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MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
Written by  :  Terrence Bosky Bronze Star Contributing Member (5237)
Written on  :  Feb 07, 2001
Platform  :  Windows 3.x
Rating  :  3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
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Summary

Uneven RPG

The Good

Antara tried to combine several interesting features into one game, unfortuantely the result was uneven gameplay.

Antara had likeable protagonists, a highly detailed story, and the world of Antara seemed believable. Most fantasy games don't have economic systems, political systems, or cultural/personal interaction. Just think of Diablo.

Antara's turn-based combat system worked well too.

The Bad

Antara was dialog heavy, which would have been fine except when characters "spoke," their picture was put up in the screen with their mouths half open. There was no character animation.

Antara had some interesting quests, but many of them were delived item A to point B.

Antara strived for realism. Your characters got hungry and tired. This was a good feature but poorly implemented. The first time I played the game my characters starved to death before I could get them to the first location.

Also, just meeting the minimum specs made for sluggish gameplay. This baby ate RAM.

The Bottom Line

Complex role-playing game that seeks to immerse the player into a complicated political structure. Poor gameplay and too much dialogue helped to hold this back



Merchant Title      
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