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SummaryA good game that brought the Earthsiege story forward
The GoodThe game has enough to distinguish it from Mechwarrior 2, with a strong variety of missions and crafts. The system of acquiring salvage works well, right down to the way that shooting enemies in the legs rather than the torso ensures that more is retained. Controls are well-thought-out and responsive. There are plenty of levels to get through.
The video sequences are quite well done for the time. In-game graphics are good, and there are some nice explosion effects.
The BadI always found using the Razor flying vehicle a lot harder than other elements of the game. In the end I found myself using other vehicles, even for the levels when the Razor is integral to the design.
Frustratingly, I got stuck at the same level on both of the first 2 difficulty levels, which suggests a slight lack of balance.
The Bottom LineYou are fighting the Cybrids, ultra-intelligent fighting machines who turned against their human creators. Fortunately, you have giant exoskeletons to strap on for protection and faster movement. From a first-person view you must move through checkpoints, fighting any enemies you see along the way. In most missions you lead a team of up to 3 other fighters, and can direct them to fight particular enemies, scout for enemies, patrol a given point, or assist you in a specific kill.
It's all good fun, combining simulation and action elements effectively and having enough of a supporting layer of strategy and storyline intrigue.