is an arcade-style shooter taking place inside a rather familiar environment: the player's computer. Evil forces have invaded, seizing control of the player's system, and setting loose program icons to cause mayhem. It's up to the player to round up the renegade icons, all the while battling other hazards inside the inner space
of the player's computer, and working with--or fighting--the other AI-controlled pilots that populate the system.
The game builds its gameworld dynamically from the contents of the player's hard drive, so the game never plays exactly the same way twice. There are racetracks, a dueling arena where the player can settle scores with rivals without interference from the IS Enforcers, and a strange Inner Demon
whom the player must ultimately learn to defeat in order to win the game. The player can select from dozens of ships and their variations to play, or create them using the Ship Factory, and upgrade the player's ship capabilities with weapons and equipment bought from the ambulance or salvaged from destroyed ships. The game also includes a screen saver.
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At the time of its release, Inner Space's AI was revolutionary. Various factions competed to complete the same goals as you, and actions you performed towards NPCs were remembered by them for the rest of the game. NPCs also had moods and motives simulated, such as anger at others for attacking them.
This entry to the MobyGames database was contributed by brickbat (135)
on Jun 26, 2000.