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Nothing is ever perfect; and sometimes the degree of chaos reaches a crescendo sufficient to intimidate even the most nimble of puzzle-meisters. Certainly, CONNECTIONS requires non-linear thinking, but when you finally solve the puzzles, the process – and the payoffs – are a lot more satisfying than in games like THE 11TH HOUR. The designers were even thoughtful enough to include tips easily accessible from the interface. Honestly, I can't even recall a game of Trivial Pursuit that touched on so many topics: archeology, combustion, Egyptian myth, missile trajectory, navigation – the list goes on and on, and none of it was boring.
Connections has all the makings of a fun game. It has adventure, entertaining videos,educational aspects, and an original storyline. Sure, the graphics could be better, but I'd rather play a game that's actually fun then some over-rated CG cinema game. Overall, I'm sure most people will have a good time playing Connections. If you enjoyed Myst or Return to Zork, Connections may be the game you're yearning for.
Pennäler können ein Liedchen davon trällern, wie "interessant" Unterricht bei einem verknöcherten Pauker aussieht. Da wir ja bekanntlich fürs Leben lernen und nicht für die Schule, sind Ansätze zur Modernisierung bei der Vermittlung von Allgemeinwissen natürlich begrüßenswert. Nicht ganz unwichtig für den Lernerfolg ist dann allerdings die Aufbereitung des Ganzen. Abenteuerlich ist das Lernadventure Connections schon irgendwie, denn selten habe ich so unausgewogene Anforderungen bei den Puzzles erlebt wie hier.