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Because LODERUNNER is such a clean, sharp reincarnation of the original Broderbund classic, it makes reviewing the game somewhat tricky. Do I review it as if it's the first time I've ever seen LODERUNNER? If so, then it is a wonderful, wonderful product, a true benchmark of sleek, elegant and simple game design. If I'm to review the game in the context of late 1994 game design, then it falls a little short, being only a rehash of an earlier design, and not pushing the gaming envelope for action/arcade games one bit. Perhaps I'm searching for an answer in purely analytical terms when the answer is much more simple, much more “from the gut.” The true measure of any game is how fun it is. That's really all you need: just a fun game to while away the hours. I've seen countless games over the past years, yet only a few rise to the occasion of being games I want to play after the review if over. LODERUNNER is one of those games.
Auch wenn einige Stufen hammerhart sind, kann die originelle Mischung aus Plattform-Geflitze und Tüftelei motivieren. Alle Oldies, die Lode Runner schon vor zehn Jahren auf ihren alten 8-Bit-Computern liebten, müssen diese würdige Windows-Reinkarnation sowieso haben.
The fact is, you could buy a Commodore 64 to run the original Lode Runner for less than this, and, although the characters animate beautifully and the backgrounds are lush, you're still looking at an incredibly simple game. For a tenner less it would get about 10 per cent more (because it's a great game), but at this price you should perhaps think twice before parting with your cash.
À la rédaction, on attendait tous avec impatience cette version de Lode Runner. Pour notre plus grand malheur, Sierra n'a pas jugé bon de la remettre au goût du jour. Les graphismes sont toujours aussi riquiquis. Lode Runner PC possède trop peu d'innovations pour qu'on puisse le considérer comme un hit.