I never thought I'd say it, but I miss that low-impact Win 3.x blue-gradient installation background.
The game provides a stock party to use.
Adjusting a character's special abilities.
Modifying a character's skills.
Selecting a character icon.
Setting things in motion.
Opening my bedroom door to... who knows what mysterious thing await?
Line-of-sight clears things right up.
Wandering the exterior of the fort.
What the graphics fail to indicate, the prose will drive home 8)
Most every RPG could use a few of these posted at regular intervals.
A pleasant enough little town at the crossroads
Some of my alchemical options
Just a bit too fate to squeeze through that diagonal opening...
I'll go for door number 3, Bob.
For lack of the correct key, a quest goes unexplored.
Sure, what could go wrong?
Sounds like Coca-Cola to me...
If you look next to our faces, you will see that the whole party is poisoned!
Aw, curses. When it rains, it pours!
Let this be a lesson to you, kids: poison is bad for you!
I know my appetite is stirred by such prose!
Obviously that warning doesn't apply to adventurers!
Expanding the party for combat!
The editor allows us to manipulate crucial RPG details, massaging the data deeply.
Superficial changes can also be made. NOM NOM NOM