User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.1
Overall User Score (20 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
When you balance the irritations versus the number of options in the game – changing the Confederate capital, modifying slavery status, the scenario editor – it's hard to go wrong with this game. Provided, that is, that you accept AMERICAN CIVIL WAR for what it is: the best strategic-level game on the entire War Between the States. I'd like to think that, tom as he was between North and South, my great-great uncle would agree that this game does justice to both sides of the conflict – and to all the brave souls who fought in it
GameSpot (Jul 12, 1996)
The Civil War was the bloodiest conflict in American history—brother against brother, North against South. As the war continues to be recreated on computers around the world, one game that stands out among the rest in the genre is Interactive Magic's American Civil War. It pulls you out of the trenches and puts you in the chair of the Commander-in-Chief. If you prefer the “big picture” approach to military simulations, American Civil War is hard to beat.
While American Civil War can be fun, especially PBEM (Play By EMail), I can only recommend it for American Civil War buffs and historians with a lot of time on their hands. It can be a little too frustrating for some, and a bit clumsy and clunky for others. The manual is no help, and neither is the online help provided. However, if there is to be another incarnation, it can only get better.
This game is fun to play. It is, however, NOT an action war simulation. It is a cerebral type of game, sort of like chess or Monopoly, and requires some thinking to successfully win the game. It will take some time to win or loose this game, but it can be time well spent, both from an educational as well as a leisurely point of view.
Bürgerkriegsfreunde sind bei Sierras Civil War General oder Empires Battleground-Reihe um Klassen besser aufgehoben. Lediglich Sammler skurriler Ausnahmeflops sollten zuschlagen, wenn diese Niete als Budget zu haben sein wird. Und das steht erheblich schneller zu erwarten, als dem Hersteller lieb sein dürfte.
Power Play (Sep, 1996)
Hilfe, die Bürgerkriegs-Programme überrollen uns! Wer es sich partout nicht nehmen lassen will, die Schwärmereien amerikanischer Patrioten zu adaptieren und vorhat, die Schlachten der Sezessionskriege nachzuspielen, der ist bei Interactive Magics Konkurrenz weitaus besser aufgehoben. Eine plastische, dreidimensionale Darstellung des Schlachtfeldes und Einheiten, die mehr als nur platte Icons sind, gehören mittlerweile selbst bei Hardcore-Strategicals zum Standard. Empire (“Battleground-Serie“), SSI („Age of Rifles“) und Sierra (“Civil War General“) geben die Marschrichtung vor, doch Bill Stealeys Programmierer können angesichts der heutigen Präsentationsanforderungen nur die weiße Fahne schwingen. Für die kargen Fenstermeldungen, die selbst elementare Ereignisse emotionslos kommentieren, sollte man das Designerteam schlichtweg füsilieren. Da ist es ein schwacher Trost, daß Machwerke dieser Art meist bald “vom Winde verweht“ sind.