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Plus rapide à comprendre et plus facile à utiliser que BGA, Gettysburg est d'un niveau de complexité assez élevé et ravira les stratèges, tout en restant accessible aux amateurs éclairés.
Computer Gaming World (CGW)
GETTYSBURG represents a significant advancement in the evolution of TalonSoft's Battleground series, which clearly comes into its own in 19th century warfare. The hex maps are more colorful, richly detailed and flexible than BATTLEGROUND: ARDENNES, the company's debut game. Moreover, gameplay is enhanced by including more of the detail that was conspicuously absent in ARDENNES: leaders play an important role in maintaining unit morale and cohesion; flank attacks and enfilade fire make unit facings important; keeping infantry and artillery supplied with ammunition is a critical aspect of battlefield command; a single routed unit can trigger a ripple effect of confusion and panic that spreads widely throughout an army.
Computer Games Magazine
Despite these small design quibbles, Gettysburg is an entertaining game that does a surprisingly good job at recreating the feel (if not all the details) of the famous battle.
The Civil War still provokes strong opinions from people. Since the day the war ended, questions of “what if” have inspired endless debate. Therefore, it's no surprise that people can recreate the military actions of the period through wargames. Of the many Civil War strategy games available on the market, Battleground: Gettysburg comes very close to being the best.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (2 votes)
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