure très loin d'être dégueu. Si vous avez vraiment envie de vous emmerder sur un Zelda, n'hésitez pas plutôt à prendre Spirit Tracks.
Gaming Target (Jun 28, 2007)
Zelda II: The Adventure of Link is simply different, and that is not always a bad thing. There was a propensity upon its initial release to simply turn the game off because of these differences. However, video games have changed a lot in the last twenty years and players have become more open minded. Is Zelda II an underappreciated classic? I’m still on the fence. But, as Reading Rainbow’s Levar Burton used to say “But… you don’t have to take my word for it.” The game is definitely worth the $5 (500 Wii points) for players to find their own answer to this question.
RPGFan (Aug 21, 2007)
Zelda II is a unique installment in the series. It is also an unusually difficult installment, having many elements to frustrate the player while incorporating harsh punishment. It is not an amazing game, but is a game that should be tried once. For 500 Wii points, it's worth a shot, especially if you like a crazy challenge.
70 (UK) (Jun 15, 2007)
It's easy to see why this entry has fallen between the cracks, and also why they switched back to the old ways for Link to the Past, but this still offers decent adventuring and at 500 points is worth having. You should probably play all the others first though.
Nintendo Life (Feb 10, 2007)
If you take it for what it is, the game is actually very entertaining. Sure it does have its share of flaws and lacks the timeless quality of the other Zelda games, but compared to many other NES titles, it stands up quite well over time.
GameSpot (Jun 05, 2007)
Link has had a lot of adventures over the years, though none have inspired such wildly varied reactions as Zelda II: The Adventure of Link. The Nintendo Entertainment System sequel to the original Legend of Zelda, Zelda II eschewed the top-down dungeon crawling nature of the first game and went sideways, essentially turning the game into an action role-playing game/platformer hybrid. Some people loved the new direction of the series, and some reviled it. The truth was probably somewhere in the middle. Now the debate over Zelda II's place within the series can be fought all over again because the game has come to the Wii Virtual Console. Its unusual design and sometimes clunky mechanics don't hold up nearly as well as any of the other Zelda games re-released for the Virtual Console. But Zelda II still makes for an interesting history lesson, and the game itself is decent enough to make it worth its $5 price.
40 (Mar 12, 2007)
Nachdem er im ersten Teil die Blaupause für ein neues Genre namens “Action-Adventure” geliefert hatte, verfolgte Miyamoto für den Nachfolger auf einmal und ohne große Not einen klassischen Sidescroller-Ansatz. Markenzeichen wie Bogen und Bumerang wurden durch ein simples Magiesystem ersetzt und auch sonst konnte man sich nur verwundert am Kopf kratzen, wieso so viele Errungenschaften aus Links Debüt nicht auch für das Sequel berücksichtigt wurden. Insgesamt nicht schlecht – aber auch nicht wirklich Zelda!