DescriptionIn Wildlife Park the player manages a wildlife park and tries to make it profitable. The most important part is of course to happy animals: having compounds which satisfies their needs regarding space and environment is vital. Like all buildings those are built by choosing the building from a menu and clicking (respectively rotating it first) on the right spot. Also important is employing enough personnel taking care of everyday business like keeping the animals fed and the park clean. Money is made by having visitors who pay for entry and other services - all those prices can be set by the player.
The campaign evolves around building up a wildlife park in the player's home region - to get the needed money, the player character travels around the world and helps other people by managing their parks. All of those missions tell small, independent stories and after beating one, the player can continue working on the main park.
In the free playing there are 20 country types to choose and the motivation is to improve the park's ranking in five steps. Every time a better ranking is reached it unlocks new assets and more demanding customers. Uncommonly for a game of this genre is the save function (until Patch 1.04): there is no manual saving; only automatic saves when leaving a mission.
There are no Windows screenshots for this game.
Part of the Following Groups
- Genre: Simulation - Zoo / Wildlife park
- Middleware: Gamebryo/Lightspeed/NetImmerse
- Technology: PathEngine
- Wildlife Park series
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The Press Says
|PC Games (Germany)||Mar 25, 2011||74 out of 100||74|
|GameStar (Germany)||Mar 25, 2011||71 out of 100||71|
|4Players.de||Apr 01, 2011||64 out of 100||64|
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