There are no reviews for this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.7|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Overall MobyScore (18 votes)||3.0|
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Les amateurs du Police Quest plus axé sur l'aventure seront un peu déconcertés ; mais si vous aimez l'action, voilà de quoi passer de bons moments.
Several years ago, Sierra brought a new level of intensity to adventure games by incorporating the procedures and dangers faced by America's law enforcement officers into their Police Quest games. Now Sierra has released the fifth game in the series, Police Quest: SWAT, but this time around, it's not a graphic adventure based loosely on real-life cases; instead. this is a tactical simulation of the day-to-day activities of the Special Weapons And Tactics division of the Los Angeles Police Department. (--Mike Wolf)
Police Quest: SWAT är ett trevligt exempel på nytänkande och erbjuder en spännande utmaning även för svenska elitpoliser. Välgjort, Sierra.
Just Games Retro
Despite the involvement of the LAPD, this game's merit as a simulator is questionable. It's certainly no fun to play. The inefficient interface simply doesn't give you quick access to the tools and commands you would need to play a reactionary game. As a result, it becomes a frustrating puzzle of trying to find the right combination of "moves" to win. The encyclopedia sections may have value to budding SWAT enthusiasts, but anyone looking for a recreation of a day in the SWAT van, or a interesting police-based action title, should pass this by.
Attaching the Police Quest moniker to this game may be misleading to long-time fans of the series. Police Quest: SWAT is not an adventure game, but an attempt to simulate the experience of being a Special Weapons and Tactics team member. Unfortunately, the designers, under the guidance of former LA Police Chief Daryl Gates, seem to have aimed for realism in all the wrong places.