User Reviews

There are no reviews for the Windows 3.x release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall User Score (6 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Overall, Deadlock is a game of strategy, intense warfare, and diplomacy, and is extremely hard. I would recommend this game to any lover of the Turn-based strategy game genre. If you loved Alpha Centauri or Civilization, you'll love this game. If you are just getting into this particular genre, I would consider buying something else, like Alpha Centauri. That game is well done, and is one that most everyone should play.
A vast and threatening fleet was orbiting around the planet Gallius IV. In space above the terran world, the ships from the seven known races of the universe were like birds of prey, waiting for the colonization phase to begin. The treaty they just had signed, called the Compact of Gallius IV, besides having stopped hostilities in space, had also set up the rules to claim the planet. The race that would first build an agreed number of City Centers or drive other colonies off the planet's surface, would be allowed solely to continue its planetary conquest. The treaty's terms also stated that only four hundred colonists per race would be allowed to land on the planet with a minimal set of resources and weapon technology limited to laser pistols. But once landed, there were virtually no rules established. Each race was free to develop its resources, technologies and weaponry, and reach the conditions of the treaty even if it meant war.
Is DEADLOCK fun to play against another person? Of course. Could it have been a lot more fun? Absolutely. Does it stand up as a solid solo experience? Not really. The artificial intelligence makes all of the mistakes that AIs usually do (like attacking at the same point over and over again), while the interface and game design offer no redeeming qualities or structures which might make it challenging. Any game, though, is always more fun when played multiplayer. DEADLOCK is a perfect example of that, because as a multiplayer game, it's great fun. As a solitaire game, sadly, it just isn't.
And so, Deadlock is a successful strategy game. And a darn good one. Its play is addicting, and I've come back to after several weeks long pauses. If a game brings you back after you put it down, it must be doing something right,
High Score (Sep, 1996)
Det här är ett mycket trevligt spel att sitta och pyssla med själv under långa vinterkvällar och det är lätt att bli fast.
Power Play (Oct, 1996)
Tja, jetzt ist mein heimlicher Favorit “Ascendancy“ doch entthront worden. Zwar fehlt dem Neuling der schon fast obligatorische Weltraumkampf, dafür kann “Deadlock“ mit einigen anderen Features aufwarten. So ist zum einen die Idee mit den Raketen genial, auf diese Art und Weise kann der Computer sturmreif geschossen werden, ohne einen einzigen Soldaten zu riskieren, Zum anderen ist der vom Entwicklungsstand abhängigen Platzbedarf der Gebäude sehr gut. Der Raum auf den an sich recht kleinen Sektoren kann dadurch effektiv genutzt werden. Auch die Einbindung von Luft- und Seeschlachten verdient ein besonderes Lob. Accolades Planetenkampf motiviert nicht nur für Stunden (oder eher Tage), selbst nach verlorenen Spielen ist der Frustfaktor erfreulich niedrig. Der Computerspieler agiert selbst unter einfachsten Bedingungen nie zu durchschaubar. Hin und wieder seid ihr vom plötzlichen Spielende so überrascht, daß ihr erst bei der Endsequenz feststellt, wer eigentlich gewonnen hat.
Gameplay (Benelux) (Feb, 1997)
Een echte hoogvlieger is het niet. Voor wie een goed kolonisatiespel zoekt, blijft Fragile Allegiance nog steeds de beste koop...
GameSpot (Sep 12, 1996)
Several years ago, Sierra attempted to combine the addictive building qualities of SimCity with the proven world-conquering feel of Civilization in a space strategy title called Outpost. Promising multi-player conflicts, scores of scientific advances for competitors to research, and an entire planet as the prize, the rushed developers instead managed to release one of the most disappointing titles of all time. Although it's been a long wait, Accolade has managed, with their new Deadlock, to deliver the goods promised years before.
In conclusion, I would like to point out that the 5 games I've played (about 25 hours or so) have been pretty fun. Sometimes it's fun just to see what a new unit or missile will do, and sometimes it's just fun to watch your wave of missiles, tanks and infantry sweep into an enemy colony and reduce it to rubble. This is a very bug-free game as far as I've seen. The manual is excellent, and the game balance is good.
Deadlock hat eigentlich nur ein Problem: Master of Orion 2. Der übermächtige Konkurrent gibt langfristig viel mehr her. Die Pluspunkte von Deadlock: Grafisch annährend auf Ascendancy-Niveau und einsteigerfreundlicher als MOO2. Darüber hinaus steht der Business-Aspekt stärker im Vordergrund. Nachbesserungswürdig erscheint uns u.a. die fehlende Einflußnahme bei Angriffen.